C# Timer同步和异步使用
Timer同步使用
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace TestTimerConsole2 { class Program { private static System.Timers.Timer timer; static double timejige = 5000; //5秒 static void Main( string [] args) { SetTimer(); Console.WriteLine( "\nPress the Enter key to exit the application...\n" ); Console.WriteLine( "The application started at {0:HH:mm:ss.fff}" , DateTime.Now); Console.ReadLine(); timer.Stop(); timer.Dispose(); Console.WriteLine( "Terminating the application..." ); Console.ReadKey(); } private static void SetTimer() { // Create a timer with a two second interval. timer = new System.Timers.Timer(timejige); // Hook up the Elapsed event for the timer. timer.Elapsed += OnTimedEvent; timer.AutoReset = true ; timer.Enabled = true ; } private static void OnTimedEvent(Object source, ElapsedEventArgs e) { timejige += 5000; Console.WriteLine( "The Elapsed event was raised at {0:HH:mm:ss.fff}" , e.SignalTime); Console.WriteLine(timejige); if (timejige >= 120000) //120000 { //2分钟退出 timer.Stop(); timer.Dispose(); Console.WriteLine( "结束... " ); } } } } |
Timer异步使用
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace TestTimerConsole2 { class Program { private static System.Timers.Timer timer; static double timejige = 5000;//5秒 static void Main(string[] args) { SetTimer(); Console.WriteLine("\nPress the Enter key to exit the application...\n"); Console.WriteLine("The application started at {0:HH:mm:ss.fff}", DateTime.Now); Console.ReadLine(); timer.Stop(); timer.Dispose(); Console.WriteLine("Terminating the application..."); Console.ReadKey(); } private static void SetTimer() { // Create a timer with a two second interval. timer = new System.Timers.Timer(timejige); // Hook up the Elapsed event for the timer. timer.Elapsed += OnTimedEvent; timer.AutoReset = true; timer.Enabled = true; } private static void OnTimedEvent(Object source, ElapsedEventArgs e) { timejige += 5000; Console.WriteLine("The Elapsed event was raised at {0:HH:mm:ss.fff}", e.SignalTime); Console.WriteLine(timejige); if (timejige >= 120000)//120000 {//2分钟退出 timer.Stop(); timer.Dispose(); Console.WriteLine("结束... "); } } } }
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