c#实现redis客户端(一)
https://www.cnblogs.com/mushroom/p/4217541.html
最近项目使用中要改造redis客户端,看了下文档,总结分享一下。
阅读目录:
协议规范
redis允许客户端以TCP方式连接,默认6379端口。传输数据都以\r\n结尾。
请求格式
*<number of arguments>\r\n$<number of bytes of argument 1>\r\n<argument data>\r\n
例:*1\r\n$4\r\nINFO\r\n
响应格式
1:简单字符串,非二进制安全字符串,一般是状态回复。 +开头,例:+OK\r\n
2: 错误信息。 -开头, 例:-ERR unknown command 'mush'\r\n
3: 整型数字。 :开头, 例::1\r\n
4:大块回复值,最大512M。 $开头+数据长度。 例:$4\r\mush\r\n
5:多条回复。 *开头, 例:*2\r\n$3\r\nfoo\r\n$3\r\nbar\r\n
基础通信
定义配置类:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | public class Configuration { public string Host { get ; set ; } public int Port { get ; set ; } /// <summary> /// Socket 是否正在使用 Nagle 算法。 /// </summary> public bool NoDelaySocket { get ; set ; } public Configuration() { Host = "localhost" ; Port = 6379; NoDelaySocket = false ; } } |
实现socket连接:
public class RedisBaseClient
{
//配置文件
private Configuration configuration;
//通信socket
private Socket socket;
//接收字节数组
private byte[] ReceiveBuffer = new byte[100000];
</span><span style="color: rgba(0, 0, 255, 1)">public</span><span style="color: rgba(0, 0, 0, 1)"> RedisBaseClient(Configuration config)
{
configuration </span>=<span style="color: rgba(0, 0, 0, 1)"> config;
}
</span><span style="color: rgba(0, 0, 255, 1)">public</span><span style="color: rgba(0, 0, 0, 1)"> RedisBaseClient()
: </span><span style="color: rgba(0, 0, 255, 1)">this</span>(<span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> Configuration())
{
}
</span><span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">void</span><span style="color: rgba(0, 0, 0, 1)"> Connect()
{
</span><span style="color: rgba(0, 0, 255, 1)">if</span> (socket != <span style="color: rgba(0, 0, 255, 1)">null</span> &&<span style="color: rgba(0, 0, 0, 1)"> socket.Connected)
</span><span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)">;
socket </span>= <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
{
NoDelay </span>=<span style="color: rgba(0, 0, 0, 1)"> configuration.NoDelaySocket
};
socket.Connect(configuration.Host, configuration.Port);
</span><span style="color: rgba(0, 0, 255, 1)">if</span><span style="color: rgba(0, 0, 0, 1)"> (socket.Connected)
</span><span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)">;
Close();
}
</span><span style="color: rgba(128, 128, 128, 1)">///</span> <span style="color: rgba(128, 128, 128, 1)"><summary></span>
<span style="color: rgba(128, 128, 128, 1)">///</span><span style="color: rgba(0, 128, 0, 1)"> 关闭client
</span><span style="color: rgba(128, 128, 128, 1)">///</span> <span style="color: rgba(128, 128, 128, 1)"></summary></span>
<span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">void</span><span style="color: rgba(0, 0, 0, 1)"> Close()
{
socket.Disconnect(</span><span style="color: rgba(0, 0, 255, 1)">false</span><span style="color: rgba(0, 0, 0, 1)">);
socket.Close();
}
}</span></pre>
调用:
RedisBaseClient redis = new RedisBaseClient(); redis.Connect();
服务端成功响应:
状态命令
定义Redis命令枚举:
public enum RedisCommand { GET, //获取一个key的值 INFO, //Redis信息。 SET, //添加一个值 EXPIRE, //设置过期时间 MULTI, //标记一个事务块开始 EXEC, //执行所有 MULTI 之后发的命令 }
发送命令构建:
public string SendCommand(RedisCommand command, params string[] args)
{
//请求头部格式, *<number of arguments>\r\n
const string headstr = "*{0}\r\n";
//参数信息 $<number of bytes of argument N>\r\n<argument data>\r\n
const string bulkstr = "${0}\r\n{1}\r\n";
</span><span style="color: rgba(0, 0, 255, 1)">var</span> sb = <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> StringBuilder();
sb.AppendFormat(headstr, args.Length </span>+ <span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">var</span> cmd =<span style="color: rgba(0, 0, 0, 1)"> command.ToString();
sb.AppendFormat(bulkstr, cmd.Length, cmd);
</span><span style="color: rgba(0, 0, 255, 1)">foreach</span> (<span style="color: rgba(0, 0, 255, 1)">var</span> arg <span style="color: rgba(0, 0, 255, 1)">in</span><span style="color: rgba(0, 0, 0, 1)"> args)
{
sb.AppendFormat(bulkstr, arg.Length, arg);
}
</span><span style="color: rgba(0, 0, 255, 1)">byte</span>[] c =<span style="color: rgba(0, 0, 0, 1)"> Encoding.UTF8.GetBytes(sb.ToString());
</span><span style="color: rgba(0, 0, 255, 1)">try</span><span style="color: rgba(0, 0, 0, 1)">
{
Connect();
socket.Send(c);
socket.Receive(ReceiveBuffer);
Close();
</span><span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)"> ReadData();
}
</span><span style="color: rgba(0, 0, 255, 1)">catch</span><span style="color: rgba(0, 0, 0, 1)"> (SocketException e)
{
Close();
}
</span><span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">null</span><span style="color: rgba(0, 0, 0, 1)">;
}
private string ReadData()
{
var data = Encoding.UTF8.GetString(ReceiveBuffer);
char c = data[0];
//错误消息检查。
if (c == '-') //异常处理。
throw new Exception(data);
//状态回复。
if (c == '+')
return data;
return data;
}
调用:
1 2 3 4 5 6 | private void button1_Click( object sender, EventArgs e) { RedisBaseClient redis = new RedisBaseClient(); var result = redis.SendCommand(RedisCommand.INFO); richTextBox1.Text = result; } |
输出响应,其$937是数据包的长度。
set、get命令
调用:
private void button2_Click(object sender, EventArgs e) { RedisBaseClient redis = new RedisBaseClient(); var result = redis.SendCommand(RedisCommand.SET, "msg", "testvalue"); richTextBox1.Text = result.ToString(); } private void button3_Click(object sender, EventArgs e) { RedisBaseClient redis = new RedisBaseClient(); var result = redis.SendCommand(RedisCommand.GET, "msg"); richTextBox1.Text = result.ToString(); }
输出
管道、事务
二者都是走的MULTI,EXEC命令,原子操作。管道就是发送命令(无需等上次命令回复),进入命令队列,然后多条命令一次执行,并返回客户端结果。
平常使用ServiceStack.Redis客户端都直接set了,其实是set、expire 2个命令。 简单实现如下:
public void CreatePipeline()
{
SendCommand(RedisCommand.MULTI, new string[] {}, true);
}
public string EnqueueCommand(RedisCommand command, params string[] args)
{
return SendCommand(command, args, true);
}
public string FlushPipeline()
{
var result = SendCommand(RedisCommand.EXEC, new string[] {}, true);
Close();
return result;
}
public string SendCommand(RedisCommand command, string[] args, bool isPipeline=false)
{
//请求头部格式, *<number of arguments>\r\n
const string headstr = "*{0}\r\n";
//参数信息 $<number of bytes of argument N>\r\n<argument data>\r\n
const string bulkstr = "${0}\r\n{1}\r\n";
</span><span style="color: rgba(0, 0, 255, 1)">var</span> sb = <span style="color: rgba(0, 0, 255, 1)">new</span><span style="color: rgba(0, 0, 0, 1)"> StringBuilder();
sb.AppendFormat(headstr, args.Length </span>+ <span style="color: rgba(128, 0, 128, 1)">1</span><span style="color: rgba(0, 0, 0, 1)">);
</span><span style="color: rgba(0, 0, 255, 1)">var</span> cmd =<span style="color: rgba(0, 0, 0, 1)"> command.ToString();
sb.AppendFormat(bulkstr, cmd.Length, cmd);
</span><span style="color: rgba(0, 0, 255, 1)">foreach</span> (<span style="color: rgba(0, 0, 255, 1)">var</span> arg <span style="color: rgba(0, 0, 255, 1)">in</span><span style="color: rgba(0, 0, 0, 1)"> args)
{
sb.AppendFormat(bulkstr, arg.Length, arg);
}
</span><span style="color: rgba(0, 0, 255, 1)">byte</span>[] c =<span style="color: rgba(0, 0, 0, 1)"> Encoding.UTF8.GetBytes(sb.ToString());
</span><span style="color: rgba(0, 0, 255, 1)">try</span><span style="color: rgba(0, 0, 0, 1)">
{
Connect();
socket.Send(c);
socket.Receive(ReceiveBuffer);
</span><span style="color: rgba(0, 0, 255, 1)">if</span> (!<span style="color: rgba(0, 0, 0, 1)">isPipeline)
{
Close();
}
</span><span style="color: rgba(0, 0, 255, 1)">return</span><span style="color: rgba(0, 0, 0, 1)"> ReadData();
}
</span><span style="color: rgba(0, 0, 255, 1)">catch</span><span style="color: rgba(0, 0, 0, 1)"> (SocketException e)
{
Close();
}
</span><span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">null</span><span style="color: rgba(0, 0, 0, 1)">;
}
</span><span style="color: rgba(0, 0, 255, 1)">public</span> <span style="color: rgba(0, 0, 255, 1)">string</span> SetByPipeline(<span style="color: rgba(0, 0, 255, 1)">string</span> key, <span style="color: rgba(0, 0, 255, 1)">string</span> value, <span style="color: rgba(0, 0, 255, 1)">int</span><span style="color: rgba(0, 0, 0, 1)"> second)
{
</span><span style="color: rgba(0, 0, 255, 1)">this</span><span style="color: rgba(0, 0, 0, 1)">.CreatePipeline();
</span><span style="color: rgba(0, 0, 255, 1)">this</span><span style="color: rgba(0, 0, 0, 1)">.EnqueueCommand(RedisCommand.SET, key, value);
</span><span style="color: rgba(0, 0, 255, 1)">this</span><span style="color: rgba(0, 0, 0, 1)">.EnqueueCommand(RedisCommand.EXPIRE, key, second.ToString());
</span><span style="color: rgba(0, 0, 255, 1)">return</span> <span style="color: rgba(0, 0, 255, 1)">this</span><span style="color: rgba(0, 0, 0, 1)">.FlushPipeline();
} <br></span></pre>
调用:
private void button4_Click(object sender, EventArgs e) { RedisBaseClient redis = new RedisBaseClient(); richTextBox1.Text = redis.SetByPipeline("cnblogs", "mushroom", 1000); }
输出:
*2 表示2条回复。
+2 表示命令执行OK。
:1 表示命令执行的结果
总结
本文只是简单的实现,有兴趣的同学,可以继续下去。
客户端实现这块,Socket连接池管理相较复杂些。
参考资源:
http://redis.io/topics/protocol
https://github.com/ServiceStack/ServiceStack.Redis
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