OpenGL鼠标旋转代码
void COpenGLView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
switch (nChar)
{
case VK_UP: m_yPos = m_yPos + 0.1f;
break;
case VK_DOWN: m_yPos = m_yPos - 0.1f;
break;
case VK_LEFT: m_xPos = m_xPos - 0.1f;
break;
case VK_RIGHT: m_xPos = m_xPos + 0.1f;
break;
default: MessageBox("Press the arrow keys only");
break;
}
InvalidateRect(NULL,FALSE);
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void COpenGLView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_MouseDownPoint=point;
SetCapture();
CView::OnLButtonDown(nFlags, point);
}
void COpenGLView::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_MouseDownPoint=CPoint(0,0);
ReleaseCapture();
CView::OnLButtonUp(nFlags, point);
}
void COpenGLView::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
// Check if we have captured the mouse
if (GetCapture()==this)
{
//Increment the object rotation angles
m_xAngle+=(point.y-m_MouseDownPoint.y)/3.6;
m_yAngle+=(point.x-m_MouseDownPoint.x)/3.6;
//Redraw the view
InvalidateRect(NULL,FALSE);
//Set the mouse point
m_MouseDownPoint=point;
};
CView::OnMouseMove(nFlags, point);
}
然后在glRatate(m_xAngle...);方法中设置旋转即可