iOS几个效果动画-------------------(实例详讲)qq粘性效果

 

这几天做了一些简单iOS的效果图,感觉苹果官方已经帮我们做了很多了,我们只是站在巨人的肩膀上编程,这些也没什么难的,最难的也就是用到了初中的三角函数,先让大家看看这几个动画吧。先列这几个把,由上而下分别是 数据缓冲效果 ,粒子动画,HUD指示效果,QQ未读消息的粘性效果,图一把一半遮住就是一种音乐播放器的播放效果,好了图一,图二, 图三都好简单就好似黄子华讲过,我只要一张嘴,两只手就可以把她搞得好嗨皮,而图一 图二,图三就是只要一个Animation,两个Layer就搞定了,而图四也不难,下面详细说一下图四

粒子图

思路

- 添加控件

- 添加手势画线

- 重写drawRect方法

- 添加Layer

- 添加动画

 

HUD指示器

- 添加layer

- 添加动画

- 添加复制图层

 

缓冲跳动

- 添加控件

- 添加layer

- 添加动画

- 添加复制层

 

QQ粘性效果

--思路

新建自定义UIButton

添加拖动手势

计算圆的变化

计算圆之间矩形并且填充

回弹

爆炸

--步骤

 先完成空间布局以及手势添加

 然后计算圆的变化,计算圆之间的矩形面积

 效果微调

预览代码结构图

详细步骤

- 在一个storyBoard里面拖一个UIButton进去,然后新建一个自定义UIBUtton类 如:ETBUtton类与之对应,好了,一切新建工作完毕,下面,我们只需要在自定义的UIButton类里面做功夫就好了,简单的代码直接上好

#import "ETStickBtn.h"

@interface ETStickBtn ()
@property (nonatomic, strong) UIView *smalCirView;
@property (nonatomic, assign) NSInteger oriRadius;
@property (nonatomic, strong) CAShapeLayer *shapeLayer;
@end
@implementation ETStickBtn

#pragma mark - 懒加载数据
- (UIView *)smalCirView{
    if (!_smalCirView) {
        //    新建一个圆
        UIView *smalCirView = [[UIView alloc] init];
//        smalCirView.frame = self.frame;
        smalCirView.backgroundColor = self.backgroundColor;
        [self.superview insertSubview:smalCirView belowSubview:self];
        _smalCirView = smalCirView;
    }
    return _smalCirView;
}

- (CAShapeLayer *)shapeLayer{
    if (!_shapeLayer) {
        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        shapeLayer.fillColor = self.backgroundColor.CGColor;
        [self.superview.layer insertSublayer:shapeLayer below:self.layer];
        _shapeLayer = shapeLayer;
    }
    return _shapeLayer;
}

#pragma mark - 系统初始化
- (id)initWithFrame:(CGRect)frame{
    self = [super initWithFrame:frame];
    if (self) {
        [self setUp];
    }
    return self;
}

- (void)awakeFromNib{
     [self setUp];
}

#pragma mark - 初始化视图
- (void)setUp{
    CGFloat w = self.bounds.size.width;
    self.layer.cornerRadius = w / 2;
    self.smalCirView.layer.cornerRadius = w/2;
//    记录半径
    _oriRadius = w/2;
    _smalCirView.frame = self.frame;
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
    [self addGestureRecognizer:pan];
}
  • 在添加完Pan手势后当然我们要在自定义的Pan方法里面做功夫,先看看已经实现了拖动效果的Pan代码块吧。
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
        CGPoint transPoint = [pan translationInView:self];
        CGPoint center = self.center;
        center.x += transPoint.x;
        center.y += transPoint.y;
        self.center = center;
        [pan setTranslation:CGPointZero inView:self];
        }
  • 就这样,可以拖动啦,接下来你想做什么呢?我就想你不断拖动大圆的过程中,小圆的半径一直减少直到为0,具体思路是圆心距越大,小圆半径越小,这是奉上此时的Pan代码。
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
        CGPoint transPoint = [pan translationInView:self];
        CGPoint center = self.center;
        center.x += transPoint.x;
        center.y += transPoint.y;
        self.center = center;
        [pan setTranslation:CGPointZero inView:self];
    
    //  设置小圆变化的值
        CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
        CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
        if(smallCirRadius<0) smallCirRadius = 0;
        _smalCirView.bounds = CGRectMake(0, 0, smallCirRadius * 2, smallCirRadius * 2);
        self.smalCirView.layer.cornerRadius = smallCirRadius;
        }
    
    #pragma mark - 获取圆心距离
    - (CGFloat)distanceWithPointA:(CGPoint)pointA  andPointB:(CGPoint)pointB{
        CGFloat offSetX = pointA.x - pointB.x;
        CGFloat offSetY = pointA.y - pointB.y;
        return sqrt(offSetX*offSetX + offSetY*offSetY);
    }
  • 好了,现在小圆终于可以随着两圆心距的变大而变小了,之后重头戏来了,获取贝塞尔曲线路径,也就是绘制两圆之间的曲线部分
  • 这个也不难,只是用到初中的知识,先上个原型图(手绘)
  • 咳咳,由于用铅笔画的,有点模糊,那就奉上一个根据原型图用电脑绘制的图吧!
  • 至此,重要的点都已经计算出来的,也不难吧,把算式换成代码如下
    - (UIBezierPath *)getBezierPathWithSmallCir:(UIView *)smallCir andBigCir:(UIView *)bigCir{
    //    获取最小的圆
        if (bigCir.frame.size.width < smallCir.frame.size.width) {
            UIView *view = bigCir;
            bigCir = smallCir;
            smallCir = view;
        }
    //    获取小圆的信息
        CGFloat d = [self distanceWithPointA:smallCir.center andPointB:bigCir.center];
        CGFloat x1 = smallCir.center.x;
        CGFloat y1 = smallCir.center.y;
        CGFloat r1 = smallCir.bounds.size.width/2;
    
    //    获取大圆的信息
        CGFloat x2 = bigCir.center.x;
        CGFloat y2 = bigCir.center.y;
        CGFloat r2 = bigCir.bounds.size.width/2;
    
    //    获取三角函数
        CGFloat sinA = (y2 - y1)/d;
        CGFloat cosA = (x2 - x1)/d;
    
    //    获取矩形四个点
        CGPoint pointA = CGPointMake(x1 - sinA*r1, y1 + cosA * r1);
        CGPoint pointB = CGPointMake(x1 + sinA*r1, y1 - cosA * r1);
        CGPoint pointC = CGPointMake(x2 + sinA*r2, y2 - cosA * r2);
        CGPoint pointD = CGPointMake(x2 - sinA*r2, y2 + cosA * r2);
    
    //    获取控制点,以便画出曲线
        CGPoint pointO = CGPointMake(pointA.x + d / 2 * cosA , pointA.y + d / 2 * sinA);
        CGPoint pointP =  CGPointMake(pointB.x + d / 2 * cosA , pointB.y + d / 2 * sinA);
    
    //    创建路径
        UIBezierPath *path =[UIBezierPath bezierPath];
        [path moveToPoint:pointA];
        [path addLineToPoint:pointB];
        [path addQuadCurveToPoint:pointC controlPoint:pointP];
        [path addLineToPoint:pointD];
        [path addQuadCurveToPoint:pointA controlPoint:pointO];
        return path;
    }


    //    获取最小的圆
        if (bigCir.frame.size.width < smallCir.frame.size.width) {
            UIView *view = bigCir;
            bigCir = smallCir;
            smallCir = view;
        }
  • 以上这段代码,由于我作图是小圆的圆心为x1 y1,所以如果把大圆小圆的位置调过来会导致曲线面积的中间鼓起来,所以为了防止别人传错值,也不用他们那么纠结了,我代码里面自己找出最小的圆就好了,所以一定要加上这一句,然后奉上此时的pan代码。
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
        CGPoint transPoint = [pan translationInView:self];
        CGPoint center = self.center;
        center.x += transPoint.x;
        center.y += transPoint.y;
        self.center = center;
        [pan setTranslation:CGPointZero inView:self];
    
    //  设置小圆变化的值
        CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
        CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
        if(smallCirRadius<0) smallCirRadius = 0;
        _smalCirView.bounds = CGRectMake(0, 0, smallCirRadius * 2, smallCirRadius * 2);
        self.smalCirView.layer.cornerRadius = smallCirRadius;
          self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
          }
  • 好了接下来就是收尾部分了,只是我想做在超过一定距离后,按钮就完全被拖走了 依依不舍的走了。
    #pragma mark - 自定义方法
    #pragma mark - 手势触发方法
    #define MaxDistance 90
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
        CGPoint transPoint = [pan translationInView:self];
        CGPoint center = self.center;
        center.x += transPoint.x;
        center.y += transPoint.y;
        self.center = center;
        [pan setTranslation:CGPointZero inView:self];
    
    //  设置小圆变化的值
        CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
        CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
        if(smallCirRadius<0) smallCirRadius = 0;
        _smalCirView.bounds = CGRectMake(0, 0, smallCirRadius * 2, smallCirRadius * 2);
        self.smalCirView.layer.cornerRadius = smallCirRadius;
    
     //    画图
        if (cirDistance > MaxDistance) {
            self.smalCirView.hidden = YES;
            [self.shapeLayer removeFromSuperlayer];
    //        self.smalCirView  = nil;
            self.shapeLayer = nil;
        }else if(self.smalCirView.hidden == NO && cirDistance > 0){
             self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
        }
  • 最后,我们判断在限定范围内放手就回弹,超过就爆炸消失
    #pragma mark - 自定义方法
    #pragma mark - 手势触发方法
    #define MaxDistance 90
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
        CGPoint transPoint = [pan translationInView:self];
        CGPoint center = self.center;
        center.x += transPoint.x;
        center.y += transPoint.y;
        self.center = center;
        [pan setTranslation:CGPointZero inView:self];
    
    //  设置小圆变化的值
        CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
        CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
        if(smallCirRadius<0) smallCirRadius = 0;
        _smalCirView.bounds = CGRectMake(0, 0, smallCirRadius * 2, smallCirRadius * 2);
        self.smalCirView.layer.cornerRadius = smallCirRadius;
    
     //    画图
        if (cirDistance > MaxDistance) {
            self.smalCirView.hidden = YES;
            [self.shapeLayer removeFromSuperlayer];
    //        self.smalCirView  = nil;
            self.shapeLayer = nil;
        }else if(self.smalCirView.hidden == NO && cirDistance > 0){
             self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
        }
    //    爆炸或还原
        if(pan.state == UIGestureRecognizerStateBegan){
            NSLog(@"%@",NSStringFromCGRect(self.frame));
        }
        if (pan.state == UIGestureRecognizerStateEnded) {
            if (cirDistance > MaxDistance){
    //            这是动画的爆炸效果
                UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds];
                NSLog(@"%@",NSStringFromCGRect(self.frame));
                NSMutableArray *imageArr = [NSMutableArray array];
                for (int i = 1 ; i < 9; i++) {
                    UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
                    [imageArr addObject:image];
                }
                imageView.animationImages = imageArr;
                imageView.animationDuration = 0.5;
                imageView.animationRepeatCount = 1;
                [imageView startAnimating];
                [self addSubview:imageView];
    
                dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    //                移除控件
                    [self removeFromSuperview];
                });
            }else{
    //            回弹
                [self.shapeLayer removeFromSuperlayer];
                self.shapeLayer = nil;
                [UIView animateWithDuration:0.5 delay:0 usingSpringWithDamping:0.2 initialSpringVelocity:0 options:UIViewAnimationOptionCurveLinear animations:^{
                    self.center = self.smalCirView.center;
                } completion:^(BOOL finished) {
                    self.smalCirView.hidden = NO;
                }];
            }
        }
    }
  • 这时基本上已经可以宣告完成的了,但是在爆炸效果释放的时候你会发现,爆炸效果不在我们当前的位置爆炸,而是在初始位置爆炸,这是因为苹果官方自动给StoryBoard添加了自动布局约束,这是只需要把约束渲染设为NO就好了,就是在ViewController里面加上一句代码
    - (void)viewDidLoad {
        [super viewDidLoad];
        self.view.translatesAutoresizingMaskIntoConstraints = NO;
    }
  • 最后奉上整个类的代码
    #import "ETStickBtn.h"
    
    @interface ETStickBtn ()
    @property (nonatomic, strong) UIView *smalCirView;
    @property (nonatomic, assign) NSInteger oriRadius;
    @property (nonatomic, strong) CAShapeLayer *shapeLayer;
    @end
    @implementation ETStickBtn
    
    #pragma mark - 懒加载数据
    - (UIView *)smalCirView{
        if (!_smalCirView) {
            //    新建一个圆
            UIView *smalCirView = [[UIView alloc] init];
    //        smalCirView.frame = self.frame;
            smalCirView.backgroundColor = self.backgroundColor;
            [self.superview insertSubview:smalCirView belowSubview:self];
            _smalCirView = smalCirView;
        }
        return _smalCirView;
    }
    
    - (CAShapeLayer *)shapeLayer{
        if (!_shapeLayer) {
            CAShapeLayer *shapeLayer = [CAShapeLayer layer];
            shapeLayer.fillColor = self.backgroundColor.CGColor;
            [self.superview.layer insertSublayer:shapeLayer below:self.layer];
            _shapeLayer = shapeLayer;
        }
        return _shapeLayer;
    }
    
    #pragma mark - 系统初始化
    - (id)initWithFrame:(CGRect)frame{
        self = [super initWithFrame:frame];
        if (self) {
            [self setUp];
        }
        return self;
    }
    
    - (void)awakeFromNib{
         [self setUp];
    }
    
    #pragma mark - 初始化视图
    - (void)setUp{
        CGFloat w = self.bounds.size.width;
        self.layer.cornerRadius = w / 2;
        self.smalCirView.layer.cornerRadius = w/2;
    //    记录半径
        _oriRadius = w/2;
        _smalCirView.frame = self.frame;
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
        [self addGestureRecognizer:pan];
    }
    
    
    #pragma mark - 自定义方法
    #pragma mark - 手势触发方法
    #define MaxDistance 90
    - (void)pan:(UIPanGestureRecognizer *)pan{
    
    //  移动
        CGPoint transPoint = [pan translationInView:self];
        CGPoint center = self.center;
        center.x += transPoint.x;
        center.y += transPoint.y;
        self.center = center;
        [pan setTranslation:CGPointZero inView:self];
    
    //  设置小圆变化的值
        CGFloat cirDistance = [self distanceWithPointA:self.center andPointB:self.smalCirView.center];
        CGFloat smallCirRadius = _oriRadius - cirDistance/10.0;
        if(smallCirRadius<0) smallCirRadius = 0;
        _smalCirView.bounds = CGRectMake(0, 0, smallCirRadius * 2, smallCirRadius * 2);
        self.smalCirView.layer.cornerRadius = smallCirRadius;
    
     //    画图
        if (cirDistance > MaxDistance) {
            self.smalCirView.hidden = YES;
            [self.shapeLayer removeFromSuperlayer];
    //        self.smalCirView  = nil;
            self.shapeLayer = nil;
        }else if(self.smalCirView.hidden == NO && cirDistance > 0){
             self.shapeLayer.path = [self getBezierPathWithSmallCir:self andBigCir:self.smalCirView].CGPath;
        }
    //    爆炸或还原
        if(pan.state == UIGestureRecognizerStateBegan){
            NSLog(@"%@",NSStringFromCGRect(self.frame));
        }
        if (pan.state == UIGestureRecognizerStateEnded) {
            if (cirDistance > MaxDistance){
    //            这是动画的爆炸效果
                UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds];
                NSLog(@"%@",NSStringFromCGRect(self.frame));
                NSMutableArray *imageArr = [NSMutableArray array];
                for (int i = 1 ; i < 9; i++) {
                    UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
                    [imageArr addObject:image];
                }
                imageView.animationImages = imageArr;
                imageView.animationDuration = 0.5;
                imageView.animationRepeatCount = 1;
                [imageView startAnimating];
                [self addSubview:imageView];
    
                dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    //                移除控件
                    [self removeFromSuperview];
                });
            }else{
    //            回弹
                [self.shapeLayer removeFromSuperlayer];
                self.shapeLayer = nil;
                [UIView animateWithDuration:0.5 delay:0 usingSpringWithDamping:0.2 initialSpringVelocity:0 options:UIViewAnimationOptionCurveLinear animations:^{
                    self.center = self.smalCirView.center;
                } completion:^(BOOL finished) {
                    self.smalCirView.hidden = NO;
                }];
            }
        }
    }
    
    #pragma mark - 获取圆心距离
    - (CGFloat)distanceWithPointA:(CGPoint)pointA  andPointB:(CGPoint)pointB{
        CGFloat offSetX = pointA.x - pointB.x;
        CGFloat offSetY = pointA.y - pointB.y;
        return sqrt(offSetX*offSetX + offSetY*offSetY);
    }
    
    #pragma mark - 获取贝塞尔曲线
    - (UIBezierPath *)getBezierPathWithSmallCir:(UIView *)smallCir andBigCir:(UIView *)bigCir{
    //    获取最小的圆
        if (bigCir.frame.size.width < smallCir.frame.size.width) {
            UIView *view = bigCir;
            bigCir = smallCir;
            smallCir = view;
        }
    //    获取小圆的信息
        CGFloat d = [self distanceWithPointA:smallCir.center andPointB:bigCir.center];
        CGFloat x1 = smallCir.center.x;
        CGFloat y1 = smallCir.center.y;
        CGFloat r1 = smallCir.bounds.size.width/2;
    
    //    获取大圆的信息
        CGFloat x2 = bigCir.center.x;
        CGFloat y2 = bigCir.center.y;
        CGFloat r2 = bigCir.bounds.size.width/2;
    
    //    获取三角函数
        CGFloat sinA = (y2 - y1)/d;
        CGFloat cosA = (x2 - x1)/d;
    
    //    获取矩形四个点
        CGPoint pointA = CGPointMake(x1 - sinA*r1, y1 + cosA * r1);
        CGPoint pointB = CGPointMake(x1 + sinA*r1, y1 - cosA * r1);
        CGPoint pointC = CGPointMake(x2 + sinA*r2, y2 - cosA * r2);
        CGPoint pointD = CGPointMake(x2 - sinA*r2, y2 + cosA * r2);
    
    //    获取控制点,以便画出曲线
        CGPoint pointO = CGPointMake(pointA.x + d / 2 * cosA , pointA.y + d / 2 * sinA);
        CGPoint pointP =  CGPointMake(pointB.x + d / 2 * cosA , pointB.y + d / 2 * sinA);
    
    //    创建路径
        UIBezierPath *path =[UIBezierPath bezierPath];
        [path moveToPoint:pointA];
        [path addLineToPoint:pointB];
        [path addQuadCurveToPoint:pointC controlPoint:pointP];
        [path addLineToPoint:pointD];
        [path addQuadCurveToPoint:pointA controlPoint:pointO];
        return path;
    }
    @end

    好了,一个简单的粘性效果完成了

 

posted @ 2015-06-26 13:11  Etund  阅读(4342)  评论(3编辑  收藏  举报