07 2021 档案
摘要:有个Shader需求:1.根据模型的Height进行颜色的渐变2.a值读取给定的皮肤Texture自己写了个,基本满足:// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Upgr
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摘要:拖动到父节点的gameobject,太多后不好找。添加打印,获取类名和字段名。[MenuItem("GameObject/获取对象引用的类名和字段名", false, 32)] public static void GetCurParentRefName() { Transform selectCh
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摘要:[MenuItem("GameObject/copy节点相对prefab的路径", false, 36)] public static void CopyPathByPrefab() { UnityEngine.Object obj = Selection.activeObject; if (obj
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