A*寻路
A*寻路算法
在开始节点寻找四周节点,然后计算每个节点到终点需要走的步数,优先从最少的步数的节点开始走
每个节点都记录是如何过来的,在最后找到终点后反向获取整个路程
效果:
package test;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author Jame!
* @date 2024/3/30 上午 9:26
*/
public class Demo {
static class Position {
int x;
int y;
}
static class MapItem {
public MapItem(int type) {
this.type = type;
}
public int type;
/**
* 0未走过
* 1上
* 2下
* 3左
* 4右
*/
public int direction;
}
/**
* 0路
* 1障碍物
* 2终点
* 3起点
*/
static int[][] map = {
{3, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 1, 1, 0},
{0, 0, 0, 1, 0, 0, 0, 2}
};
static ArrayList<MapItem> pathItem = new ArrayList<>();
static ArrayList<Position> path = new ArrayList<>();
static MapItem[][] mapItems = null;
static int successX = -1, successY = -1;
public static void main(String[] args) {
initMapItems();
int result = move(0, 0, 7, 7);
if (result == 2) {
aa(successX, successY);
System.out.println("找到路");
} else {
System.out.println("没有路");
}
printResult();
}
/**
* 1上
* 2下
* 3左
* 4右
*/
public static void aa(int currentX, int currentY) {
MapItem item = mapItems[currentX][currentY];
pathItem.add(item);
Position position = new Position();
position.x = currentX;
position.y = currentY;
path.add(position);
if (item.type == 3) {
return;
}
if (item.direction == 1) {
aa(currentX + 1, currentY);
} else if (item.direction == 2) {
aa(currentX - 1, currentY);
} else if (item.direction == 3) {
aa(currentX, currentY + 1);
} else if (item.direction == 4) {
aa(currentX, currentY - 1);
}
}
public static int computeEstimate(int currentX, int currentY, int endX, int endY) {
//算出最少走的路
int estimateX, estimateY;
if (currentX < endX) {
estimateX = endX - currentX;
} else {
estimateX = currentX - endX;
}
if (currentY < endY) {
estimateY = endY - currentY;
} else {
estimateY = currentY - endY;
}
return estimateX + estimateY;
}
public static int move(int currentX, int currentY, int endX, int endY) {
HashMap<String, Integer> mapEstimate = new HashMap<>();
int top = -1, bottom = -1, left = -1, right = -1;
if (currentY + 1 != map[currentX].length) {
right = computeEstimate(currentX, currentY + 1, endX, endY);
}
if (currentY != 0) {
left = computeEstimate(currentX, currentY - 1, endX, endY);
}
if (currentX != 0) {
top = computeEstimate(currentX - 1, currentY, endX, endY);
}
if (currentX + 1 != map.length) {
bottom = computeEstimate(currentX + 1, currentY, endX, endY);
}
if (top != -1 && mapItems[currentX - 1][currentY].direction != -1) {
mapEstimate.put("top", top);
}
if (bottom != -1 && mapItems[currentX + 1][currentY].direction != -1) {
mapEstimate.put("bottom", bottom);
}
if (left != -1 && mapItems[currentX][currentY - 1].direction != -1) {
mapEstimate.put("left", left);
}
if (right != -1 && mapItems[currentX][currentY + 1].direction != -1) {
mapEstimate.put("right", right);
}
//排序-将步数少排在前面,优先尝试
List<Map.Entry<String, Integer>> entries1 = mapEstimate.entrySet().stream().sorted(Map.Entry.comparingByValue()).collect(Collectors.toList());
for (Map.Entry<String, Integer> entry : entries1) {
String key = entry.getKey();
int result = -1;
if ("top".equals(key)) {
result = findTop(currentX - 1, currentY, endX, endY);
} else if ("bottom".equals(key)) {
result = findBottom(currentX + 1, currentY, endX, endY);
} else if ("right".equals(key)) {
result = findRight(currentX, currentY + 1, endX, endY);
} else if ("left".equals(key)) {
result = findLeft(currentX, currentY - 1, endX, endY);
}
if (result == 2) {
return 2;
}
}
return -1;
}
public static int findRight(int currentX, int currentY, int endX, int endY) {
MapItem mapItem = mapItems[currentX][currentY];
if (mapItem.direction != 0 || mapItem.type == 1) {
return mapItem.type;
}
mapItem.direction = 4;
if (mapItem.type == 2) {
successX = currentX;
successY = currentY - 1;
return mapItem.type;
}
return move(currentX, currentY, endX, endY);
}
public static int findLeft(int currentX, int currentY, int endX, int endY) {
MapItem mapItem = mapItems[currentX][currentY];
if (mapItem.direction != 0 || mapItem.type == 1) {
return mapItem.type;
}
mapItem.direction = 3;
if (mapItem.type == 2) {
successX = currentX;
successY = currentY + 1;
return mapItem.type;
}
return move(currentX, currentY, endX, endY);
}
public static int findTop(int currentX, int currentY, int endX, int endY) {
MapItem mapItem = mapItems[currentX][currentY];
if (mapItem.direction != 0 || mapItem.type == 1) {
return mapItem.type;
}
mapItem.direction = 1;
if (mapItem.type == 2) {
successX = currentX + 1;
successY = currentY;
return mapItem.type;
}
return move(currentX, currentY, endX, endY);
}
public static int findBottom(int currentX, int currentY, int endX, int endY) {
MapItem mapItem = mapItems[currentX][currentY];
if (mapItem.direction != 0 || mapItem.type == 1) {
return mapItem.type;
}
mapItem.direction = 2;
if (mapItem.type == 2) {
successX = currentX - 1;
successY = currentY;
return mapItem.type;
}
return move(currentX, currentY, endX, endY);
}
public static void initMapItems() {
mapItems = new MapItem[map.length][map[0].length];
for (int i = 0; i < map.length; i++) {
for (int i1 = 0; i1 < map[i].length; i1++) {
mapItems[i][i1] = new MapItem(map[i][i1]);
}
}
}
public static void printResult() {
for (MapItem[] mapItem : mapItems) {
for (MapItem item : mapItem) {
if (item.type == 1) {
System.out.print("墙");
} else if (item.type == 2) {
System.out.print("终");
} else if (item.type == 3) {
System.out.print("起");
} else if (pathItem.contains(item)) {
System.out.print("走");
} else {
System.out.print("口");
}
}
System.out.println();
}
Collections.reverse(path);
for (Position position : path) {
System.out.print(" [" + position.x + "=" + position.y + "] ");
}
}
}
有问题! 如果地图太大栈直接就爆掉了,又写了一版不递归的
思路就是如果走不动了,就撤退到上一个有其他选择的节点
效果如下
package test;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author Jame!
* @date 2024/3/30 上午 9:26
*/
public class AMap2 {
/**
* 0路
* 1障碍物
* 2终点
* 3起点
*/
static int[][] map = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 3, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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};
/**
* 0 未探索
* 1 向上走过来的
* 2 向下走过来的
* 3 向左走过来的
* 4 向右走过来的
*/
static int[][] mapHistory = new int[map.length][map[0].length];
static int[][] rightPath = new int[map.length][map[0].length];
static int successX = -1, successY = -1, startX = -1, startY = -1;
static class Position {
int x;
int y;
}
public static void main(String[] args) {
boolean noPath = move(10, 26, 24, 8);
if (!noPath) {
ArrayList<Position> list = new ArrayList<>();
while (true) {
rightPath[successX][successY] = 1;
Position position = new Position();
position.x = successX;
position.y = successY;
list.add(position);
int comeType = mapHistory[successX][successY];
if (comeType == 1) {
successX++;
} else if (comeType == 2) {
successX--;
} else if (comeType == 3) {
successY++;
} else if (comeType == 4) {
successY--;
}
if (startX == successX && startY == successY) {
break;
}
}
Collections.reverse(list);
for (Position position : list) {
System.out.print(" [" + position.x + "=" + position.y + "] ");
}
}
System.out.println("===\n\n");
printResult();
System.out.println();
}
public static boolean move(int currentX, int currentY, int endX, int endY) {
startY = currentY;
startX = currentX;
mapHistory[currentX][currentY] = 0;
boolean find = false;
boolean noPath = false;
while (!find && !noPath) {
HashMap<String, Integer> mapEstimate = new HashMap<>();
int top = -1, bottom = -1, left = -1, right = -1;
if (currentY + 1 != map[currentX].length && mapHistory[currentX][currentY + 1] == 0 && map[currentX][currentY + 1] != 1)
right = computeEstimate(currentX, currentY + 1, endX, endY);
if (currentY != 0 && mapHistory[currentX][currentY - 1] == 0 && map[currentX][currentY - 1] != 1)
left = computeEstimate(currentX, currentY - 1, endX, endY);
if (currentX != 0 && mapHistory[currentX - 1][currentY] == 0 && map[currentX - 1][currentY] != 1)
top = computeEstimate(currentX - 1, currentY, endX, endY);
if (currentX + 1 != map.length && mapHistory[currentX + 1][currentY] == 0 && map[currentX + 1][currentY] != 1)
bottom = computeEstimate(currentX + 1, currentY, endX, endY);
if (top != -1)
mapEstimate.put("top", top);
if (bottom != -1)
mapEstimate.put("bottom", bottom);
if (left != -1)
mapEstimate.put("left", left);
if (right != -1)
mapEstimate.put("right", right);
List<Map.Entry<String, Integer>> entries1 = mapEstimate.entrySet().stream().sorted(Map.Entry.comparingByValue()).collect(Collectors.toList());
if (entries1.size() == 0) {
while (true) {
int comeType = mapHistory[currentX][currentY];
if (comeType == 1) {
currentX++;
} else if (comeType == 2) {
currentX--;
} else if (comeType == 3) {
currentY++;
} else if (comeType == 4) {
currentY--;
}
if (currentY + 1 != map[currentX].length && mapHistory[currentX][currentY + 1] == 0 && map[currentX][currentY + 1] != 1)
right = computeEstimate(currentX, currentY + 1, endX, endY);
if (currentY != 0 && mapHistory[currentX][currentY - 1] == 0 && map[currentX][currentY - 1] != 1)
left = computeEstimate(currentX, currentY - 1, endX, endY);
if (currentX != 0 && mapHistory[currentX - 1][currentY] == 0 && map[currentX - 1][currentY] != 1)
top = computeEstimate(currentX - 1, currentY, endX, endY);
if (currentX + 1 != map.length && mapHistory[currentX + 1][currentY] == 0 && map[currentX + 1][currentY] != 1)
bottom = computeEstimate(currentX + 1, currentY, endX, endY);
if (top != -1)
mapEstimate.put("top", top);
if (bottom != -1)
mapEstimate.put("bottom", bottom);
if (left != -1)
mapEstimate.put("left", left);
if (right != -1)
mapEstimate.put("right", right);
if (mapEstimate.size() != 0) {
break;
}
if (currentX == startX && currentY == startY) {
noPath = true;
break;
}
}
}
for (Map.Entry<String, Integer> entry : entries1) {
if ("top".equals(entry.getKey())) {
currentX--;
mapHistory[currentX][currentY] = 1;
if (map[currentX][currentY] == 2) {
successX = currentX;
successY = currentY;
find = true;
}
break;
} else if ("bottom".equals(entry.getKey())) {
currentX++;
mapHistory[currentX][currentY] = 2;
if (map[currentX][currentY] == 2) {
successX = currentX;
successY = currentY;
find = true;
}
break;
} else if ("left".equals(entry.getKey())) {
currentY--;
mapHistory[currentX][currentY] = 3;
if (map[currentX][currentY] == 2) {
successX = currentX;
successY = currentY;
find = true;
}
break;
} else if ("right".equals(entry.getKey())) {
currentY++;
mapHistory[currentX][currentY] = 4;
if (map[currentX][currentY] == 2) {
successX = currentX;
successY = currentY;
find = true;
}
break;
}
}
}
return noPath;
}
public static int computeEstimate(int currentX, int currentY, int endX, int endY) {
//算出最少走的路
int estimateX, estimateY;
if (currentX < endX) {
estimateX = endX - currentX;
} else {
estimateX = currentX - endX;
}
if (currentY < endY) {
estimateY = endY - currentY;
} else {
estimateY = currentY - endY;
}
return estimateX + estimateY;
}
public static void printResult() {
for (int i = 0; i < map.length; i++) {
for (int i1 = 0; i1 < map[i].length; i1++) {
int type = map[i][i1];
if (type == 2) {
System.out.print("终");
} else if (rightPath[i][i1] == 1) {
System.out.print("走");
} else if (type == 1) {
System.out.print("墙");
} else if (type == 3) {
System.out.print("起");
} else {
System.out.print("口");
}
}
System.out.println();
}
}
}