Object.keys——Object.getOwnPropertyNames——对象.hasOwnProperty
1.
// console.log(Object.keys(p.prototype)) // 报错
console.log(Object.keys(p))
//['x', 'y']
console.log(Object.keys(Point.prototype))
//['fun1', 'fun2']
console.log(Object.getOwnPropertyNames(Point.prototype))
//['constructor', 'add', 'age', 'fun1', 'fun2']
console.log(Object.getOwnPropertyNames(p))
//['x', 'y']
console.log(Object.getOwnPropertyNames(new Point(3,4)))
//['x', 'y']
console.log(p.hasOwnProperty("x"))
//true
console.log(p.hasOwnProperty("y"))
//true
console.log(p.hasOwnProperty("z"))
//false
class Point { constructor(x, y) { this.x = x; this.y = y; } add(a, b) { return a + b } get age() { return this._age; } // set age(x){ // this._age = x; // } } var z = 4; Object.assign(Point.prototype, { fun1() {}, z }); Point.prototype.fun2 = function() {} var p = new Point(1,2);
//console.log(Object.getOwnPropertyNames()) //必须传参数
// console.log(Object.keys(p.prototype)) // 报错 console.log(Object.keys(p)) //['x', 'y'] console.log(Object.keys(Point.prototype)) //['fun1', 'fun2'] console.log(Object.getOwnPropertyNames(Point.prototype)) //['constructor', 'add', 'age', 'fun1', 'fun2'] console.log(Object.getOwnPropertyNames(p)) //['x', 'y'] console.log(Object.getOwnPropertyNames(new Point(3,4))) //['x', 'y'] console.log(p.hasOwnProperty("x")) //true console.log(p.hasOwnProperty("y")) //true console.log(p.hasOwnProperty("z")) //false p.age = 100 console.log(p.age) //使用set age(x){}才能取到值 console.log(p.z) //4