vb(1)---modMain(modMain.bas)模块
modMain(modMain.bas)模块:
Option Explicit
'API STUFF:
'---------------------------------------------
'TYPES:
Public Type POINTAPI
x As Long
y As Long
End Type
Public Type BITMAP
bmType As Long
bmWidth As Long
bmHeight As Long
bmWidthBytes As Long
bmPlanes As Integer
bmBitsPixel As Integer
bmBits As Long
End Type
'DECLARES:
Public Declare Function DeleteDC Lib "gdi32" (ByVal hdc As Long) As Long
Public Declare Function CreateCompatibleDC Lib "gdi32" (ByVal hdc As Long) As Long
Public Declare Function CreateCompatibleBitmap Lib "gdi32" (ByVal hdc As Long, ByVal nWidth As Long, ByVal nHeight As Long) As Long
Public Declare Function BitBlt Lib "gdi32" (ByVal hDestDC As Long, ByVal x As Long, ByVal y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal dwRop As Long) As Long
Public Declare Function GetTickCount Lib "kernel32" () As Long
Public Declare Function SelectObject Lib "gdi32" (ByVal hdc As Long, ByVal hObject As Long) As Long
Public Declare Function MyGetObject Lib "gdi32" Alias "GetObjectA" (ByVal hObject As Long, ByVal nCount As Long, lpObject As Any) As Long
Public Declare Function DeleteObject Lib "gdi32" (ByVal hObject As Long) As Long
Public Declare Function GetUserName Lib "advapi32.dll" Alias "GetUserNameA" (ByVal lpBuffer As String, nSize As Long) As Long
'CONSTANTS:
Public Const SRCAND = &H8800C6
Public Const SRCINVERT = &H660046
Public Const SRCCOPY = &HCC0020
'---------------------------------------------
'Constants:
'-----------------------------------------
Global Const LR_LOADFROMFILE = 10
Global Const LR_CREATEDIBSECTION = 2000
Global Const APPNAME = "VBGAMEDIY"
'-----------------------------------------
'Types:
'-----------------------------------------
Type tCardElement
Pos As POINTAPI 'Position inside the card
Flag As Byte '0 = not in use; 1 = normal; 2 = upside-down
End Type
Type tCard
Elmt10(1 To 4) As tCardElement 'The imgs on the card showing the sort. 10x10 pixels.
Elmt15(1 To 10) As tCardElement 'The imgs on the card showing the sort & value. 15x15 pixels.
Value As Byte 'The card's value
Sort As Byte 'The card type
Flag As Byte '0 = facedown; 1 = faceup
End Type
Type tPlaceHolder
Pos As POINTAPI 'Placeholder position in gamefield
Cards() As Byte 'The cards in the placeholder. Not all may be in use.
nCards As Byte 'The number of cards in the placeholder.
End Type
Type tResource
fPath As String 'The path of the img file
hBMP As Long 'The handle to the memory BMP
hOldBMP As Long 'The handle to the old BMP
hdc As Long 'The Device Context handle
nW As Integer 'The width of the BMP
nH As Integer 'The height of the BMP
End Type
Type tUndo
nCards As Byte
nSrc As Byte
nDest As Byte
Available As Boolean
End Type
Type tGameField
Card() As tCard 'The cards.
CardNone As tCard 'The no-card card
CardBack As tCard 'The upside-down card
PlaceHolder(1 To 7) As tPlaceHolder 'The placeholders in the middle
GoalCell(1 To 4) As tPlaceHolder 'The placeholders at the top
Deck(1 To 2) As tPlaceHolder 'The deck
Img15 As tResource '15x15 img resource
ImgCardBack As tResource 'Card back images
ImgCardFront As tResource 'Card front images
ImgGoal As tResource 'Goal Cell Images
ImgSign As tResource 'Number/letter resource (10x10 pixels)
ImgCard As tResource 'Images on the img cards
BB As tResource 'Back Buffer
BG As tResource 'Background Image(in memory)
TmpBG As tResource 'Temporary Background buffer(for tiling)
BufTmp As tResource 'A temporary buffer
nW As Long 'Width of gamefield
nH As Long 'Height of gamefield
Pos790 As POINTAPI 'Position of the 790 robot head
Win2Snd As String 'Buffer for winning applause
End Type
Type tInfo
ACPos As POINTAPI
ClickPos As POINTAPI
DblClickPos As POINTAPI
Undo As tUndo
AppPath As String
ActiveCard(1 To 13) As Byte
nActive As Byte
srcPH As Byte
srcType As Byte
StartTime As Long
ThisTime As Long
nCardFront As Integer
nCardfronts As Integer
nCardBack As Integer
nCardBacks As Integer
nBG As Integer
nBGs As Integer
nDefSnd As Integer
nGoalSnd As Integer
nSnds As Integer
MouseButton As Byte
nDrawCards As Byte
nRemoved As Byte
Moving As Boolean
Interrupt As Boolean
CheckingWinner As Boolean
Debugging As Boolean
Show790 As Boolean
UserName As String
Language As String
End Type
'-----------------------------------------
'Globals:
'-----------------------------------------
Global GameField As tGameField 'The Gamefield!!
Global Info As tInfo 'Some info for the app
Global Cards() As tCard 'The predefined cards
'Menu Item Captions:
'Top Menus:
'-------------------------------------------
Global cWINDOWCAPTION As String
Global cTOPFILE As String
Global cTOPOPTIONS As String
Global cTOPHELP As String
'-------------------------------------------
'File Sub Menu:
'-------------------------------------------
Global cNEWGAME As String
Global cUNDO As String
Global cEXIT As String
'-------------------------------------------
'Options Sub Menu:
'-------------------------------------------
Global cLANG As String
Global cLANG_EN As String
Global cLANG_DE As String
Global cLANG_NO As String
Global cLAYOUT As String
Global cCARDFRONT As String
Global cCARDFRONTFRONT As String
Global cCARDBACK As String
Global cCARDBACKBACK As String
Global cBG As String
Global cBGBG As String
Global cRULES As String
Global cRULESDRAW As String
Global cRULESDRAWONE As String
Global cRULESDRAWTHREE As String
Global cSHOW790 As String
'Help Sub Menu:
'-------------------------------------------
Global cABOUT As String
Global cINDEX As String
'-------------------------------------------
'Misc Items:
'-------------------------------------------
Global cNEWGAMECAPTION As String
Global cNEWGAMEMSG As String
'-------------------------------------------
'-----------------------------------------
Public Sub Init_Menus()
Dim Cnt As Integer
With frmMain
'Top Menus:
'-----------------------------------------
.mnuTopFile.Caption = cTOPFILE
.mnuTopOptions.Caption = cTOPOPTIONS
.mnuTopHelp.Caption = cTOPHELP
'-----------------------------------------
'File Sub Menu:
'-----------------------------------------
.mnuFileNewgame.Caption = cNEWGAME
.mnuFileUndo.Caption = cUNDO
.mnuFileExit.Caption = cEXIT
'-----------------------------------------
'Options Sub Menu:
'-----------------------------------------
.mnuOptionsLanguage.Caption = cLANG
.mnuOptionsLanguageEnglish.Caption = cLANG_EN
.mnuOptionsLayout.Caption = cLAYOUT
.mnuOptionsLayoutFront.Caption = cCARDFRONT
For Cnt = 0 To Info.nCardfronts - 1
.mnuOptionsLayoutFrontFront(Cnt).Caption = cCARDFRONTFRONT & Trim(Str(Cnt + 1))
Next Cnt
.mnuOptionsLayoutBack.Caption = cCARDBACK
For Cnt = 0 To Info.nCardBacks - 1
.mnuOptionsLayoutBackBack(Cnt).Caption = cCARDBACKBACK & Trim(Str(Cnt + 1))
Next Cnt
.mnuOptionsLayoutBg.Caption = cBG
For Cnt = 0 To Info.nBGs - 1
.mnuOptionsLayoutBgBg(Cnt).Caption = cBGBG & Trim(Str(Cnt + 1))
Next Cnt
.mnuOptionsRules.Caption = cRULES
.mnuOptionsRulesDraw.Caption = cRULESDRAW
.mnuOptionsRulesDrawOne.Caption = cRULESDRAWONE
.mnuOptionsRulesDrawThree.Caption = cRULESDRAWTHREE
'-----------------------------------------
'Help Sub Menu:
'-----------------------------------------
.mnuHelpAbout.Caption = cABOUT
'-----------------------------------------
'Window Caption:
frmMain.Caption = cWINDOWCAPTION
End With
End Sub
Public Sub Init_Language()
'Top Menus:
'-------------------------------------------
cWINDOWCAPTION = "VB6纸牌游戏"
cTOPFILE = "&游戏"
cTOPOPTIONS = "&选择"
cTOPHELP = "&说明"
'-------------------------------------------
'File Sub Menu:
'-------------------------------------------
cNEWGAME = "&新游戏"
cUNDO = "&悔牌"
cEXIT = "退出"
'-------------------------------------------
'Options Sub Menu:
'-------------------------------------------
cLANG = "语言"
cLANG_EN = "中文"
cLAYOUT = "设置"
cCARDFRONT = "牌颜色"
cCARDFRONTFRONT = "颜色 "
cCARDBACK = "牌背面"
cCARDBACKBACK = "背景 "
cBG = "背景"
cBGBG = "游戏背景 "
cRULES = "&规则"
cRULESDRAW = "显示牌"
cRULESDRAWONE = "单张牌"
cRULESDRAWTHREE = "三张牌"
cSHOW790 = "精灵动画"
'-------------------------------------------
'Help Sub Menu:
'-------------------------------------------
cABOUT = "&关于游戏"
'-------------------------------------------
'Misc Items:
'-------------------------------------------
cNEWGAMECAPTION = "是否开始新的游戏?"
cNEWGAMEMSG = "重新开始游戏? 继续?"
'-------------------------------------------
End Sub
Public Function CheckMouseUp_Placeholders(x As Single, y As Single) As Boolean
Dim Xpos As Integer, Ypos As Integer
Dim SrcX As Integer, SrcY As Integer
Dim DestX As Integer, DestY As Integer
Dim FrameCnt As Integer, nFrames As Integer
Dim nPlaceH As Byte, Cnt As Byte
CheckMouseUp_Placeholders = False
If Info.Moving Then
'Find out if the card has landed in a placeholder or a goalcell, and if it is a valid move:
'---------------------------------------------------------
For Cnt = 1 To 7
If x - Info.ClickPos.x >= GameField.PlaceHolder(Cnt).Pos.x - 37 And _
x - Info.ClickPos.x < GameField.PlaceHolder(Cnt).Pos.x + 37 And _
y - Info.ClickPos.y >= GameField.PlaceHolder(Cnt).Pos.y - 25 And _
y - Info.ClickPos.y <= GameField.PlaceHolder(Cnt).Pos.y + ((GameField.PlaceHolder(Cnt).nCards + 5) * 14) + 25 _
Then
nPlaceH = Cnt
Info.Moving = True
Exit For
End If
Next Cnt
If nPlaceH = 0 Then Exit Function
If GameField.PlaceHolder(nPlaceH).nCards = 0 And GameField.Card(Info.ActiveCard(1)).Value <> 13 Then Exit Function
If nPlaceH > 0 And GameField.Card(Info.ActiveCard(1)).Flag = 1 And _
GameField.Card(Info.ActiveCard(1)).Sort \ 2 <> GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(GameField.PlaceHolder(nPlaceH).nCards)).Sort \ 2 And _
GameField.Card(Info.ActiveCard(1)).Value = GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(GameField.PlaceHolder(nPlaceH).nCards)).Value - 1 Or _
(GameField.Card(Info.ActiveCard(1)).Value = 13 And GameField.PlaceHolder(nPlaceH).nCards = 0) _
Then
'Valid Move: Transfer the cards to the placeholder/goalcell:
'---------------------------------------------------------
For Cnt = 1 To Info.nActive
GameField.PlaceHolder(nPlaceH).nCards = GameField.PlaceHolder(nPlaceH).nCards + 1
GameField.PlaceHolder(nPlaceH).Cards(GameField.PlaceHolder(nPlaceH).nCards) = Info.ActiveCard(Cnt)
Next
Info.Undo.nCards = Info.nActive
Info.Undo.nSrc = Info.srcPH
Info.Undo.nDest = nPlaceH
Info.Undo.Available = True
'Remove the active cards:
Info.nActive = 0
Info.Moving = False
'Set function to true:
CheckMouseUp_Placeholders = True
'Draw the placeholder:
DrawPlaceHolder nPlaceH, GameField.BB.hdc
FlipScreen
End If
End If
End Function
Public Sub MoveBack()
Dim SrcX As Long, SrcY As Long, DestX As Long, DestY As Long, Xpos As Long, Ypos As Long
Dim nFrames As Byte, FrameCnt As Byte
Dim SrcPlaceHolder As Byte, Cnt As Long
Select Case Info.srcType
Case 1
With GameField.PlaceHolder(Info.srcPH)
SrcX = Info.ACPos.x
DestX = .Pos.x
SrcY = Info.ACPos.y
DestY = .Pos.y + (.nCards * 14)
End With
Case 2
With GameField.GoalCell(Info.srcPH - 7)
SrcX = Info.ACPos.x
DestX = .Pos.x
SrcY = Info.ACPos.y
DestY = .Pos.y
End With
Case 3
With GameField.Deck(2)
SrcX = Info.ACPos.x
If Info.nDrawCards = 3 Then
'Three Card option.
'-----------------------
'If Info.nRemoved > 0 And Info.nRemoved + GameField.Deck(2).nCards >= 3 Then
' If GameField.Deck(2).nCards >= 3 Then
' DestX = .Pos.X + ((3 - Info.nRemoved) * 15)
' Else
' DestX = .Pos.X + (((GameField.Deck(2).nCards + 1) - (4 - Info.nRemoved)) * 15)
' End If
'Else
' DestX = .Pos.X
'End If
Dim XtraPix As Integer
If GameField.Deck(2).nCards >= 3 Then
XtraPix = (3 - Info.nRemoved) * 15
Else
'XtraPix = (GameField.Deck(2).nCards - 1) * 15
If Info.nRemoved + GameField.Deck(2).nCards >= 3 Then
XtraPix = (3 - Info.nRemoved) * 15
Else
XtraPix = (GameField.Deck(2).nCards) * 15
End If
End If
DestX = .Pos.x + XtraPix
'-----------------------
Else
DestX = .Pos.x
End If
SrcY = Info.ACPos.y
DestY = .Pos.y
End With
End Select
nFrames = 25
Info.ClickPos.x = 0
Info.ClickPos.y = 0
For FrameCnt = 1 To nFrames
Xpos = SrcX + (((DestX - SrcX) * FrameCnt) \ nFrames)
Ypos = SrcY + (((DestY - SrcY) * FrameCnt) \ nFrames)
DrawActiveCard CSng(Xpos), CSng(Ypos)
Next
Select Case Info.srcType
Case 1
For Cnt = 1 To Info.nActive
GameField.PlaceHolder(Info.srcPH).nCards = GameField.PlaceHolder(Info.srcPH).nCards + 1
GameField.PlaceHolder(Info.srcPH).Cards(GameField.PlaceHolder(Info.srcPH).nCards) = Info.ActiveCard(Cnt)
Next Cnt
DrawPlaceHolder Info.srcPH, GameField.BB.hdc
Case 2
For Cnt = 1 To Info.nActive
GameField.GoalCell(Info.srcPH - 7).nCards = GameField.GoalCell(Info.srcPH - 7).nCards + 1
GameField.GoalCell(Info.srcPH - 7).Cards(GameField.GoalCell(Info.srcPH - 7).nCards) = Info.ActiveCard(Cnt)
Next Cnt
DrawGoalCell Info.srcPH - 7, GameField.BB.hdc
Case 3
For Cnt = 1 To Info.nActive
GameField.Deck(2).nCards = GameField.Deck(2).nCards + 1
GameField.Deck(2).Cards(GameField.Deck(2).nCards) = Info.ActiveCard(Cnt)
If Info.nRemoved > 0 Then
Info.nRemoved = Info.nRemoved - 1
Else
Info.nRemoved = 2
End If
Next Cnt
DrawDeck GameField.BB.hdc
End Select
Info.nActive = 0
Info.Moving = False
FlipScreen
End Sub
Public Sub DrawActiveCard(x As Single, y As Single)
Dim cPos As POINTAPI, TmpPos As POINTAPI, TmpPos2 As POINTAPI, sX As Long, sY As Long, MinX As Long, MinY As Long
Dim MaxX As Long, MaxY As Long
Dim Cnt As Integer
TmpPos.x = x - Info.ClickPos.x
TmpPos.y = y - Info.ClickPos.y
If Not Info.nActive > 0 Then Exit Sub
If Abs(TmpPos.x - Info.ACPos.x) < 64 And Abs(TmpPos.y - Info.ACPos.y) < 104 Then
If TmpPos.x > Info.ACPos.x Then
sX = 0
cPos.x = TmpPos.x - Info.ACPos.x
MinX = Info.ACPos.x
MaxX = TmpPos.x + 64
Else
cPos.x = 0
sX = Info.ACPos.x - TmpPos.x
MinX = TmpPos.x
MaxX = Info.ACPos.x + 64
End If
If TmpPos.y > Info.ACPos.y Then
sY = 0
cPos.y = TmpPos.y - Info.ACPos.y
MinY = Info.ACPos.y
MaxY = TmpPos.y + 104 + (14 * (Info.nActive - 1))
Else
cPos.y = 0
sY = Info.ACPos.y - TmpPos.y
MinY = TmpPos.y
MaxY = Info.ACPos.y + 104 + (14 * (Info.nActive - 1))
End If
BitBlt GameField.BufTmp.hdc, 0, 0, 128, 376, GameField.BB.hdc, MinX, MinY, SRCCOPY
Info.ACPos = TmpPos
For Cnt = 1 To Info.nActive
DrawCard GameField.BufTmp.hdc, cPos, GameField.Card(Info.ActiveCard(Cnt))
cPos.y = cPos.y + 14
Next Cnt
BitBlt frmMain.hdc, MinX, MinY, MaxX - MinX, MaxY - MinY, GameField.BufTmp.hdc, 0, 0, SRCCOPY
Else
BitBlt frmMain.hdc, Info.ACPos.x, Info.ACPos.y, 64, 104 + (14 * Info.nActive), GameField.BB.hdc, Info.ACPos.x, Info.ACPos.y, SRCCOPY
Info.ACPos = TmpPos
TmpPos.x = 0
TmpPos.y = 0
For Cnt = 0 To Info.nActive - 1
With GameField.Card(Info.ActiveCard(Cnt + 1))
If .Flag = 1 Then
TmpPos2.x = 0
TmpPos2.y = Cnt * 14
DrawCard GameField.BufTmp.hdc, TmpPos2, GameField.Card(Info.ActiveCard(Cnt + 1))
Else
DrawCard GameField.BufTmp.hdc, TmpPos2, GameField.CardNone
End If
End With
Next Cnt
TmpPos.x = 0
TmpPos.y = 14 * (Info.nActive - 1)
DrawCard GameField.BufTmp.hdc, TmpPos, GameField.Card(Info.ActiveCard(Info.nActive))
BitBlt frmMain.hdc, Info.ACPos.x, Info.ACPos.y, 64, 104 + (14 * (Info.nActive - 1)), GameField.BufTmp.hdc, 0, 0, SRCCOPY
End If
End Sub
Public Sub DrawCard(hdc As Long, Pos As POINTAPI, cCard As tCard)
Dim nCnt As Byte, SrcX As Long, SrcY As Long
If cCard.Flag = 0 Then
'Blit the back:
BitBlt hdc, Pos.x, Pos.y, 64, 104, GameField.ImgCardBack.hdc, 0, Info.nCardBack * 104, SRCCOPY
ElseIf cCard.Flag = 1 Then
'Blit the card front:
'-------------------------------------
BitBlt hdc, Pos.x, Pos.y, 64, 104, GameField.ImgCardFront.hdc, 0, Info.nCardFront * 104, SRCCOPY
'-------------------------------------
'Card imgs on image cards:
'-------------------------------------
If cCard.Value > 10 Then
BitBlt hdc, Pos.x + 12, Pos.y + 17, 40, 70, GameField.ImgCard.hdc, (cCard.Value - 11) * 40, 0, SRCCOPY
End If
'-------------------------------------
'The 15x15 imgs:
'-------------------------------------
For nCnt = 1 To 10
With cCard.Elmt15(nCnt)
SrcX = cCard.Sort * 15
If .Flag = 1 Then
BitBlt hdc, Pos.x + .Pos.x, Pos.y + .Pos.y, 15, 15, GameField.Img15.hdc, SrcX, 30, SRCAND
BitBlt hdc, Pos.x + .Pos.x, Pos.y + .Pos.y, 15, 15, GameField.Img15.hdc, SrcX, 0, SRCINVERT
ElseIf .Flag = 2 Then
BitBlt hdc, Pos.x + .Pos.x, Pos.y + .Pos.y, 15, 15, GameField.Img15.hdc, SrcX, 45, SRCAND
BitBlt hdc, Pos.x + .Pos.x, Pos.y + .Pos.y, 15, 15, GameField.Img15.hdc, SrcX, 15, SRCINVERT
Else
Exit For
End If
End With
Next
'-------------------------------------
'The Numbers/Letters:
SrcX = (cCard.Value - 1) * 10
SrcY = ((cCard.Sort \ 2) * 40)
BitBlt hdc, Pos.x + 4, Pos.y + 4, 10, 10, GameField.ImgSign.hdc, SrcX, SrcY + 20, SRCAND
BitBlt hdc, Pos.x + 4, Pos.y + 4, 10, 10, GameField.ImgSign.hdc, SrcX, SrcY, SRCINVERT
BitBlt hdc, Pos.x + 50, Pos.y + 88, 10, 10, GameField.ImgSign.hdc, SrcX, SrcY + 30, SRCAND
BitBlt hdc, Pos.x + 50, Pos.y + 88, 10, 10, GameField.ImgSign.hdc, SrcX, SrcY + 10, SRCINVERT
ElseIf cCard.Flag = 2 Then
'Blit the "no cards"(faded) image:
BitBlt hdc, Pos.x, Pos.y, 64, 104, GameField.ImgCardBack.hdc, 64, Info.nCardBack * 104, SRCCOPY
End If
End Sub
Public Sub Init_Cards()
Dim SortCnt As Byte, CardCnt As Byte, nCard As Byte
ReDim Cards(1 To 13)
ReDim GameField.Card(0 To 52) 'Base 0 to avoid subscript out of range errors
'CARD ELEMENT POSITIONS:
'-----------------------------------------------------------------------------------------------
'Card 1:
Cards(1).Elmt15(1).Pos.x = 24: Cards(1).Elmt15(1).Pos.y = 44: Cards(1).Elmt15(1).Flag = 1
'Card 2:
Cards(2).Elmt15(1).Pos.x = 24: Cards(2).Elmt15(1).Pos.y = 24: Cards(2).Elmt15(1).Flag = 1
Cards(2).Elmt15(2).Pos.x = 24: Cards(2).Elmt15(2).Pos.y = 64: Cards(2).Elmt15(2).Flag = 2
'Card 3:
Cards(3).Elmt15(1).Pos.x = 24: Cards(3).Elmt15(1).Pos.y = 18: Cards(3).Elmt15(1).Flag = 1
Cards(3).Elmt15(2).Pos.x = 24: Cards(3).Elmt15(2).Pos.y = 44: Cards(3).Elmt15(2).Flag = 1
Cards(3).Elmt15(3).Pos.x = 24: Cards(3).Elmt15(3).Pos.y = 70: Cards(3).Elmt15(3).Flag = 2
'Card 4:
Cards(4).Elmt15(1).Pos.x = 14: Cards(4).Elmt15(1).Pos.y = 20: Cards(4).Elmt15(1).Flag = 1
Cards(4).Elmt15(2).Pos.x = 35: Cards(4).Elmt15(2).Pos.y = 20: Cards(4).Elmt15(2).Flag = 1
Cards(4).Elmt15(3).Pos.x = 14: Cards(4).Elmt15(3).Pos.y = 69: Cards(4).Elmt15(3).Flag = 2
Cards(4).Elmt15(4).Pos.x = 35: Cards(4).Elmt15(4).Pos.y = 69: Cards(4).Elmt15(4).Flag = 2
'Card 5:
Cards(5).Elmt15(1).Pos.x = 14: Cards(5).Elmt15(1).Pos.y = 20: Cards(5).Elmt15(1).Flag = 1
Cards(5).Elmt15(2).Pos.x = 35: Cards(5).Elmt15(2).Pos.y = 20: Cards(5).Elmt15(2).Flag = 1
Cards(5).Elmt15(3).Pos.x = 14: Cards(5).Elmt15(3).Pos.y = 69: Cards(5).Elmt15(3).Flag = 2
Cards(5).Elmt15(4).Pos.x = 35: Cards(5).Elmt15(4).Pos.y = 69: Cards(5).Elmt15(4).Flag = 2
Cards(5).Elmt15(5).Pos.x = 24: Cards(5).Elmt15(5).Pos.y = 44: Cards(5).Elmt15(5).Flag = 1
'Card 6:
Cards(6).Elmt15(1).Pos.x = 14: Cards(6).Elmt15(1).Pos.y = 18: Cards(6).Elmt15(1).Flag = 1
Cards(6).Elmt15(2).Pos.x = 35: Cards(6).Elmt15(2).Pos.y = 18: Cards(6).Elmt15(2).Flag = 1
Cards(6).Elmt15(3).Pos.x = 14: Cards(6).Elmt15(3).Pos.y = 44: Cards(6).Elmt15(3).Flag = 1
Cards(6).Elmt15(4).Pos.x = 35: Cards(6).Elmt15(4).Pos.y = 44: Cards(6).Elmt15(4).Flag = 1
Cards(6).Elmt15(5).Pos.x = 14: Cards(6).Elmt15(5).Pos.y = 70: Cards(6).Elmt15(5).Flag = 2
Cards(6).Elmt15(6).Pos.x = 35: Cards(6).Elmt15(6).Pos.y = 70: Cards(6).Elmt15(6).Flag = 2
'Card 7:
Cards(7).Elmt15(1).Pos.x = 14: Cards(7).Elmt15(1).Pos.y = 18: Cards(7).Elmt15(1).Flag = 1
Cards(7).Elmt15(2).Pos.x = 35: Cards(7).Elmt15(2).Pos.y = 18: Cards(7).Elmt15(2).Flag = 1
Cards(7).Elmt15(3).Pos.x = 14: Cards(7).Elmt15(3).Pos.y = 48: Cards(7).Elmt15(3).Flag = 1
Cards(7).Elmt15(4).Pos.x = 35: Cards(7).Elmt15(4).Pos.y = 48: Cards(7).Elmt15(4).Flag = 1
Cards(7).Elmt15(5).Pos.x = 14: Cards(7).Elmt15(5).Pos.y = 70: Cards(7).Elmt15(5).Flag = 2
Cards(7).Elmt15(6).Pos.x = 35: Cards(7).Elmt15(6).Pos.y = 70: Cards(7).Elmt15(6).Flag = 2
Cards(7).Elmt15(7).Pos.x = 24: Cards(7).Elmt15(7).Pos.y = 34: Cards(7).Elmt15(7).Flag = 1
'Card 8:
Cards(8).Elmt15(1).Pos.x = 14: Cards(8).Elmt15(1).Pos.y = 14: Cards(8).Elmt15(1).Flag = 1
Cards(8).Elmt15(2).Pos.x = 35: Cards(8).Elmt15(2).Pos.y = 14: Cards(8).Elmt15(2).Flag = 1
Cards(8).Elmt15(3).Pos.x = 14: Cards(8).Elmt15(3).Pos.y = 34: Cards(8).Elmt15(3).Flag = 1
Cards(8).Elmt15(4).Pos.x = 35: Cards(8).Elmt15(4).Pos.y = 34: Cards(8).Elmt15(4).Flag = 1
Cards(8).Elmt15(5).Pos.x = 14: Cards(8).Elmt15(5).Pos.y = 54: Cards(8).Elmt15(5).Flag = 2
Cards(8).Elmt15(6).Pos.x = 35: Cards(8).Elmt15(6).Pos.y = 54: Cards(8).Elmt15(6).Flag = 2
Cards(8).Elmt15(7).Pos.x = 14: Cards(8).Elmt15(7).Pos.y = 74: Cards(8).Elmt15(7).Flag = 2
Cards(8).Elmt15(8).Pos.x = 35: Cards(8).Elmt15(8).Pos.y = 74: Cards(8).Elmt15(8).Flag = 2
'Card 9:
Cards(9).Elmt15(1).Pos.x = 10: Cards(9).Elmt15(1).Pos.y = 14: Cards(9).Elmt15(1).Flag = 1
Cards(9).Elmt15(2).Pos.x = 39: Cards(9).Elmt15(2).Pos.y = 14: Cards(9).Elmt15(2).Flag = 1
Cards(9).Elmt15(3).Pos.x = 10: Cards(9).Elmt15(3).Pos.y = 34: Cards(9).Elmt15(3).Flag = 1
Cards(9).Elmt15(4).Pos.x = 39: Cards(9).Elmt15(4).Pos.y = 34: Cards(9).Elmt15(4).Flag = 1
Cards(9).Elmt15(5).Pos.x = 10: Cards(9).Elmt15(5).Pos.y = 54: Cards(9).Elmt15(5).Flag = 2
Cards(9).Elmt15(6).Pos.x = 39: Cards(9).Elmt15(6).Pos.y = 54: Cards(9).Elmt15(6).Flag = 2
Cards(9).Elmt15(7).Pos.x = 10: Cards(9).Elmt15(7).Pos.y = 74: Cards(9).Elmt15(7).Flag = 2
Cards(9).Elmt15(8).Pos.x = 39: Cards(9).Elmt15(8).Pos.y = 74: Cards(9).Elmt15(8).Flag = 2
Cards(9).Elmt15(9).Pos.x = 24: Cards(9).Elmt15(9).Pos.y = 44: Cards(9).Elmt15(9).Flag = 1
'Card 10:
Cards(10).Elmt15(1).Pos.x = 10: Cards(10).Elmt15(1).Pos.y = 14: Cards(10).Elmt15(1).Flag = 1
Cards(10).Elmt15(2).Pos.x = 39: Cards(10).Elmt15(2).Pos.y = 14: Cards(10).Elmt15(2).Flag = 1
Cards(10).Elmt15(3).Pos.x = 10: Cards(10).Elmt15(3).Pos.y = 34: Cards(10).Elmt15(3).Flag = 1
Cards(10).Elmt15(4).Pos.x = 39: Cards(10).Elmt15(4).Pos.y = 34: Cards(10).Elmt15(4).Flag = 1
Cards(10).Elmt15(5).Pos.x = 10: Cards(10).Elmt15(5).Pos.y = 54: Cards(10).Elmt15(5).Flag = 2
Cards(10).Elmt15(6).Pos.x = 39: Cards(10).Elmt15(6).Pos.y = 54: Cards(10).Elmt15(6).Flag = 2
Cards(10).Elmt15(7).Pos.x = 10: Cards(10).Elmt15(7).Pos.y = 74: Cards(10).Elmt15(7).Flag = 2
Cards(10).Elmt15(8).Pos.x = 39: Cards(10).Elmt15(8).Pos.y = 74: Cards(10).Elmt15(8).Flag = 2
Cards(10).Elmt15(9).Pos.x = 24: Cards(10).Elmt15(9).Pos.y = 24: Cards(10).Elmt15(9).Flag = 1
Cards(10).Elmt15(10).Pos.x = 24: Cards(10).Elmt15(10).Pos.y = 64: Cards(10).Elmt15(10).Flag = 2
'Card 11:
Cards(11).Elmt15(1).Pos.x = 14: Cards(11).Elmt15(1).Pos.y = 19: Cards(11).Elmt15(1).Flag = 1
Cards(11).Elmt15(2).Pos.x = 35: Cards(11).Elmt15(2).Pos.y = 70: Cards(11).Elmt15(2).Flag = 2
'Card 12:
Cards(12).Elmt15(1).Pos.x = 14: Cards(12).Elmt15(1).Pos.y = 19: Cards(12).Elmt15(1).Flag = 1
Cards(12).Elmt15(2).Pos.x = 35: Cards(12).Elmt15(2).Pos.y = 70: Cards(12).Elmt15(2).Flag = 2
'Card 13:
Cards(13).Elmt15(1).Pos.x = 14: Cards(13).Elmt15(1).Pos.y = 19: Cards(13).Elmt15(1).Flag = 1
Cards(13).Elmt15(2).Pos.x = 35: Cards(13).Elmt15(2).Pos.y = 70: Cards(13).Elmt15(2).Flag = 2
'-----------------------------------------------------------------------------------------------
For SortCnt = 0 To 3: For CardCnt = 1 To 13
nCard = (SortCnt * 13) + CardCnt
GameField.Card(nCard) = Cards(CardCnt)
GameField.Card(nCard).Sort = SortCnt
GameField.Card(nCard).Value = CardCnt
Next CardCnt: Next SortCnt
'Misc cards:
GameField.CardBack.Flag = 0
GameField.CardNone.Flag = 2
End Sub
Public Sub LoadRes(MyRes As tResource)
Dim MyBMP As BITMAP
If Dir(MyRes.fPath) = "" Then
Exit Sub
End If
'Free res:
FreeRes MyRes
With MyRes
.hdc = CreateCompatibleDC(0)
frmMain.imgLoad.Picture = LoadPicture(.fPath)
.hBMP = CreateCompatibleBitmap(frmMain.hdc, frmMain.imgLoad.ScaleWidth, frmMain.imgLoad.ScaleHeight)
'.hBMP = LoadImage(0, .fPath, 0, 0, 0, LR_LOADFROMFILE Or LR_CREATEDIBSECTION)
.hOldBMP = SelectObject(.hdc, .hBMP)
BitBlt .hdc, 0, 0, frmMain.imgLoad.ScaleWidth, frmMain.imgLoad.ScaleHeight, frmMain.imgLoad.hdc, 0, 0, SRCCOPY
MyGetObject .hBMP, Len(MyBMP), MyBMP
.nW = MyBMP.bmWidth
.nH = MyBMP.bmHeight
Set frmMain.imgLoad.Picture = Nothing
'If Info.Debugging Then frmMain.Caption = frmMain.Caption & " " & Trim(Str(MyBMP.bmBitsPixel))
If .hBMP = 0 Then MsgBox "Error: Unable to load " & .fPath & "!!!"
End With
End Sub
Public Sub FreeRes(MyRes As tResource)
With MyRes
SelectObject .hdc, .hOldBMP
DeleteObject .hBMP
DeleteObject .hOldBMP
DeleteDC .hdc
End With
End Sub
Public Sub CleanUp()
'Free All Resources:
'--------------------------------
With GameField
FreeRes .Img15
FreeRes .ImgCard
FreeRes .ImgCardFront
FreeRes .ImgCardBack
FreeRes .ImgSign
FreeRes .TmpBG
FreeRes .BufTmp
FreeRes .ImgGoal
FreeRes .BB
FreeRes .BG
End With
Erase GameField.Card
Erase GameField.PlaceHolder
Erase GameField.GoalCell
'Remove menu items(if debugging is enabled and the user just wishes to reload the GFX)
Dim nCnt As Long
For nCnt = 1 To Info.nCardfronts - 1
Unload frmMain.mnuOptionsLayoutFrontFront(nCnt)
Next
For nCnt = 1 To Info.nCardBacks - 1
Unload frmMain.mnuOptionsLayoutBackBack(nCnt)
Next
For nCnt = 1 To Info.nBGs - 1
Unload frmMain.mnuOptionsLayoutBgBg(nCnt)
Next
frmMain.Caption = cWINDOWCAPTION
'Save the current settings:
SaveSettings
'--------------------------------
End Sub
Public Sub Main()
Dim WrongRes As Boolean, WrongColDepth As Boolean, ErrMsg As String
Dim Ret As Integer: Ret = 0
'Check screen resolution:
'--------------------------------------
WrongRes = False: WrongColDepth = False
If Screen.Width \ Screen.TwipsPerPixelX < 800 Or _
Screen.Height \ Screen.TwipsPerPixelY < 600 Then
WrongRes = True
ErrMsg = ErrMsg & "请把你的显示器分辨率设置成800 X 600 或更高才能运行本游戏"
End If
If ErrMsg <> "" Then ErrMsg = ErrMsg & vbLf & vbLf & "请把你的显示器分辨率设置成800 X 600 或更高才能运行本游戏"
If ErrMsg <> "" Then Ret = MsgBox(ErrMsg, vbYesNo Or vbExclamation, "请把你的显示器分辨率设置成800 X 600 或更高才能运行本游戏")
If Ret = 7 Then End
'--------------------------------------
'Move Main window into position:
'------------------------
Load frmMain
frmMain.Move 0, 0, (640 + 3 + 3) * Screen.TwipsPerPixelX, (480 + 40 + 4) * Screen.TwipsPerPixelY
frmMain.Left = (Screen.Width \ 2) - (frmMain.Width \ 2)
frmMain.Top = 0 '(Screen.Height \ 2) - (frmMain.Height \ 2)
GameField.nW = frmMain.ScaleWidth
GameField.nH = frmMain.ScaleHeight
DoEvents
'------------------------
'Fix app path:
'---------------
If Len(App.Path) = 3 Then
Info.AppPath = App.Path
Else
Info.AppPath = App.Path & "\"
End If
'-------------------------------------
'Get the user's logon name:
Info.UserName = Space$(255): GetUserName Info.UserName, 255
Info.UserName = Trim(Info.UserName)
If Info.UserName <> "" Then
Info.UserName = Left(Info.UserName, Len(Info.UserName) - 1)
Else
Info.UserName = "$Default$"
End If
'Initialize:
'---------------------------------
ReadSettings
Init_Language
Init_Menus
Init_Res
Init_Cards
Init_Placeholders
'Make Undo unavailable:
Info.Undo.Available = False
'Place the 790 robot head:
GameField.Pos790.x = 195 '189
GameField.Pos790.y = 15
'---------------------------------
frmMain.tmr790Blink.Enabled = True
frmSplash.tmrEffect.Enabled = True
End Sub
Public Sub DrawGoalCells(hdc As Long)
Dim Cnt As Byte
For Cnt = 1 To 4
With GameField.GoalCell(Cnt)
If .nCards > 0 Then
DrawCard hdc, .Pos, GameField.Card(.Cards(.nCards))
Else
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.ImgGoal.hdc, (Cnt - 1) * 64, 104, SRCAND
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.ImgGoal.hdc, (Cnt - 1) * 64, 0, SRCINVERT
End If
End With
Next
End Sub
Public Sub DrawGoalCell(nGoalCell As Byte, hdc As Long)
With GameField.GoalCell(nGoalCell)
If .nCards > 0 Then
DrawCard hdc, .Pos, GameField.Card(.Cards(.nCards))
Else
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.ImgGoal.hdc, (nGoalCell - 1) * 64, 104, SRCAND
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.ImgGoal.hdc, (nGoalCell - 1) * 64, 0, SRCINVERT
End If
End With
End Sub
Public Sub Init_Placeholders()
Dim x As Integer, y As Integer
Dim Cnt As Integer, CardCnt As Integer, nCard As Integer
nCard = 1
x = 100
y = 30 + 104 + 30
For Cnt = 1 To 7
With GameField.PlaceHolder(Cnt)
ReDim .Cards(0 To 20)
.Pos.x = x
.Pos.y = y
.nCards = Cnt
x = x + 75
For CardCnt = 1 To Cnt
.Cards(CardCnt) = nCard
nCard = nCard + 1
GameField.Card(.Cards(CardCnt)).Flag = 2
Next CardCnt
GameField.Card(.Cards(.nCards)).Flag = 1
End With
Next
x = 100 + (3 * 75)
y = 30
For Cnt = 1 To 4
With GameField.GoalCell(Cnt)
ReDim .Cards(0 To 13)
.Pos.x = x
.Pos.y = y
.nCards = 0
End With
x = x + 75
Next
With GameField.Deck(1)
ReDim .Cards(0 To 52)
.Pos.x = 100 - 75
.Pos.y = 30
.nCards = 52 - (nCard - 1)
For CardCnt = nCard To 52
.Cards(CardCnt - (nCard - 1)) = CardCnt
GameField.Card(CardCnt).Flag = 1
Next
End With
With GameField.Deck(2)
ReDim .Cards(0 To 52)
.Pos.x = (100 - 75) + 75
.Pos.y = 30
.nCards = 0
End With
Info.Interrupt = True
End Sub
Public Sub DrawPlaceHolders(hdc As Long)
Dim PHcnt As Integer, CardCnt As Integer
Dim MyPos As POINTAPI, nY As Integer
For PHcnt = 1 To 7
If GameField.PlaceHolder(PHcnt).nCards > 0 Then
MyPos.x = 0
MyPos.y = 0
nY = 0
BitBlt hdc, GameField.PlaceHolder(PHcnt).Pos.x, GameField.PlaceHolder(PHcnt).Pos.y, 64, (GameField.PlaceHolder(PHcnt).nCards * 14) + 104, GameField.BG.hdc, GameField.PlaceHolder(PHcnt).Pos.x, GameField.PlaceHolder(PHcnt).Pos.y, SRCCOPY
For CardCnt = 1 To GameField.PlaceHolder(PHcnt).nCards - 1 Step 1
MyPos.x = GameField.PlaceHolder(PHcnt).Pos.x
MyPos.y = GameField.PlaceHolder(PHcnt).Pos.y + nY
If GameField.Card(GameField.PlaceHolder(PHcnt).Cards(CardCnt)).Flag = 1 Then
DrawCard hdc, MyPos, GameField.Card(GameField.PlaceHolder(PHcnt).Cards(CardCnt))
Else
DrawCard hdc, MyPos, GameField.CardBack
End If
nY = nY + 14
Next
MyPos.x = GameField.PlaceHolder(PHcnt).Pos.x
MyPos.y = GameField.PlaceHolder(PHcnt).Pos.y + nY
If GameField.Card(GameField.PlaceHolder(PHcnt).Cards(CardCnt)).Flag = 1 Then
DrawCard hdc, MyPos, GameField.Card(GameField.PlaceHolder(PHcnt).Cards(CardCnt))
Else
DrawCard hdc, MyPos, GameField.CardBack
End If
nY = nY + 14
Else
With GameField.PlaceHolder(PHcnt)
BitBlt hdc, .Pos.x, .Pos.y, 64, GameField.nH - .Pos.y, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
End With
End If
Next PHcnt
End Sub
Public Sub DrawPlaceHolder(nPlaceH As Byte, hdc As Long)
Dim CardCnt As Integer
Dim MyPos As POINTAPI, nY As Integer
BitBlt hdc, GameField.PlaceHolder(nPlaceH).Pos.x, GameField.PlaceHolder(nPlaceH).Pos.y, 64, GameField.nH - GameField.PlaceHolder(nPlaceH).Pos.y, GameField.BG.hdc, GameField.PlaceHolder(nPlaceH).Pos.x, GameField.PlaceHolder(nPlaceH).Pos.y, SRCCOPY
If GameField.PlaceHolder(nPlaceH).nCards > 0 Then
MyPos.x = 0
MyPos.y = 0
nY = 0
For CardCnt = 1 To GameField.PlaceHolder(nPlaceH).nCards - 1 Step 1
MyPos.x = GameField.PlaceHolder(nPlaceH).Pos.x
MyPos.y = GameField.PlaceHolder(nPlaceH).Pos.y + nY
If GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(CardCnt)).Flag = 1 Then
DrawCard hdc, MyPos, GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(CardCnt))
Else
DrawCard hdc, MyPos, GameField.CardBack
End If
nY = nY + 14
Next
MyPos.x = GameField.PlaceHolder(nPlaceH).Pos.x
MyPos.y = GameField.PlaceHolder(nPlaceH).Pos.y + nY
If GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(CardCnt)).Flag = 1 Then
DrawCard hdc, MyPos, GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(CardCnt))
Else
DrawCard hdc, MyPos, GameField.CardBack
End If
nY = nY + 14
Else
With GameField.PlaceHolder(nPlaceH)
BitBlt hdc, .Pos.x, .Pos.y, 64, GameField.nH - .Pos.y, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
End With
End If
End Sub
Public Sub DrawDeck(hdc As Long)
Dim nLines As Byte, Cnt As Integer
Dim TmpPos As POINTAPI
'Restore Background:
'---------------------------------------
With GameField.Deck(1)
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
End With
With GameField.Deck(2)
BitBlt hdc, .Pos.x - 11, .Pos.y, 11, 104, GameField.BG.hdc, .Pos.x - 11, .Pos.y, SRCCOPY
BitBlt hdc, .Pos.x, .Pos.y, 64 + (15 * 2), 104, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
End With
'---------------------------------------
'Draw sidelines:
'---------------------------------------
nLines = GameField.Deck(1).nCards \ 10
For Cnt = 1 To nLines
BitBlt hdc, GameField.Deck(1).Pos.x + 64 + (3 * (Cnt - 1)), GameField.Deck(1).Pos.y, 3, 104, GameField.ImgCardBack.hdc, 64 - 3, Info.nCardBack * 104, SRCCOPY
Next Cnt
'---------------------------------------
'Draw deck1 card:
'---------------------------------------
If GameField.Deck(1).nCards > 0 Then
DrawCard hdc, GameField.Deck(1).Pos, GameField.CardBack
Else
DrawCard hdc, GameField.Deck(1).Pos, GameField.CardNone
End If
'---------------------------------------
'Draw deck2 card(s):
'---------------------------------------
With GameField.Deck(2)
'Code for drawing three cards:
'---------------------------------------
Dim nStart As Integer
If Info.nDrawCards = 3 Then
If .nCards > 0 Then
Dim nCards As Integer
If .nCards >= 3 Then
If Info.nActive = 1 And Info.srcType = 3 Then
nStart = .nCards - (2 - Info.nRemoved)
nCards = .nCards
Else
nStart = .nCards - 2
nCards = .nCards
End If
For Cnt = nStart To nCards
TmpPos = .Pos
TmpPos.x = TmpPos.x + ((Cnt - nStart) * 15)
DrawCard hdc, TmpPos, GameField.Card(.Cards(.nCards - (nCards - Cnt)))
Next Cnt
Else
If Info.nActive = 1 And Info.srcType = 3 And Info.nRemoved > 0 Then
nStart = (.nCards - 2) + Info.nRemoved
Else
nStart = 1
End If
nCards = .nCards
For Cnt = nStart To nCards
TmpPos = .Pos
TmpPos.x = TmpPos.x + ((Cnt - nStart) * 15)
DrawCard hdc, TmpPos, GameField.Card(.Cards(.nCards - (nCards - Cnt)))
Next Cnt
End If
'Draw sidelines:
'---------------------
If Info.nDrawCards = 1 Then
nLines = .nCards \ 10
For Cnt = 1 To nLines
BitBlt hdc, GameField.Deck(2).Pos.x - (3 * Cnt), GameField.Deck(2).Pos.y, 3, 104, GameField.ImgCardFront.hdc, 0, Info.nCardBack * 104, SRCCOPY
Next Cnt
End If
'---------------------
Else
BitBlt hdc, .Pos.x, .Pos.y, 64 + (15 * 2), 104, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
End If
'---------------------------------------
'Code for drawing one card:
'---------------------------------------
Else
If .nCards > 0 Then
nLines = .nCards \ 10
DrawCard hdc, .Pos, GameField.Card(.Cards(.nCards))
For Cnt = 1 To nLines
BitBlt hdc, GameField.Deck(2).Pos.x - (3 * Cnt), GameField.Deck(2).Pos.y, 3, 104, GameField.ImgCardFront.hdc, 0, Info.nCardBack * 104, SRCCOPY
Next Cnt
Else
BitBlt hdc, .Pos.x, .Pos.y, 64, 104, GameField.BG.hdc, .Pos.x, .Pos.y, SRCCOPY
End If
End If
'---------------------------------------
End With
'---------------------------------------
End Sub
Public Sub CreateGame(Flag As Byte)
If Flag = 1 Then
'Shuffle Cards:
Dim Cnt As Long, Cnt2 As Long
Dim A As Single, B As Single
Dim Tmp As tCard
Dim Num(1 To 2) As Long
Randomize 'Start random number generator:
'Shuffle through all the cards some times:
For Cnt2 = 1 To 50
For Cnt = 1 To 52
A = Cnt
B = Int(Rnd * 52) + 1
'Switch:
Tmp = GameField.Card(B)
GameField.Card(B) = GameField.Card(A)
GameField.Card(A) = Tmp
Next Cnt
Next Cnt2
'Pick random cards and switch 'em:
For Cnt = 1 To 10000
A = Int(Rnd * 52) + 1
B = Int(Rnd * 52) + 1
Tmp = GameField.Card(B) ' \
GameField.Card(B) = GameField.Card(A) ' }Switch
GameField.Card(A) = Tmp ' /
Next
End If
Info.Undo.Available = False
Init_Placeholders
'Restart game timer:
Info.StartTime = GetTickCount
frmMain.tmrUpdateTime.Enabled = True
DrawGameField
End Sub
Public Sub FlipScreen()
'Blit the backcuffer to screen:
BitBlt frmMain.hdc, 0, 0, GameField.nW, GameField.nH, GameField.BB.hdc, 0, 0, SRCCOPY
End Sub
Public Sub Init_Res()
With GameField
'If Info.Debugging Then frmMain.Caption = frmMain.Caption & " [BitsPerPixel]:"
.Img15.fPath = Info.AppPath & "BG\SORT.BMP" 'Sort specific signs
.ImgCardFront.fPath = Info.AppPath & "BG\FRONT.BMP" 'Card fronts
.ImgCardBack.fPath = Info.AppPath & "BG\BACK.BMP" 'Card backs
.ImgSign.fPath = Info.AppPath & "BG\SIGN.BMP" 'Card Signs (number/letters)
.ImgCard.fPath = Info.AppPath & "BG\IMGCARD.BMP" 'Image cards
.ImgGoal.fPath = Info.AppPath & "BG\GOAL.BMP" 'Goal Cell Images
LoadRes .Img15
LoadRes .ImgCardFront
LoadRes .ImgCardBack
LoadRes .ImgSign
LoadRes .ImgCard
LoadRes .ImgGoal
.BG = MakeMemBMP(frmMain.ScaleWidth, frmMain.ScaleHeight)
.BB = MakeMemBMP(frmMain.ScaleWidth, frmMain.ScaleHeight)
.BufTmp = MakeMemBMP(128, 208 + (14 * 12))
End With
'CardFronts:
'-----------------------------------
Dim nDecks As Byte, Cnt As Byte
nDecks = GameField.ImgCardFront.nH \ 104
Info.nCardfronts = nDecks
If nDecks > 1 Then
For Cnt = 2 To nDecks
Load frmMain.mnuOptionsLayoutFrontFront(Cnt - 1)
frmMain.mnuOptionsLayoutFrontFront(Cnt - 1).Caption = cCARDFRONTFRONT & Trim(Str(Cnt))
Next Cnt
End If
'-----------------------------------
'CardBacks:
'-----------------------------------
nDecks = GameField.ImgCardBack.nH \ 104
Info.nCardBacks = nDecks
If nDecks > 1 Then
For Cnt = 2 To nDecks
Load frmMain.mnuOptionsLayoutBackBack(Cnt - 1)
frmMain.mnuOptionsLayoutBackBack(Cnt - 1).Caption = cCARDBACKBACK & Trim(Str(Cnt))
Next Cnt
End If
'-----------------------------------
'Backgrounds:
'-----------------------------------
Dim nBGs As Byte, strPath As String
strPath = Info.AppPath & "BG\BG1.BMP"
While Dir(strPath) <> vbNullString
nBGs = nBGs + 1
strPath = Info.AppPath & "BG\BG" & Trim(Str(nBGs)) & ".BMP"
Wend
nBGs = nBGs - 1
Info.nBGs = nBGs
If nBGs > 1 Then
For Cnt = 2 To nBGs
Load frmMain.mnuOptionsLayoutBgBg(Cnt - 1)
frmMain.mnuOptionsLayoutBgBg(Cnt - 1).Caption = cBGBG & Trim(Str(Cnt))
Next Cnt
End If
'-----------------------------------
GameField.TmpBG.fPath = Info.AppPath & "BG\BG" & Trim(Str(Info.nBG + 1)) & ".BMP"
LoadRes GameField.TmpBG
MakeBG
'-----------------------------------
End Sub
Public Function MakeMemBMP(nW As Long, nH As Long) As tResource
Dim MyBMP As BITMAP
With MakeMemBMP
.hdc = 0
.hdc = CreateCompatibleDC(0)
.hBMP = 0
.hBMP = CreateCompatibleBitmap(frmMain.hdc, nW, nH)
.hOldBMP = SelectObject(.hdc, .hBMP)
MyGetObject .hBMP, Len(MyBMP), MyBMP
'If Info.Debugging Then frmMain.Caption = frmMain.Caption & " " & Trim(Str(MyBMP.bmBitsPixel))
.nW = nW: .nH = nH
If .hBMP = 0 Then MsgBox "Failed to create memory bitmap!"
End With
End Function
Public Sub DrawGameField()
'Draw Background:
BitBlt GameField.BB.hdc, 0, 0, GameField.BB.nW, GameField.BB.nH, GameField.BG.hdc, 0, 0, SRCCOPY
'Draw Placeholders w/cards:
DrawPlaceHolders GameField.BB.hdc
DrawGoalCells GameField.BB.hdc
DrawDeck GameField.BB.hdc
'Fix Statusbar:
With frmMain.Status
.Panels(1).Width = 100
.Panels(2).Width = GameField.nW - .Panels(1).Width
End With
'Blit backbuffer to screen:
FlipScreen
End Sub
Public Function CheckMouseDown_Placeholders(x As Single, y As Single) As Boolean
Dim Cnt As Byte, nX As Integer, nY As Integer, nCard As Integer, nPlaceH As Byte
Dim CardCnt As Integer
CheckMouseDown_Placeholders = False
'Check if the point is inside one of the placeholders or goalcells:
For Cnt = 1 To 7
If x >= GameField.PlaceHolder(Cnt).Pos.x And _
x < (GameField.PlaceHolder(Cnt).Pos.x + 64) And _
y >= GameField.PlaceHolder(Cnt).Pos.y And _
y <= (GameField.PlaceHolder(Cnt).Pos.y + 104 + (GameField.PlaceHolder(Cnt).nCards * 14)) _
Then
'User clicked inside one of them, set up active card:
nX = x - GameField.PlaceHolder(Cnt).Pos.x
nY = y - GameField.PlaceHolder(Cnt).Pos.y
For CardCnt = 1 To GameField.PlaceHolder(Cnt).nCards - 1
If nY >= ((CardCnt - 1) * 14) And nY < ((CardCnt * 14)) Then
nCard = CardCnt
nPlaceH = Cnt
End If
Next
If nY >= (GameField.PlaceHolder(Cnt).nCards - 1) * 14 And nY < ((GameField.PlaceHolder(Cnt).nCards - 1) * 14) + 104 Then
nCard = GameField.PlaceHolder(Cnt).nCards
nPlaceH = Cnt
End If
Info.Moving = True
End If
Next
If nPlaceH < 1 Or nCard < 1 Then Exit Function
If GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(nCard)).Flag = 1 Then
For Cnt = nCard To GameField.PlaceHolder(nPlaceH).nCards
Info.ActiveCard(Cnt - (nCard - 1)) = GameField.PlaceHolder(nPlaceH).Cards(Cnt)
Next
Info.nActive = GameField.PlaceHolder(nPlaceH).nCards - (nCard - 1)
GameField.PlaceHolder(nPlaceH).nCards = GameField.PlaceHolder(nPlaceH).nCards - (Info.nActive)
Info.ClickPos.x = nX
Info.ClickPos.y = nY - ((nCard - 1) * 14)
Info.srcPH = nPlaceH
Info.srcType = 1
Info.Moving = True
DrawPlaceHolder nPlaceH, GameField.BB.hdc
DrawActiveCard x, y
Else
If nCard = GameField.PlaceHolder(nPlaceH).nCards Then
'Turn the card:
GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(nCard)).Flag = 1
DrawPlaceHolder nPlaceH, GameField.BB.hdc
FlipScreen
Info.Moving = False
Info.nActive = 0
Info.Undo.Available = False 'If the user has turned a card, things will be messed up after Undo..
End If
End If
CheckMouseDown_Placeholders = True
End Function
Public Function CheckMouseDown_GoalCells(x As Single, y As Single) As Boolean
Dim Cnt As Byte, nX As Integer, nY As Integer, nCard As Integer, nPlaceH As Byte
Dim CardCnt As Integer
CheckMouseDown_GoalCells = False
'Check if the point is inside one of the goalcells:
For Cnt = 1 To 4
If x >= GameField.GoalCell(Cnt).Pos.x And _
x < (GameField.GoalCell(Cnt).Pos.x + 64) And _
y >= GameField.GoalCell(Cnt).Pos.y And _
y <= (GameField.GoalCell(Cnt).Pos.y + 104) _
Then
'User clicked inside one of them, set up active card:
nPlaceH = Cnt
nCard = GameField.GoalCell(Cnt).nCards
nX = x - GameField.GoalCell(Cnt).Pos.x
nY = y - GameField.GoalCell(Cnt).Pos.y
End If
Next
If nPlaceH = 0 Or nCard = 0 Then Exit Function
Info.ActiveCard(1) = GameField.GoalCell(nPlaceH).Cards(nCard)
Info.nActive = 1
GameField.GoalCell(nPlaceH).nCards = GameField.GoalCell(nPlaceH).nCards - 1
Info.ClickPos.x = nX
Info.ClickPos.y = nY
Info.srcPH = nPlaceH + 7
Info.srcType = 2
Info.Moving = True
DrawGoalCell nPlaceH, GameField.BB.hdc
DrawActiveCard x, y
CheckMouseDown_GoalCells = True
End Function
Public Function CheckMouseUp_GoalCells(x As Single, y As Single) As Boolean
Dim Xpos As Integer, Ypos As Integer
Dim SrcX As Integer, SrcY As Integer
Dim DestX As Integer, DestY As Integer
Dim FrameCnt As Integer, nFrames As Integer
Dim nPlaceH As Byte, Cnt As Byte
'Set the function to false temporarily:
CheckMouseUp_GoalCells = False
'Do stuff:
If Info.Moving Then
'Find out if the card has landed in a goalcell, and if it is a valid move:
'---------------------------------------------------------
For Cnt = 1 To 4
If x - Info.ClickPos.x >= GameField.GoalCell(Cnt).Pos.x - 37 And _
x - Info.ClickPos.x < (GameField.GoalCell(Cnt).Pos.x + 37) And _
y - Info.ClickPos.y >= GameField.GoalCell(Cnt).Pos.y - 57 And _
y - Info.ClickPos.y <= GameField.GoalCell(Cnt).Pos.y + 57 _
Then
nPlaceH = Cnt
Info.Moving = True
Exit For
End If
Next Cnt
If nPlaceH = 0 Then Exit Function
If Info.nActive > 1 Then Exit Function
If GameField.GoalCell(nPlaceH).nCards = 0 And _
GameField.Card(Info.ActiveCard(1)).Value <> 1 Then Exit Function
If nPlaceH > 0 And GameField.Card(Info.ActiveCard(1)).Flag = 1 And _
GameField.Card(Info.ActiveCard(1)).Sort + 1 = nPlaceH And _
GameField.Card(Info.ActiveCard(1)).Value = GameField.Card(GameField.GoalCell(nPlaceH).Cards(GameField.GoalCell(nPlaceH).nCards)).Value + 1 Or _
(GameField.Card(Info.ActiveCard(1)).Value = 1 And GameField.GoalCell(nPlaceH).nCards = 0) And _
GameField.Card(Info.ActiveCard(1)).Sort + 1 = nPlaceH _
Then
'Valid Move: Transfer the card to the goalcell:
'---------------------------------------------------------
GameField.GoalCell(nPlaceH).nCards = GameField.GoalCell(nPlaceH).nCards + 1
GameField.GoalCell(nPlaceH).Cards(GameField.GoalCell(nPlaceH).nCards) = Info.ActiveCard(1)
Info.Undo.nCards = 1
Info.Undo.nSrc = Info.srcPH
Info.Undo.nDest = nPlaceH + 7
Info.Undo.Available = True
'Remove the active card:
Info.nActive = 0
Info.Moving = False
'Draw the placeholder:
DrawGoalCell nPlaceH, GameField.BB.hdc
If Info.srcType = 3 And Info.nRemoved = 3 Then
Info.nRemoved = 0
DrawDeck GameField.BB.hdc
End If
FlipScreen
CheckMouseUp_GoalCells = True
End If
End If
'Check if the user has won:
CheckWinner
End Function
Public Sub CheckWinner()
Dim Win As Boolean, Cnt As Byte
If Info.CheckingWinner Then Exit Sub
Info.CheckingWinner = True
Win = True
For Cnt = 1 To 4
If GameField.GoalCell(Cnt).nCards <> 13 Then Win = False
Next Cnt
If Win = True Then
DoEffect 'Show winning effect
If MsgBox("你是否继续下一轮游戏?", vbQuestion Or vbYesNo, "新游戏?") = 6 Then
CreateGame 1
DrawGameField
FlipScreen
Else
CleanUp
End
End If
End If
Info.CheckingWinner = False
End Sub
Public Sub DoEffect()
'Do winning effect:
'----------------------------------------------
Dim x As Single, y As Single, MyPos As POINTAPI
Dim XSpeed As Single, YSpeed As Single
'Dim T1 As Long, T2 As Long
Dim nCard As Byte, TmpCard As tCard
Dim MaxSpeed As Single
Dim nDir As Single
'Disable 790:
frmMain.tmr790Blink.Enabled = False
Randomize 'Initialize random number generator
MaxSpeed = 20
Info.Interrupt = False
nCard = 1
x = GameField.GoalCell(1).Pos.x '= Int((GameField.nW \ 2) - 32)
y = GameField.GoalCell(1).Pos.y '= Int((GameField.nH \ 2) - 52)
XSpeed = 4
YSpeed = 3
'T1 = GetTickCount
'While T2 - T1 < 60000 And Not Info.Interrupt
While Not Info.Interrupt
MyPos.x = x
MyPos.y = y
TmpCard = GameField.Card(nCard)
TmpCard.Flag = 1
DrawCard GameField.BB.hdc, MyPos, TmpCard
BitBlt frmMain.hdc, x, y, 64, 104, GameField.BB.hdc, x, y, SRCCOPY
If x + XSpeed > (GameField.nW - 64) Or x + XSpeed < 0 Then
XSpeed = (-XSpeed) + ((Int(Rnd * 9) + 1) - 5)
YSpeed = YSpeed + ((Int(Rnd * 9) + 1) - 5)
End If
If y + YSpeed > (GameField.nH - 104) Or y + YSpeed < 0 Then
YSpeed = (-YSpeed) + ((Int(Rnd * 9) + 1) - 5)
XSpeed = XSpeed + ((Int(Rnd * 9) + 1) - 5)
End If
x = x + XSpeed
y = y + YSpeed
XSpeed = XSpeed + ((Int(Rnd * 3) + 1) - 2)
YSpeed = YSpeed + ((Int(Rnd * 3) + 1) - 2)
nCard = nCard + 1
If nCard > 52 Then nCard = 1: DoEvents
'T2 = GetTickCount
Wend
----------------------------------------------
'Update Gamefield:
DrawGameField
'Enable 790:
frmMain.tmr790Blink.Enabled = True
End Sub
Public Function CheckMouseDown_Deck(x As Single, y As Single) As Boolean
Dim Cnt As Integer, nX As Integer, nY As Integer, nCard As Integer, nPlaceH As Byte
Dim CardCnt As Integer
Dim XtraPix As Integer
If Info.nDrawCards = 3 Then
If GameField.Deck(2).nCards >= 3 Then
XtraPix = (2 - Info.nRemoved) * 15
Else
'XtraPix = (GameField.Deck(2).nCards - 1) * 15
If Info.nRemoved + GameField.Deck(2).nCards >= 3 Then
XtraPix = (2 - Info.nRemoved) * 15
Else
XtraPix = (GameField.Deck(2).nCards - 1) * 15
End If
End If
End If
CheckMouseDown_Deck = False
'Check if the point is inside one of the goalcells:
If x >= GameField.Deck(1).Pos.x And _
x < (GameField.Deck(1).Pos.x + 64) And _
y >= GameField.Deck(1).Pos.y And _
y <= (GameField.Deck(1).Pos.y + 104) Then
'User clicked inside deck 1
nPlaceH = 1
nCard = GameField.Deck(1).nCards
nX = x - GameField.Deck(1).Pos.x
nY = y - GameField.Deck(1).Pos.y
ElseIf x >= GameField.Deck(2).Pos.x + XtraPix And _
x < (GameField.Deck(2).Pos.x + 64 + XtraPix) And _
y >= GameField.Deck(2).Pos.y And _
y <= (GameField.Deck(2).Pos.y + 104) Then
'User clicked inside deck 1
nPlaceH = 2
nCard = GameField.Deck(2).nCards
nX = x - GameField.Deck(2).Pos.x
nY = y - GameField.Deck(2).Pos.y
End If
If nPlaceH = 0 And nCard = 0 Then Exit Function
Select Case nPlaceH
Case 1
If Info.nDrawCards = 3 Then
'Code for drawing three cards:
'--------------------------------------------
If GameField.Deck(1).nCards >= 3 Then
Info.nRemoved = 0
For Cnt = 1 To 3
GameField.Deck(2).nCards = GameField.Deck(2).nCards + 1
GameField.Deck(2).Cards(GameField.Deck(2).nCards) = GameField.Deck(1).Cards(GameField.Deck(1).nCards)
GameField.Deck(1).nCards = GameField.Deck(1).nCards - 1
Next Cnt
DrawDeck GameField.BB.hdc
BitBlt frmMain.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, 75 + 64 + (15 * 2), 104, GameField.BB.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, SRCCOPY
ElseIf GameField.Deck(1).nCards > 0 Then
For Cnt = 1 To GameField.Deck(1).nCards
GameField.Deck(2).nCards = GameField.Deck(2).nCards + 1
GameField.Deck(2).Cards(GameField.Deck(2).nCards) = GameField.Deck(1).Cards(Cnt)
Next Cnt
GameField.Deck(1).nCards = 0
DrawDeck GameField.BB.hdc
BitBlt frmMain.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, 75 + 64 + (15 * 2), 104, GameField.BB.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, SRCCOPY
Else
If GameField.Deck(2).nCards > 0 Then
For Cnt = 1 To GameField.Deck(2).nCards
GameField.Deck(1).Cards(Cnt) = GameField.Deck(2).Cards(GameField.Deck(2).nCards - (Cnt - 1))
Next Cnt
GameField.Deck(1).nCards = GameField.Deck(2).nCards
GameField.Deck(2).nCards = 0
DrawDeck GameField.BB.hdc
BitBlt frmMain.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, 75 + 64 + (15 * 2), 104, GameField.BB.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, SRCCOPY
End If
End If
'--------------------------------------------
Else
'Code for drawing one card at at time:
'--------------------------------------------
If GameField.Deck(1).nCards > 0 Then
GameField.Deck(2).nCards = GameField.Deck(2).nCards + 1
GameField.Deck(2).Cards(GameField.Deck(2).nCards) = GameField.Deck(1).Cards(GameField.Deck(1).nCards)
GameField.Deck(1).nCards = GameField.Deck(1).nCards - 1
DrawDeck GameField.BB.hdc
BitBlt frmMain.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, 75 + 64, 104, GameField.BB.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, SRCCOPY
Else
If GameField.Deck(2).nCards > 0 Then
For Cnt = 1 To GameField.Deck(2).nCards
GameField.Deck(1).Cards(Cnt) = GameField.Deck(2).Cards(GameField.Deck(2).nCards - (Cnt - 1))
Next Cnt
GameField.Deck(1).nCards = GameField.Deck(2).nCards
GameField.Deck(2).nCards = 0
DrawDeck GameField.BB.hdc
BitBlt frmMain.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, 75 + 64, 104, GameField.BB.hdc, GameField.Deck(1).Pos.x, GameField.Deck(1).Pos.y, SRCCOPY
End If
End If
End If
Info.Undo.Available = False
'--------------------------------------------
Case 2 'User wants to drag a card from the deck:
'Code for drawing three cards:
'--------------------------------------------
If Info.nDrawCards = 3 Then
If GameField.Deck(2).nCards > 0 Then
Info.ActiveCard(1) = GameField.Deck(2).Cards(nCard)
Info.nActive = 1
GameField.Deck(2).nCards = GameField.Deck(2).nCards - 1
Info.ClickPos.x = nX - XtraPix
Info.ClickPos.y = nY
Info.srcPH = nPlaceH + 11
Info.srcType = 3
Info.Moving = True
Info.nRemoved = Info.nRemoved + 1
'If Info.nRemoved = 3 Then Info.nRemoved = 0
DrawDeck GameField.BB.hdc
With GameField.Deck(2)
BitBlt frmMain.hdc, .Pos.x, .Pos.y, (3 - Info.nRemoved) * 15, 104, GameField.BB.hdc, .Pos.x, .Pos.y, SRCCOPY
End With
DrawActiveCard x, y
End If
'--------------------------------------------
'Code for drawing one card at a time:
'--------------------------------------------
Else
If GameField.Deck(2).nCards > 0 Then
Info.ActiveCard(1) = GameField.Deck(2).Cards(nCard)
Info.nActive = 1
GameField.Deck(2).nCards = GameField.Deck(2).nCards - 1
Info.ClickPos.x = nX
Info.ClickPos.y = nY
Info.srcPH = nPlaceH + 11
Info.srcType = 3
Info.Moving = True
DrawDeck GameField.BB.hdc
DrawActiveCard x, y
End If
End If
'--------------------------------------------
End Select
'If the function wasn't left previously, it returns true:
CheckMouseDown_Deck = True
End Function
Public Function CheckDoubleClick(x As Long, y As Long) As Boolean
Dim Cnt As Byte, nX As Long, nY As Long, nCard As Byte, nPlaceH As Byte, CardCnt As Integer
Dim TmpCard(1 To 2) As tCard
'Set function temporarily to false:
CheckDoubleClick = False
If Info.Moving Then Exit Function
For Cnt = 1 To 7
If x >= GameField.PlaceHolder(Cnt).Pos.x And _
x < (GameField.PlaceHolder(Cnt).Pos.x + 64) And _
y >= GameField.PlaceHolder(Cnt).Pos.y And _
y <= (GameField.PlaceHolder(Cnt).Pos.y + 104 + (GameField.PlaceHolder(Cnt).nCards * 14)) _
Then
'User clicked inside one of them, set up active card:
nX = x - GameField.PlaceHolder(Cnt).Pos.x
nY = y - GameField.PlaceHolder(Cnt).Pos.y
For CardCnt = 1 To GameField.PlaceHolder(Cnt).nCards - 1
If nY >= ((CardCnt - 1) * 14) And nY < ((CardCnt * 14)) Then
nCard = CardCnt
nPlaceH = Cnt
End If
Next
If nY >= (GameField.PlaceHolder(Cnt).nCards - 1) * 14 And nY < ((GameField.PlaceHolder(Cnt).nCards - 1) * 14) + 104 Then
nCard = GameField.PlaceHolder(Cnt).nCards
nPlaceH = Cnt
End If
End If
Next
If nPlaceH > 0 Then
With GameField.PlaceHolder(nPlaceH)
If Not GameField.Card(.Cards(.nCards)).Flag = 1 Then Exit Function
End With
End If
If nPlaceH > 0 Then
If nCard = GameField.PlaceHolder(nPlaceH).nCards Then
TmpCard(1) = GameField.Card(GameField.PlaceHolder(nPlaceH).Cards(GameField.PlaceHolder(nPlaceH).nCards))
TmpCard(2) = GameField.Card(GameField.GoalCell(TmpCard(1).Sort + 1).Cards(GameField.GoalCell(TmpCard(1).Sort + 1).nCards))
If TmpCard(1).Value = TmpCard(2).Value + 1 Then
GameField.GoalCell(TmpCard(1).Sort + 1).nCards = GameField.GoalCell(TmpCard(1).Sort + 1).nCards + 1
GameField.GoalCell(TmpCard(1).Sort + 1).Cards(GameField.GoalCell(TmpCard(1).Sort + 1).nCards) = GameField.PlaceHolder(nPlaceH).Cards(GameField.PlaceHolder(nPlaceH).nCards)
GameField.PlaceHolder(nPlaceH).nCards = GameField.PlaceHolder(nPlaceH).nCards - 1
DrawGoalCell TmpCard(1).Sort + 1, GameField.BB.hdc
DrawGoalCell TmpCard(1).Sort + 1, frmMain.hdc
DrawPlaceHolder nPlaceH, GameField.BB.hdc
With GameField.PlaceHolder(nPlaceH)
BitBlt frmMain.hdc, .Pos.x, .Pos.y, 64, GameField.nH - .Pos.y, GameField.BB.hdc, .Pos.x, .Pos.y, SRCCOPY
End With
Info.Undo.nCards = 1
Info.Undo.nSrc = nPlaceH
Info.Undo.nDest = 7 + TmpCard(1).Sort + 1
Info.Undo.Available = True
CheckDoubleClick = True
End If
End If
Else
'Check deck:
If x >= GameField.Deck(2).Pos.x And x <= GameField.Deck(2).Pos.x + 64 And y >= GameField.Deck(2).Pos.y And y <= GameField.Deck(2).Pos.y + 104 Then
TmpCard(1) = GameField.Card(GameField.Deck(2).Cards(GameField.Deck(2).nCards))
TmpCard(2) = GameField.Card(GameField.GoalCell(TmpCard(1).Sort + 1).Cards(GameField.GoalCell(TmpCard(1).Sort + 1).nCards))
If TmpCard(1).Value = TmpCard(2).Value + 1 Then
GameField.GoalCell(TmpCard(1).Sort + 1).nCards = GameField.GoalCell(TmpCard(1).Sort + 1).nCards + 1
GameField.GoalCell(TmpCard(1).Sort + 1).Cards(GameField.GoalCell(TmpCard(1).Sort + 1).nCards) = GameField.Deck(2).Cards(GameField.Deck(2).nCards)
GameField.Deck(2).nCards = GameField.Deck(2).nCards - 1
DrawGoalCell TmpCard(1).Sort + 1, GameField.BB.hdc
DrawGoalCell TmpCard(1).Sort + 1, frmMain.hdc
Info.nRemoved = Info.nRemoved + 1
If Info.nRemoved = 3 Then Info.nRemoved = 0
Info.nActive = 1
DrawDeck GameField.BB.hdc
FlipScreen
'DrawDeck frmMain.hDC
Info.nActive = 0
'With GameField.Deck(1)
'BitBlt frmMain.hDC, .Pos.X, .Pos.Y, 139 + (15 * 2), 104, GameField.BB.hDC, .Pos.X, .Pos.Y, SRCCOPY
'End With
Info.Undo.nCards = 1
Info.Undo.nSrc = 13
Info.Undo.nDest = 7 + TmpCard(1).Sort + 1
Info.Undo.Available = True
CheckDoubleClick = True
End If
Else
'Check other deck:
If x >= GameField.Deck(1).Pos.x And x <= GameField.Deck(1).Pos.x + 64 And y >= GameField.Deck(1).Pos.y And y <= GameField.Deck(1).Pos.y + 104 Then
frmMain.TriggerClick x, y
CheckDoubleClick = True
End If
End If
End If
CheckWinner 'Check if the player has won:
End Function
Public Sub SaveSettings()
Dim Section As String
Section = Info.UserName
SaveSetting APPNAME, Section, "Front", Info.nCardFront
SaveSetting APPNAME, Section, "Deck", Info.nCardBack
SaveSetting APPNAME, Section, "BG", Info.nBG
SaveSetting APPNAME, Section, "Draw", Info.nDrawCards
SaveSetting APPNAME, Section, "OrdinaryMove", Info.nDefSnd
SaveSetting APPNAME, Section, "GoalMove", Info.nGoalSnd
SaveSetting APPNAME, Section, "Language", Info.Language
If Info.Show790 Then
SaveSetting APPNAME, Section, "Show790", 1
Else
SaveSetting APPNAME, Section, "Show790", 0
End If
If Info.Debugging Then
SaveSetting APPNAME, Section, "Version", "Debug"
Else
SaveSetting APPNAME, Section, "Version", "Release"
End If
End Sub
Public Sub ReadSettings()
Dim Section As String
Section = Info.UserName
Info.nCardFront = GetSetting(APPNAME, Section, "Front", 0)
Info.nCardBack = GetSetting(APPNAME, Section, "Deck", 0)
Info.nBG = GetSetting(APPNAME, Section, "BG", 0)
Info.nDrawCards = GetSetting(APPNAME, Section, "Draw", 1)
Info.nDefSnd = GetSetting(APPNAME, Section, "OrdinaryMove", 0)
Info.nGoalSnd = GetSetting(APPNAME, Section, "GoalMove", 1)
If Info.nDrawCards <> 1 And Info.nDrawCards <> 3 Then Info.nDrawCards = 1
If GetSetting(APPNAME, Section, "Show790", 1) = 0 Then
Info.Show790 = False
frmMain.tmr790Blink.Enabled = False
Else
Info.Show790 = True
frmMain.tmr790Blink.Enabled = True
End If
If GetSetting(APPNAME, Section, "Version", "Release") = "Release" Then
Info.Debugging = False
frmMain.mnuTopDebug.Visible = False
Else
Info.Debugging = True
frmMain.mnuTopDebug.Visible = True
End If
Info.Language = GetSetting(APPNAME, Section, "Language", "EN")
If Info.Language <> "EN" And Info.Language <> "NO" And Info.Language <> "DE" Then Info.Language = "EN"
End Sub
Public Sub CheckSettings()
If Info.nCardFront + 1 > Info.nCardfronts Or Info.nCardFront + 1 < 0 Then Info.nCardFront = 0
If Info.nCardBack + 1 > Info.nCardBacks Or Info.nCardBack + 1 < 0 Then Info.nCardBack = 0
If Info.nDefSnd + 1 > Info.nSnds Or Info.nDefSnd + 1 < 0 Then Info.nDefSnd = 0
If Info.nGoalSnd + 1 > Info.nSnds Or Info.nGoalSnd + 1 < 0 Then Info.nGoalSnd = 0
If Dir(Info.AppPath & "BG\BG" & Trim(Str(Info.nBG + 1)) & ".BMP") = "" Then
Info.nBG = 0
End If
End Sub
Public Sub MakeBG()
Dim nTilesX As Long, nTilesY As Long
Dim Xpos As Long, Ypos As Long
Dim ScrW As Long, ScrH As Long, BGW As Long, BGH As Long
Dim SrcDC As Long, DestDC As Long
BGW = GameField.TmpBG.nW
BGH = GameField.TmpBG.nH
ScrW = GameField.nW
ScrH = GameField.nH
nTilesX = ScrW \ BGW
If nTilesX * BGW < ScrW Then nTilesX = nTilesX + 1
nTilesY = ScrH \ BGH
If nTilesY * BGH < ScrH Then nTilesY = nTilesY + 1
SrcDC = GameField.TmpBG.hdc
DestDC = GameField.BG.hdc
Dim nRes As Long
For Ypos = 1 To nTilesY
For Xpos = 1 To nTilesX
nRes = BitBlt(DestDC, (Xpos - 1) * BGW, (Ypos - 1) * BGH, BGW, BGH, SrcDC, 0, 0, SRCCOPY)
Next Xpos
Next Ypos
FreeRes GameField.TmpBG
End Sub
Public Sub LoadSnd(fPath As String, Buffer As String)
Dim fNum As Integer
If Dir(fPath) = vbNullString Then GoTo Error_LoadSnd
fNum = FreeFile
Open fPath For Binary As fNum
Buffer = Space$(FileLen(fPath))
Get #fNum, 1, Buffer
Close #fNum
Exit Sub
Error_LoadSnd:
MsgBox "Unable to load file " & fPath
Call CleanUp: End
End Sub
Public Sub Undo()
Dim Cnt As Byte
Dim Cards() As Byte
If Not Info.Undo.Available Then Exit Sub
With Info.Undo
ReDim Cards(1 To .nCards)
If .nDest < 8 Then
For Cnt = 1 To .nCards
Cards(Cnt) = GameField.PlaceHolder(.nDest).Cards(GameField.PlaceHolder(.nDest).nCards)
GameField.PlaceHolder(.nDest).nCards = GameField.PlaceHolder(.nDest).nCards - 1
Next Cnt
DrawPlaceHolder .nDest, GameField.BB.hdc
ElseIf .nDest < 12 Then
For Cnt = 1 To .nCards
Cards(Cnt) = GameField.GoalCell(.nDest - 7).Cards(GameField.GoalCell(.nDest - 7).nCards)
GameField.GoalCell(.nDest - 7).nCards = GameField.GoalCell(.nDest - 7).nCards - 1
Next Cnt
DrawGoalCell (.nDest - 7), GameField.BB.hdc
ElseIf .nDest < 14 Then
For Cnt = 1 To .nCards
Cards(Cnt) = GameField.Deck(2).Cards(GameField.Deck(2).nCards)
GameField.Deck(2).nCards = GameField.Deck(2).nCards - 1
Next Cnt
DrawDeck GameField.BB.hdc
End If
If .nSrc < 8 Then
For Cnt = 1 To .nCards
GameField.PlaceHolder(.nSrc).Cards(GameField.PlaceHolder(.nSrc).nCards + 1) = Cards(Cnt)
GameField.PlaceHolder(.nSrc).nCards = GameField.PlaceHolder(.nSrc).nCards + 1
Next Cnt
DrawPlaceHolder .nSrc, GameField.BB.hdc
ElseIf .nSrc < 12 Then
For Cnt = 1 To .nCards
GameField.GoalCell(.nSrc - 7).Cards(GameField.GoalCell(.nSrc - 7).nCards + 1) = Cards(Cnt)
GameField.GoalCell(.nSrc - 7).nCards = GameField.GoalCell(.nSrc - 7).nCards + 1
Next Cnt
DrawGoalCell .nSrc - 7, GameField.BB.hdc
ElseIf .nSrc < 14 Then
For Cnt = 1 To .nCards
GameField.Deck(2).Cards(GameField.Deck(2).nCards + 1) = Cards(Cnt)
GameField.Deck(2).nCards = GameField.Deck(2).nCards + 1
Next Cnt
DrawDeck GameField.BB.hdc
End If
End With
FlipScreen
Info.Undo.Available = False
End Sub
Public Sub Find_Res()
End Sub

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