图片的拖动与释放
原理图:
1)
2)
代码如下:
1、在drawable目录下导入要演示的图片
2、main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <ImageView android:id="@+id/iv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:scaleType="matrix" android:src="@drawable/a" /> </LinearLayout>
3、MainActivity
package com.njupt.drag_scale1; import android.app.Activity; import android.graphics.Matrix; import android.graphics.PointF; import android.os.Bundle; import android.util.FloatMath; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.ImageView; public class MainActivity extends Activity { /** Called when the activity is first created. */ private ImageView iv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); iv = (ImageView) findViewById(R.id.iv); iv.setOnTouchListener(new MyOnTouchListener()); } private final class MyOnTouchListener implements OnTouchListener{ private PointF startPoint = new PointF();//初始点 private Matrix mCurrentMatrix = new Matrix();//图片初始的matrix值 private Matrix mMatrix = new Matrix();//来一个临时的matrix private PointF midPointF;//中心点 private float midDistance;//两点间的距离 private int type = 0; private final static int DRAG = 1; private final static int SCALE = 2; public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub int action = event.getAction()&MotionEvent.ACTION_MASK; switch (action) { case MotionEvent.ACTION_DOWN://手指按下 float x = event.getX(); float y = event.getY(); startPoint.set(x, y); mCurrentMatrix.set(iv.getImageMatrix());//图片没有移动的位置 type = DRAG; break; case MotionEvent.ACTION_POINTER_1_DOWN://屏幕上有一根手指,再按下一根手指 mCurrentMatrix.set(iv.getImageMatrix());//图片没有缩放的大小 midPointF = getMidPointF(event); midDistance = getMidDistance(event); type = SCALE; break; case MotionEvent.ACTION_MOVE://手指移动 if(type == DRAG){ mMatrix.set(mCurrentMatrix); float dx = event.getX() - startPoint.x; float dy = event.getY() - startPoint.y; mMatrix.postTranslate(dx, dy); }else if(type == SCALE){ mMatrix.set(mCurrentMatrix); float distance = getMidDistance(event);//得到当前两个手指间的距离 float sx = distance/midDistance;//得到缩放的倍数 mMatrix.postScale(sx, sx, midPointF.x, midPointF.y); } break; case MotionEvent.ACTION_UP://手指弹起 case MotionEvent.ACTION_POINTER_1_UP://弹起一根手指,屏幕上还有一根手指 type = 0; break; default: break; } iv.setImageMatrix(mMatrix); return true; } } //得到中心点 private PointF getMidPointF(MotionEvent event){ float x = (event.getX(1) + event.getX(0))/2; float y = (event.getY(1) + event.getY(0))/2; return new PointF(x, y); } //计算两点间的距离 private float getMidDistance(MotionEvent event){ float dx = event.getX(1) - event.getX(0); float dy = event.getY(1) - event.getY(0); return FloatMath.sqrt(dx*dx + dy*dy); } }