Unity3D 相机跟随主角移动
这里给主相机绑定一个脚本。
脚本写为:
using UnityEngine; using System.Collections; public class camerafollow : MonoBehaviour { //主摄像机跟随主角一起移动 public float xMargin = 1f; public float yMargin = 1f; public float xSmooth = 8f; public float ySmooth = 8f; public Vector2 maxXandY; public Vector2 minXandY; // Use this for initialization private Transform player; void Start () {
//这里获得是绑定的主角,需要一起跟随移动,就要获得主角的属性 player = GameObject.FindGameObjectWithTag("pk_0").transform; maxXandY.x = 10; maxXandY.y = 10; } bool checkxmargin() { return Mathf.Abs(transform.position.x - player.position.x) > xMargin; } bool checkymargin() { return Mathf.Abs(transform.position.y - player.position.y) > yMargin; } // Update is called once per frame void Update () { Trackplayer(); } //跟踪主角 void Trackplayer() { float targetx = transform.position.x; float targety = transform.position.y; if (checkxmargin()) { targetx = Mathf.Lerp(transform.position.x, player.position.x, xSmooth * Time.deltaTime); } if (checkymargin()) { targety = Mathf.Lerp(transform.position.y, player.position.y, xSmooth * Time.deltaTime); } targetx = Mathf.Clamp(targetx, minXandY.x, maxXandY.y); targety = Mathf.Clamp(targety, minXandY.y, maxXandY.y); transform.position = new Vector3(targetx, targety,transform.position.z); } }
效果图: