Netty高并发原理

    Netty是一个高性能 事件驱动的异步的非堵塞的IO(NIO)框架,用于建立TCP等底层的连接,基于Netty可以建立高性能的Http服务器。支持HTTP、 WebSocket 、Protobuf、 Binary TCP |和UDP,Netty已经被很多高性能项目作为其Socket底层基础,如HornetQ Infinispan Vert.x
Play Framework Finangle和 Cassandra。其竞争对手是:Apache MINA和 Grizzly。

    传统堵塞的IO读取如下:

InputStream is = new FileInputStream("input.bin");
int byte = is.read(); // 当前线程等待结果到达直至错误
 

而使用NIO如下:

 
while (true) {
 selector.select(); // 从多个通道请求事件
 Iterator it = selector.selectedKeys().iterator();
 while (it.hasNext()) {
  SelectorKey key = (SelectionKey) it.next();
  handleKey(key);
  it.remove();
 }
 
堵塞与非堵塞原理

传统硬件的堵塞如下,从内存中读取数据,然后写到磁盘,而CPU一直等到磁盘写完成,磁盘的写操作是慢的,这段时间CPU被堵塞不能发挥效率。

使用非堵塞的DMA如下图:CPU只是发出写操作这样的指令,做一些初始化工作,DMA具体执行,从内存中读取数据,然后写到磁盘,当完成写后发出一个中断事件给CPU。这段时间CPU是空闲的,可以做别的事情。这个原理称为Zero.copy零拷贝。

 

Netty底层基于上述Java NIO的零拷贝原理实现:

 

比较
  • Tomcat是一个Web服务器,它是采取一个请求一个线程,当有1000客户端时,会耗费很多内存。通常一个线程将花费 256kb到1mb的stack空间。
  • Node.js是一个线程服务于所有请求,在错误处理上有限制
  • Netty是一个线程服务于很多请求,如下图,当从Java NIO获得一个Selector事件,将激活通道Channel。

演示

Netty的使用代码如下:

Channel channel = ...
ChannelFuture cf = channel.write(data);
cf.addListener(
  new ChannelFutureListener() {
   @Override
   public void operationComplete(ChannelFuture future) throws Exception {
     if(!future.isSuccess() {
        future.cause().printStacktrace();
        ...
     }
     ...
   }
});
...
cf.sync();

 

通过引入观察者监听,当有数据时,将自动激活监听者中的代码运行。

我们使用Netty建立一个服务器代码:

public class EchoServer {
 
    private final int port;
 
    public EchoServer(int port) { 
        this.port = port; 
    }
 
    public void run() throws Exception { 
        // Configure the server. 
        EventLoopGroup bossGroup = new NioEventLoopGroup(); 
        EventLoopGroup workerGroup = new NioEventLoopGroup(); 
        try { 
            ServerBootstrap b = new ServerBootstrap(); 
            b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class).option(ChannelOption.SO_BACKLOG, 100) 
                   .handler(new LoggingHandler(LogLevel.INFO)).childHandler(new ChannelInitializer<SocketChannel>() { 
                       @Override 
                       public void initChannel(SocketChannel ch) throws Exception { 
                           ch.pipeline().addLast( 
                           // new LoggingHandler(LogLevel.INFO), 
                                   new EchoServerHandler()); 
                       } 
                   });
 
            // Start the server. 
            ChannelFuture f = b.bind(port).sync();
 
            // Wait until the server socket is closed. 
            f.channel().closeFuture().sync(); 
        } finally { 
            // Shut down all event loops to terminate all threads. 
            bossGroup.shutdownGracefully(); 
            workerGroup.shutdownGracefully(); 
        } 
    }
 }

这段代码调用:在9999端口启动

new EchoServer(9999).run();
 
我们需要完成的代码是EchoServerHandler:
 
public class EchoServerHandler extends ChannelInboundHandlerAdapter {
 
    private static final Logger logger = Logger.getLogger(EchoServerHandler.class.getName());
 
    @Override 
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { 
        ctx.write(msg); 
    }
 
    @Override 
    public void channelReadComplete(ChannelHandlerContext ctx) throws Exception { 
        ctx.flush(); 
    }
 
    @Override 
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { 
        // Close the connection when an exception is raised. 
        logger.log(Level.WARNING, "Unexpected exception from downstream.", cause); 
        ctx.close(); 
    } 
}
 
原理

    一个Netty服务器的原理如下:

    图中每次请求的读取是通过UpStream来实现,然后激活我们的服务逻辑如EchoServerHandler,而服务器向外写数据,也就是响应是通过DownStream实现的。每个通道Channel包含一对UpStream和DownStream,以及我们的handlers(EchoServerHandler),如下图,这些都是通过channel pipeline封装起来的,数据流在管道里流动,每个Socket对应一个ChannelPipeline。

    CHANNELPIPELINE是关键,它类似Unix的管道,有以下作用:

  • 为每个Channel 保留 ChannelHandlers ,如EchoServerHandler
  • 所有的事件都要通过它
  • 不断地修改:类似unix的SH管道: echo "Netty is shit...." | sed -e 's/is /is the /'
  • 一个Channel对应一个 ChannelPipeline
  • 包含协议编码解码 安全验证SSL/TLS和应用逻辑
客户端代码

前面我们演示了服务器端代码,下面是客户端代码:

public class EchoClient { 
    private final String host; 
    private final int port; 
    private final int firstMessageSize;
 
    public EchoClient(String host, int port, int firstMessageSize) { 
        this.host = host; 
        this.port = port; 
        this.firstMessageSize = firstMessageSize; 
    }
 
    public void run() throws Exception { 
        // Configure the client. 
        EventLoopGroup group = new NioEventLoopGroup(); 
        try { 
            Bootstrap b = new Bootstrap(); 
           b.group(group).channel(NioSocketChannel.class).option(ChannelOption.TCP_NODELAY, true).handler(new ChannelInitializer<SocketChannel>() { 
                @Override 
                public void initChannel(SocketChannel ch) throws Exception { 
                   ch.pipeline().addLast( 
                   // new LoggingHandler(LogLevel.INFO), 
                           new EchoClientHandler(firstMessageSize)); 
                } 
            });
 
            // Start the client. 
            ChannelFuture f = b.connect(host, port).sync();
 
            // Wait until the connection is closed. 
            f.channel().closeFuture().sync(); 
        } finally { 
            // Shut down the event loop to terminate all threads. 
            group.shutdownGracefully(); 
        } 
    } 
}

客户端的应用逻辑EchoClientHandler

public class EchoClientHandler extends ChannelInboundHandlerAdapter {
 
    private static final Logger logger = Logger.getLogger(EchoClientHandler.class.getName());
 
    private final ByteBuf firstMessage;
 
    /** 
     * Creates a client-side handler. 
     */ 
    public EchoClientHandler(int firstMessageSize) { 
        if (firstMessageSize <= 0) { 
            throw new IllegalArgumentException("firstMessageSize: " + firstMessageSize); 
        } 
        firstMessage = Unpooled.buffer(firstMessageSize); 
        for (int i = 0; i < firstMessage.capacity(); i++) { 
            firstMessage.writeByte((byte) i); 
        } 
    }
 
    @Override 
    public void channelActive(ChannelHandlerContext ctx) { 
        ctx.writeAndFlush(firstMessage); 
        System.out.print("active"); 
    }
 
    @Override 
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { 
        ctx.write(msg); 
        System.out.print("read"); 
    }
 
    @Override 
    public void channelReadComplete(ChannelHandlerContext ctx) throws Exception { 
        ctx.flush(); 
        System.out.print("readok"); 
    }
 
    @Override 
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) { 
        // Close the connection when an exception is raised. 
        logger.log(Level.WARNING, "Unexpected exception from downstream.", cause); 
        ctx.close(); 
    }
 
}

 

转载自:http://www.jdon.com/concurrent/netty.html

posted on 2013-12-26 09:47  可乐v加冰  阅读(3070)  评论(1编辑  收藏  举报

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