#写入/读出文本文件
//C#追加文件
StreamWriter sw=File.AppendText(Server.MapPath(".")+"\\myText.txt");
sw.WriteLine("追逐理想");
sw.WriteLine("kzlll");
sw.WriteLine(".NET笔记");
sw.Flush();
sw.Close();
string fileName =@"c:\111.txt";
StreamReader sr = new StreamReader(fileName); string str=sr.ReadLine (); sr.close();
StreamReader sr = new StreamReader(fileName); string str=sr.ReadLine (); sr.close();
StreamWriter rw=File.CreateText(Server.MapPath(".")+"\\myText.txt");
rw.WriteLine("写入");
rw.WriteLine("abc");
rw.WriteLine(".NET笔记");
rw.Flush();
rw.Close();
rw.WriteLine("写入");
rw.WriteLine("abc");
rw.WriteLine(".NET笔记");
rw.Flush();
rw.Close();
//打开文本文件
StreamReader sr=File.OpenText(Server.MapPath(".")+"\\myText.txt");
StringBuilder output=newStringBuilder();
string rl;
while((rl=sr.ReadLine())!=null)
{
output.Append(rl+"");
}
StreamReader sr=File.OpenText(Server.MapPath(".")+"\\myText.txt");
StringBuilder output=newStringBuilder();
string rl;
while((rl=sr.ReadLine())!=null)
{
output.Append(rl+"");
}
lblFile.Text=output.ToString();
sr.Close();
sr.Close();
//C#追加文件
StreamWriter sw=File.AppendText(Server.MapPath(".")+"\\myText.txt");
sw.WriteLine("追逐理想");
sw.WriteLine("kzlll");
sw.WriteLine(".NET笔记");
sw.Flush();
sw.Close();
//C#拷贝文件
string OrignFile,NewFile;
OrignFile=Server.MapPath(".")+"\\myText.txt";
NewFile=Server.MapPath(".")+"\\myTextCopy.txt";
File.Copy(OrignFile,NewFile,true);
string OrignFile,NewFile;
OrignFile=Server.MapPath(".")+"\\myText.txt";
NewFile=Server.MapPath(".")+"\\myTextCopy.txt";
File.Copy(OrignFile,NewFile,true);
//C#移动文件
string OrignFile,NewFile;
OrignFile=Server.MapPath(".")+"\\myText.txt";
NewFile=Server.MapPath(".")+"\\myTextCopy.txt";
File.Move(OrignFile,NewFile);
string OrignFile,NewFile;
OrignFile=Server.MapPath(".")+"\\myText.txt";
NewFile=Server.MapPath(".")+"\\myTextCopy.txt";
File.Move(OrignFile,NewFile);
//C#创建目录
//创建目录c:\sixAge
DirectoryInfod=Directory.CreateDirectory("c:\\sixAge");
//d1指向c:\sixAge\sixAge1
DirectoryInfod1=d.CreateSubdirectory("sixAge1");
//d2指向c:\sixAge\sixAge1\sixAge1_1
DirectoryInfod2=d1.CreateSubdirectory("sixAge1_1");
//将当前目录设为c:\sixAge
Directory.SetCurrentDirectory("c:\\sixAge");
//创建目录c:\sixAge\sixAge2
Directory.CreateDirectory("sixAge2");
//创建目录c:\sixAge\sixAge2\sixAge2_1
Directory.CreateDirectory("sixAge2\\sixAge2_1");
//创建目录c:\sixAge
DirectoryInfod=Directory.CreateDirectory("c:\\sixAge");
//d1指向c:\sixAge\sixAge1
DirectoryInfod1=d.CreateSubdirectory("sixAge1");
//d2指向c:\sixAge\sixAge1\sixAge1_1
DirectoryInfod2=d1.CreateSubdirectory("sixAge1_1");
//将当前目录设为c:\sixAge
Directory.SetCurrentDirectory("c:\\sixAge");
//创建目录c:\sixAge\sixAge2
Directory.CreateDirectory("sixAge2");
//创建目录c:\sixAge\sixAge2\sixAge2_1
Directory.CreateDirectory("sixAge2\\sixAge2_1");