关键帧动画

参考网址:

http://www.jianshu.com/p/b05986ded337
http://www.jianshu.com/p/69f9b00dabdc

 

#import "ViewController.h"

#define K_SCREEN_W [UIScreen mainScreen].bounds.size.width
#define K_SCREEN_H [UIScreen mainScreen].bounds.size.height

@interface ViewController ()

@property (weak, nonatomic) IBOutlet UIView *greenView;
@property (nonatomic, weak) CALayer *redLayer;
- (IBAction)SegueDetailClick:(UIButton *)sender;

@end

@implementation ViewController


- (void)viewDidLoad {
    [super viewDidLoad];
    /**
     * 
     概念:关键帧动画-CAKeyframeAnimation
     与基础动画的区别:
        基础动画只能是某个属性的初始值到另一个值产生动画效果;
        关键帧动画支持多个值(values)或者一个路径(path)
     */
    // 1. 添加redLayer图层 到view.layer上
    [self addRedLayer];
}


- (void)addRedLayer{
    
    CALayer *layer = [CALayer layer];
    _redLayer = layer;
    layer.backgroundColor = [UIColor redColor].CGColor;
    CGFloat la_w = 100;
    CGFloat la_h = la_w;
    CGFloat la_x = (K_SCREEN_W - la_w)/2;
    CGFloat la_y = (K_SCREEN_H - la_h)/2;
    layer.frame = CGRectMake(la_x, la_y, la_w, la_h);
    [self.view.layer addSublayer:_redLayer];
}

- (void)touchesBegan:(nonnull NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event{
    
    /** 2. 绿色的view,椭圆路径位移  */
    [self positionChange];
    /** _redLayer 抖动 动画 */
    [self anim];
}

- (void)positionChange{
    
    CAKeyframeAnimation *anim = [CAKeyframeAnimation animation];
    anim.keyPath = @"position";
    anim.duration = 1;
    anim.repeatCount = MAXFLOAT;
        // 取消反弹
    // 告诉在动画结束的时候不要移除
    anim.removedOnCompletion = NO;
    // 始终保持最新的效果
    anim.fillMode = kCAFillModeForwards;
    
    
    CGFloat pa_w = 250;
    CGFloat pa_h = pa_w;
    CGFloat padding = 60;
    CGFloat pa_x = padding;
    CGFloat pa_y = (K_SCREEN_H - pa_w)/2;
    // Oval 椭圆  路径轨迹
    anim.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(pa_x, pa_y, pa_w, pa_h)].CGPath;
    // 将动画对象添加到 绿色视图的layer上去
    [_greenView.layer addAnimation:anim forKey:nil];
}


/**
 * _redLayer 抖动动画
 */
- (void)anim{
    
    CAKeyframeAnimation *anim = [CAKeyframeAnimation animation];
    anim.duration = 0.3;
    anim.keyPath = @"transform";
    NSValue *value =  [NSValue valueWithCATransform3D:CATransform3DMakeRotation((-15) / 180.0 * M_PI, 0, 0, 1)];
    NSValue *value1 =  [NSValue valueWithCATransform3D:CATransform3DMakeRotation((15) / 180.0 * M_PI, 0, 0, 1)];
    NSValue *value2 =  [NSValue valueWithCATransform3D:CATransform3DMakeRotation((-15) / 180.0 * M_PI, 0, 0, 1)];
    anim.values = @[value,value1,value2];
    anim.repeatCount = MAXFLOAT;
    [_redLayer addAnimation:anim forKey:nil];
}





- (IBAction)SegueDetailClick:(UIButton *)sender {
    
    [self performSegueWithIdentifier:@"SegueDetail" sender:self];
}
@end

 

posted @ 2016-05-19 14:49  索马里猫  阅读(228)  评论(0编辑  收藏  举报