手动博客搬家: 本文发表于20181208 14:39:01, 原地址https://blog.csdn.net/suncongbo/article/details/84891710

哇它居然显示出图片来了……感动啊

题目链接:
https://www.lydsy.com/JudgeOnline/problem.php?id=4739
http://uoj.ac/problem/277

不难得出一个结论: 两圆之间最短路一定沿着圆的公切线走。然后得到如下算法:每两个圆之间作公切线(4条),如果一条公切线不穿过其他圆,就把这两个点(图论中的点)之间连上边,边权为切线长;同一圆上相邻两点连边,边权为圆上距离,然后S,T分别向每个圆作切线如果不和其他圆相交就连边。这样的话点数、边数是\(O(n^2)\)级别的,使用Dijkstra算法求最短路即可。时间复杂度瓶颈在于对于一条边枚举每一个圆去check是否相交,总时间复杂度\(O(n^3)\). 奇迹般地能跑过。
下面重点讲解一下我是如何求两圆公切线以及点和圆的切线的:
先来说两圆公切线:因为两圆外离所以一定有\(4\)条公切线,\(2\)\(2\)外。
考虑先把圆按半径从大到小排序,现在要从半径大的圆向半径小的圆作\(4\)条切线。
设两圆圆心(已知)分别为\(O_1, O_2\), 圆心的直线距离\(O_1O_2=d\), 半径分别为\(r_1r_2\), 一条外公切线为\(AB\)(未知)。
\(O_2\)\(O_2E\perp AO_1\)\(D\), 则\(AEO_2B\)为矩形。\(AE=BO_2=r_2\), \(EO_1=AO_1-AE=r_1-r_2\), 又\(O_1E\perp O_2E\), 可用勾股定理算出切线长\(AB=EO_2=\sqrt{d^2-(r_1-r_2)^2}\). 同时有\(\cos \angle EO_1O_2=\frac{r_1-r_2}{d}\), 可利用acos函数算出\(\angle EO_1O_2\)的值。然后求出向量\(\vec {OA}=\frac{r_1}{d}\vec v\)即可,其中\(\vec v\)\(\vec {O_1O_2}\)逆时针旋转\(\angle EO_1O_2\)的向量。
另外一条外公切线同理,把旋转度数取反即可。
代码如下:

   Line tmp; double d = EuclidDist(a[i].o,a[j].o); Vector v; double ang; Point p1,p2;
   //Out 1
   ang = acos((a[i].r-a[j].r)/d); v = rotate(Vector(a[j].o-a[i].o),ang)/d;
   p1 = a[i].o+v*a[i].r,p2 = a[j].o+v*a[j].r;
   tmp = Line(p1,p2);
   //Out 2
   v = rotate(Vector(a[j].o-a[i].o),-ang)/d;
   p1 = a[i].o+v*a[i].r,p2 = a[j].o+v*a[j].r;
   tmp = Line(p1,p2);

对于两条内公切线,只要\(EO_2=\sqrt{d^2-(r_1+r_2)^2}\)然后计算即可。注意内公切线的向量是一加一减。

   //In 1
   ang = acos((a[i].r+a[j].r)/d); v = rotate(Vector(a[j].o-a[i].o),ang)/d;
   p1 = a[i].o+v*a[i].r,p2 = a[j].o-v*a[j].r;
   tmp = Line(p1,p2);
   //In 2
   v = rotate(Vector(a[j].o-a[i].o),-ang)/d;
   p1 = a[i].o+v*a[i].r,p2 = a[j].o-v*a[j].r;
   tmp = Line(p1,p2);

然后再来看过一点作圆的两条切线:
和刚才的做法类似,逆时针旋转向量\(\vec {OP}\) \(\arcsin \frac{r}{d}\)角即可。然后再除以\(d\)乘以\(\sqrt{d^2-r^2}\).
在这里插入图片描述
代码如下:

  Line tmp; double d; Vector v; Point p; double ang;
  //1
  d = EuclidDist(s1,a[i].o); ang = asin(a[i].r/d); v = rotate(Vector(a[i].o-s1),ang)/d;
  p = s1+v*sqrt(d*d-a[i].r*a[i].r);
  tmp = Line(s1,p);
  //2
  v = rotate(Vector(a[i].o-s1),-ang)/d;
  p = s1+v*sqrt(d*d-a[i].r*a[i].r);
  tmp = Line(s1,p);

另外的一些计算几何问题:

  1. 如何check: 对于一个圆判断当前线段到这个圆心的距离是否大于半径。点到线段的距离: 利用点积判断是否在端点两侧(和端点的夹角是否为钝角),如果不是利用叉积求点到直线的距离即可。
il double PointDisttoSegment(Line l,Point x)
{
 Vector v1 = l.y-l.x,v2 = x-l.x,v3 = x-l.y;
 if(dcmp(Dot(v1,v2))<0) return EuclidDist(x,l.x);
 else if(dcmp(Dot(v1,v3))>0) return EuclidDist(x,l.y);
 else return fabs(Cross(v2,v3))/EuclidDist(l.x,l.y);
}
  1. 如何求圆上距离
    设圆半径为\(r\), 两点\(AB\)距离为\(d\), 则圆心角为\(\theta=2\arcsin{\frac{d}{2r}}\).或者等于\(\arctan k_1-\arctan k_2\), \(k_1, k_2\)分别是\(OA, OB\)的斜率。两种计算方法均可,精度哪个更好未知。我使用了第二种。然后圆上距离就等于\(r\theta\). (当时写成了\(2\pi r \theta\)调了好长时间) 注意特判负角度,不要走劣弧。

代码实现

7kb多一点……

#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<cmath>
#include<vector>
#include<algorithm>
#include<map>
#include<queue>
#define llong long long
#define il inline
#define modinc(x) {if(x>=P) x-=P;}
using namespace std;

const int N1 = 502;
const double eps = 1e-15;
const int N = 2e6+2e3+2;
const int M = 4.25e6;
const double PI = 3.1415926535898;
const double INF = 1e9;
struct Point
{
	double x,y;
	Point() {}
	Point(double _x,double _y) {x = _x,y = _y;}
	double length() {return sqrt(x*x+y*y);}
	bool operator ==(const Point &arg) const
	{
		return fabs(x-arg.x)<eps && fabs(y-arg.y)<eps;
	}
	bool operator <(const Point &arg) const
	{
		return x<arg.x || (x==arg.x && y<arg.y);
	}
};
typedef Point Vector;
Point operator +(Point x,Vector y) {return Point(x.x+y.x,x.y+y.y);}
Point operator -(Point x,Vector y) {return Point(x.x-y.x,x.y-y.y);}
Vector operator *(Vector x,double y) {return Vector(x.x*y,x.y*y);}
Vector operator /(Vector x,double y) {return Vector(x.x/y,x.y/y);}
il double Cross(Vector x,Vector y) {return x.x*y.y-x.y*y.x;}
il double Dot(Vector x,Vector y) {return x.x*y.x+x.y*y.y;}
il int dcmp(double x) {return x<-eps ? -1 : (x>eps ? 1 : 0);}
il double EuclidDist(Point x,Point y) {return sqrt((x.x-y.x)*(x.x-y.x)+(x.y-y.y)*(x.y-y.y));}
il Vector rotate(Vector x,double ang) {return Point(x.x*cos(ang)-x.y*sin(ang),x.x*sin(ang)+x.y*cos(ang));}
struct Circle
{
	Point o; double r;
	Circle() {}
	Circle(Point _o,double _r) {o = _o,r = _r;}
	bool operator <(const Circle &arg) const
	{
		return r<arg.r || (r==arg.r && o<arg.o);
	}
};
struct Line
{
	Point x,y;
	Line() {}
	Line(Point _x,Point _y) {x = _x,y = _y;}
};
struct Element
{
	Line l; int id1,id2;
	Element() {}
	Element(Line _l,int _id1,int _id2) {l = _l,id1 = _id1,id2 = _id2;}
} q[M+2];
struct Edge
{
	int v,nxt; double w;
} e[(M<<1)+2];
struct DijNode
{
	int id; double dis;
	DijNode() {}
	DijNode(int _id,double _dis) {id = _id,dis = _dis;}
	bool operator <(const DijNode &x) const
	{
		return dis>x.dis;
	}
};
int fe[N+3];
double dis[N+3];
int vis[N+3];
priority_queue<DijNode> pq;
Circle a[N+3];
vector<Point> disc;
map<Point,int> mp;
vector<Point> belong[N1+3];
Point s1,t1,curo;
int n,tp,en;

il double PointDisttoSegment(Line l,Point x)
{
	Vector v1 = l.y-l.x,v2 = x-l.x,v3 = x-l.y;
	if(dcmp(Dot(v1,v2))<0) return EuclidDist(x,l.x);
	else if(dcmp(Dot(v1,v3))>0) return EuclidDist(x,l.y);
	else return fabs(Cross(v2,v3))/EuclidDist(l.x,l.y);
}

bool check(Line l,int x,int y)
{
	for(int i=1; i<=n; i++)
	{
		if(i==x || i==y) continue;
		double tmp = PointDisttoSegment(l,a[i].o);
		if(dcmp(tmp-a[i].r)==-1) return false;
	}
	return true;
}

il void addedge(int u,int v,double w)
{
	en++; e[en].v = v; e[en].w = w;
	e[en].nxt = fe[u]; fe[u] = en;
}

il bool cmp(Circle x,Circle y) {return y<x;}
il bool cmp1(Point x,Point y)
{
	Vector xx = x-curo,yy = y-curo;
	return dcmp(atan2(xx.y,xx.x)-atan2(yy.y,yy.x))<0;
}
int getid(Point x) {return lower_bound(disc.begin(),disc.end(),x)-disc.begin()+1;}

double Dijkstra(int s,int t)
{
	for(int i=1; i<=disc.size(); i++) dis[i] = INF;
	pq.push(DijNode(s,0.0)); dis[s] = 0.0;
	while(!pq.empty())
	{
		DijNode tmp = pq.top(); pq.pop(); int u = tmp.id;
		if(tmp.dis!=dis[u]) continue;
		if(vis[u]) continue;
		vis[u] = true;
		for(int i=fe[u]; i; i=e[i].nxt)
		{
			if(vis[e[i].v]==false && dcmp(dis[e[i].v]-dis[u]-e[i].w)==1)
			{
				dis[e[i].v] = dis[u]+e[i].w;
				pq.push(DijNode(e[i].v,dis[e[i].v]));
			}
		}
	}
	return dis[t];
}

int main()
{
	scanf("%lf%lf%lf%lf",&s1.x,&s1.y,&t1.x,&t1.y);
	scanf("%d",&n);
	for(int i=1; i<=n; i++)
	{
		scanf("%lf%lf%lf",&a[i].o.x,&a[i].o.y,&a[i].r);
	}
	sort(a+1,a+n+1,cmp);
	tp = 0;
	for(int i=1; i<=n; i++)
	{
		for(int j=i+1; j<=n; j++)
		{
			Line tmp; double d = EuclidDist(a[i].o,a[j].o); Vector v; double ang; Point p1,p2;
			ang = acos((a[i].r-a[j].r)/d); v = rotate(Vector(a[j].o-a[i].o),ang)/d;
			p1 = a[i].o+v*a[i].r,p2 = a[j].o+v*a[j].r;
			tmp = Line(p1,p2);
			bool ok = check(tmp,i,j);
			if(ok) {tp++; q[tp] = Element(tmp,i,j); belong[i].push_back(p1); belong[j].push_back(p2);}
			v = rotate(Vector(a[j].o-a[i].o),-ang)/d;
			p1 = a[i].o+v*a[i].r,p2 = a[j].o+v*a[j].r;
			tmp = Line(p1,p2);
			ok = check(tmp,i,j);
			if(ok) {tp++; q[tp] = Element(tmp,i,j); belong[i].push_back(p1); belong[j].push_back(p2);}
			ang = acos((a[i].r+a[j].r)/d); v = rotate(Vector(a[j].o-a[i].o),ang)/d;
			p1 = a[i].o+v*a[i].r,p2 = a[j].o-v*a[j].r;
			tmp = Line(p1,p2);
			ok = check(tmp,i,j);
			if(ok) {tp++; q[tp] = Element(tmp,i,j); belong[i].push_back(p1); belong[j].push_back(p2);}
			v = rotate(Vector(a[j].o-a[i].o),-ang)/d;
			p1 = a[i].o+v*a[i].r,p2 = a[j].o-v*a[j].r;
			tmp = Line(p1,p2);
			ok = check(tmp,i,j);
			if(ok) {tp++; q[tp] = Element(tmp,i,j); belong[i].push_back(p1); belong[j].push_back(p2);}
		}
	}
	for(int i=1; i<=n; i++)
	{
		Line tmp; double d; Vector v; Point p; double ang;
		d = EuclidDist(s1,a[i].o); ang = asin(a[i].r/d); v = rotate(Vector(a[i].o-s1),ang)/d;
		p = s1+v*sqrt(d*d-a[i].r*a[i].r);
		tmp = Line(s1,p);
		bool ok = check(tmp,0,i);
		if(ok) {tp++; q[tp] = Element(tmp,0,i); belong[i].push_back(p);}
		v = rotate(Vector(a[i].o-s1),-ang)/d;
		p = s1+v*sqrt(d*d-a[i].r*a[i].r);
		tmp = Line(s1,p);
		ok = check(tmp,0,i);
		if(ok) {tp++; q[tp] = Element(tmp,0,i); belong[i].push_back(p);}
		d = EuclidDist(t1,a[i].o); ang = asin(a[i].r/d); v = rotate(Vector(a[i].o-t1),ang)/d;
		p = t1+v*sqrt(d*d-a[i].r*a[i].r);
		tmp = Line(p,t1);
		ok = check(tmp,i,0);
		if(ok) {tp++; q[tp] = Element(tmp,i,0); belong[i].push_back(p);}
		v = rotate(Vector(a[i].o-t1),-ang)/d;
		p = t1+v*sqrt(d*d-a[i].r*a[i].r);
		tmp = Line(p,t1);
		ok = check(tmp,i,0);
		if(ok) {tp++; q[tp] = Element(tmp,i,0); belong[i].push_back(p);}
	}
	for(int i=1; i<=tp; i++)
	{
		disc.push_back(q[i].l.x); disc.push_back(q[i].l.y);
	}
	disc.push_back(s1); disc.push_back(t1);
	sort(disc.begin(),disc.end());
	disc.erase(unique(disc.begin(),disc.end()),disc.end());
	for(int i=0; i<disc.size(); i++)
	{
		mp[disc[i]] = i+1;
	}
	for(int i=1; i<=n; i++)
	{
		curo = a[i].o;
		sort(belong[i].begin(),belong[i].end(),cmp1);
		belong[i].erase(unique(belong[i].begin(),belong[i].end()),belong[i].end());
		if(belong[i].size()==1) continue;
		for(int j=0; j<belong[i].size(); j++)
		{
			int prv = j-1; if(prv==-1) prv = belong[i].size()-1;
			Vector v1 = belong[i][j]-a[i].o,v2 = belong[i][prv]-a[i].o;
			double ang = fabs(atan2(v1.y,v1.x)-atan2(v2.y,v2.x));
			if(dcmp(ang-PI)==1) ang = 2.0*PI-ang;
			addedge(mp[belong[i][j]],mp[belong[i][prv]],ang*a[i].r);
			addedge(mp[belong[i][prv]],mp[belong[i][j]],ang*a[i].r);
		}
	}
	for(int i=1; i<=tp; i++)
	{
		addedge(mp[q[i].l.x],mp[q[i].l.y],EuclidDist(q[i].l.x,q[i].l.y));
		addedge(mp[q[i].l.y],mp[q[i].l.x],EuclidDist(q[i].l.x,q[i].l.y));
	}
	if(check(Line(s1,t1),0,0))
	{
		addedge(mp[s1],mp[t1],EuclidDist(s1,t1));
		addedge(mp[t1],mp[s1],EuclidDist(s1,t1));
	}
	double ans = Dijkstra(mp[s1],mp[t1]);
	printf("%.1lf\n",ans);
	return 0;
}