How do I…? | Use this JME 3 Feature! | Learn more here… |
启动预先设定的游戏 |
com.jme3.app.SimpleApplication |
Hello SimpleApplication |
使物体显现在场景 |
Attach nodes and geometries to the rootNode: rootNode.attachChild(geo); com.jme3.scene.Node, com.jme3.scene.Geometry node.setCullHint(CullHint.Never); |
The Scene Graph Hello Asset Hello Node |
使物体在场景中消失 |
Detach nodes and geometries from the rootNode: rootNode.detachChild(geo); node.setCullHint(CullHint.Always); |
The Scene Graph Hello Asset Hello Node |
使用第三人称视角(默认cam) |
Use default camera cam com.jme3.renderer.Camera |
ChaseCam WIP |
使用第一人称视角 |
Use camera flyCam com.jme3.input.FlyByCamera |
Hello Collision |
摄像头速度增量 |
flyCam.setMoveSpeed(50f); |
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只绘制场景大纲 |
Use a wireframe material, e.g. for debugging. |
Debugging |
改变背景色 |
Call viewPort.setBackgroundColor(ColorRGBA.Blue); |
N/A |
定义一个应用类 |
Extend com.jme3.app.SimpleApplication (or com.jme3.app.Application) and set Application Settings |
SimpleApplication AppSettings |
关闭logger输出 |
Logger.getLogger("").setLevel(Level.SEVERE); java.util.logging.* |
Logging |