unity editor 读取FBX下的animtion clip文件
使用ModelImporter可以读取FBX下数据:
1 ModelImporter modelImporter = (ModelImporter)AssetImporter.GetAtPath(modelAssetPath); 2 if (modelImporter && modelImporter.clipAnimations.Length > 0) 3 { 4 //可能有animClip在fbx文件下面,表明是anim的规则判断 5 regexString = string.Format(ctrInfo.animation_regex, assetFullNameRegex); 6 fileType = "anim"; 7 } 8 else 9 { 10 regexString = string.Format(ctrInfo.model_regex, assetFullNameRegex); 11 fileType = "model"; 12 }