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Object.keys——Object.getOwnPropertyNames——对象.hasOwnProperty

1.

 


// console.log(Object.keys(p.prototype)) // 报错
console.log(Object.keys(p))
//['x', 'y']
console.log(Object.keys(Point.prototype))
//['fun1', 'fun2']
console.log(Object.getOwnPropertyNames(Point.prototype))
//['constructor', 'add', 'age', 'fun1', 'fun2']
console.log(Object.getOwnPropertyNames(p))
//['x', 'y']
console.log(Object.getOwnPropertyNames(new Point(3,4)))
//['x', 'y']
console.log(p.hasOwnProperty("x"))
//true
console.log(p.hasOwnProperty("y"))
//true
console.log(p.hasOwnProperty("z"))
//false

class Point {
    constructor(x, y) {
        this.x = x;
        this.y = y;
    }
    add(a, b) {
        return a + b
    }
    get age() {
        return this._age;
    }
    //     set age(x){
    //       this._age = x;
    //     }

}
var z = 4;
Object.assign(Point.prototype, {
    fun1() {},
    z

});
Point.prototype.fun2 = function() {}

var p = new Point(1,2);

  //console.log(Object.getOwnPropertyNames()) //必须传参

// console.log(Object.keys(p.prototype)) // 报错
console.log(Object.keys(p))
//['x', 'y']
console.log(Object.keys(Point.prototype))
//['fun1', 'fun2']
console.log(Object.getOwnPropertyNames(Point.prototype))
//['constructor', 'add', 'age', 'fun1', 'fun2']
console.log(Object.getOwnPropertyNames(p))
//['x', 'y']
console.log(Object.getOwnPropertyNames(new Point(3,4)))
//['x', 'y']
console.log(p.hasOwnProperty("x"))
//true
console.log(p.hasOwnProperty("y"))
//true
console.log(p.hasOwnProperty("z"))
//false

p.age = 100
console.log(p.age)
//使用set age(x){}才能取到值
console.log(p.z)
//4

 

posted @ 2021-11-11 12:29  懒惰的星期六  阅读(36)  评论(0编辑  收藏  举报

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