10 2020 档案

摘要:FooBarComputeShader.usf // Compute shader that does foobar on the GPU #pragma once // File shared across all Plugin's shaders #include "FooCommon.usf" 阅读全文
posted @ 2020-10-27 16:46 Cullchestar 阅读(184) 评论(0) 推荐(0) 编辑
摘要:Absolute World Postion its the position of the surface in world space. if you were to subtract world position from the location of the camera then get 阅读全文
posted @ 2020-10-26 15:38 Cullchestar 阅读(409) 评论(0) 推荐(1) 编辑
摘要:坐标相关: https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/ExpressionReference/Coordinates/index.html 旋转: rotateAboutAxis: https://www.bilib 阅读全文
posted @ 2020-10-24 18:30 Cullchestar 阅读(111) 评论(0) 推荐(0) 编辑
摘要:ue.EditorUtilityLibrary.get_selected_asset_data() 和 ue.EditorUtilityLibrary.get_selected_assets()的区别:前者返回的是assetdata,后者返回的是Object关键点是 后者会在get之后自动load, 阅读全文
posted @ 2020-10-22 14:01 Cullchestar 阅读(163) 评论(0) 推荐(0) 编辑
摘要:版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。 本文链接:https://blog.csdn.net/Jingsongmaru/article/details/104571111/ 简而言之就是 C++ 函数调用python文件, pytho 阅读全文
posted @ 2020-10-22 10:58 Cullchestar 阅读(1349) 评论(0) 推荐(0) 编辑