cocos-lua

function YZMGame33:initAnimate(path,row, col, width, height, delay)
  local perWidth = width/col;
  local perHeight = height/row;
  local animation = cc.Animation:create();
  for i=1,row do
    for j=1,col do
      local spFrame = cc.SpriteFrame:create(path,cc.rect((j-1)*perWidth,(i-1)*perHeight,perWidth,perHeight));
      animation:addSpriteFrame(spFrame);
    end
    end
  animation:setDelayPerUnit(delay or 0.2);
  animation:setLoops(-1);
  local animate = cc.Animate:create(animation);
  return animate;
end

 

function YZMGame33:initMenu()
  local menu = cc.Menu:create()  
  menu:setPosition(cc.p(0, self.bg_bottom:getPositionY()-80))
  self:addChild(menu);

  self.btn_start = self:initButton("yzm/yzm_button_bt_start.png",179,210);
  self.btn_start:addTo(menu);
  self.btn_start:setPosition(cc.p(1030, 48));

  self.btn_stop = self:initButton("yzm/yzm_button_bt_stop.png",179,210);
  self.btn_stop:setPosition(cc.p(1030, 48));
  self.btn_stop:setVisible(false);
  self.btn_stop:addTo(menu);

  self.btn_auto = self:initButton("yzm/yzm_button_bt_auto.png",131,192);
  self.btn_auto:setPosition(cc.p(875,48));
  self.btn_auto:addTo(menu);
end


function YZMGame33:initButton(path, width, height)
  local stateNum = 3;
  local menuItemImage = cc.MenuItemImage:create();
  for i=1,stateNum do
    local btn_state = cc.SpriteFrame:create(path, cc.rect(0,(i-1)*height/3,width,height/3));
    if i == 1 then
      menuItemImage:setNormalSpriteFrame(btn_state);
    elseif i == 2 then
      menuItemImage:setSelectedSpriteFrame(btn_state);
    else
      menuItemImage:setDisabledSpriteFrame(btn_state);
    end
  end
  return menuItemImage;
end

posted @ 2017-10-14 16:24  sujiehao  阅读(232)  评论(0编辑  收藏  举报