Android 颜色渲染(七) RadialGradient 环形渲染实现水波纹效果
利用环形渲染我们可以做到什么? 其实很多都是非常常见的,比如上一篇实现的帮帮糖效果, 彩色的热气球,比如这里要讲到的水波纹效果,或者也可以理解为扩散色渲染效果
首先看一下效果图:
轻触屏幕,即可看到对应的效果,可以看到,实现这种效果,利用RadialGradient ,只需简单几行代码:
MainActivity:
package com.tony.testshader; import android.os.Bundle; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.view.Menu; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; public class MainActivity extends Activity implements OnSeekBarChangeListener{ private WaterRipplesView waterRipplesView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); waterRipplesView = new WaterRipplesView(this); setContentView(waterRipplesView); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.main, menu); return true; } }
WaterRipplesView:
package com.tony.testshader; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RadialGradient; import android.graphics.Shader; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.ShapeDrawable; import android.graphics.drawable.shapes.OvalShape; import android.util.AttributeSet; import android.util.DisplayMetrics; import android.view.MotionEvent; import android.view.View; /** * 水波纹效果 * @author tony * */ public class WaterRipplesView extends View { Shader mBitmapShader = null; Bitmap mBitmapPn = null; Paint mPaint = null; Shader mRadialGradient = null; Canvas mCanvas = null; ShapeDrawable mShapeDrawable = null; public WaterRipplesView(Context context) { super(context); // 初始化工作 Bitmap bitmapTemp = ((BitmapDrawable) getResources().getDrawable( R.drawable.leaf)).getBitmap(); DisplayMetrics dm = getResources().getDisplayMetrics(); // 创建与当前使用的设备窗口大小一致的图片 mBitmapPn = Bitmap.createScaledBitmap(bitmapTemp, dm.widthPixels, dm.heightPixels, true); // 创建BitmapShader object mBitmapShader = new BitmapShader(mBitmapPn, Shader.TileMode.REPEAT, Shader.TileMode.MIRROR); mPaint = new Paint(); } public WaterRipplesView(Context context, AttributeSet attrs) { super(context, attrs); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub super.onDraw(canvas); // 将图片裁剪为椭圆型 // 创建ShapeDrawable object,并定义形状为椭圆 mShapeDrawable = new ShapeDrawable(new OvalShape());// OvalShape:椭圆 // 设置要绘制的椭圆形的东西为ShapeDrawable图片 mShapeDrawable.getPaint().setShader(mBitmapShader); // 设置显示区域 mShapeDrawable.setBounds(0, 0, mBitmapPn.getWidth(), mBitmapPn.getHeight()); // 绘制ShapeDrawable mShapeDrawable.draw(canvas); if (mRadialGradient != null) { mPaint.setShader(mRadialGradient); canvas.drawCircle(0, 0, 1000, mPaint); } } // @覆写触摸屏事件 public boolean onTouchEvent(MotionEvent event) { // @设置alpha通道(透明度) mPaint.setAlpha(400); mRadialGradient = new RadialGradient(event.getX(), event.getY(), 48, new int[] { Color.WHITE, Color.TRANSPARENT },null, Shader.TileMode.REPEAT); // @重绘 postInvalidate(); return true; } }