高级软件工程第三次作业:数独游戏界面功能
一、题目要求完成数独游戏界面功能,代码已实现以下题目要求:
- 生成任意数量的数独题目并将数独棋局依次显示,棋盘上总空格数大于30,小于60,每3*3小棋盘中挖空不少于2个。
- 数独题目有且仅有唯一解。
- 用户可以在界面上通过编辑输入完成数独题目。
- 用户完成数独题目后可以得到正确性反馈。
- 友好的使用说明
package shudu; import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.io.*; import java.util.Random; public class ShuD extends JFrame { private static final long serialVersionUID = 5952689219411916553L; //序列化字段 private static JTextField a[][] = new JTextField[9][9]; //存储文本框中的数字 static int ans[][] = new int[9][9]; //存储输入后的两位数组 SudokuPuzzleGenerator example = new SudokuPuzzleGenerator(); public int right[][] = example.generatePuzzleMatrix(); public int rightans[][]; //清空数组 private int[][] clear(int a[][]) { int[][] temp = new int[9][9]; for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { temp[i][j]=a[i][j]; } } Random r = new Random(); int a1, a2; for (int i = 0; i < 100; i++) { a1 = r.nextInt(9); a2 = r.nextInt(9); temp[a1][a2] = 0; } return temp; } public ShuD() { try { File file = new File("sudotiku.txt"); FileOutputStream fileOutputStream = new FileOutputStream(file); PrintStream printStream = new PrintStream(fileOutputStream); Container c = getContentPane(); c.setLayout(new BorderLayout(2, 1)); //边框布局 JMenuItem jmiOk = new JMenuItem("提交"); //定义菜单 JMenuItem jmiC = new JMenuItem("答案"); JMenuItem jmiN = new JMenuItem("下一局"); JPanel panel = new JPanel(); //定义一个容器 panel.add(jmiOk); //将菜单在容器内显示 panel.add(jmiC); panel.add(jmiN); JPanel p1 = new JPanel(new GridLayout(9, 9, 5, 5)); //定义9行9列的网格布局 add(panel, BorderLayout.NORTH); //将菜单放置在北面 add(p1, BorderLayout.CENTER); //将数字放置在正中间 rightans = clear(right); for (int k = 0; k < 9; k++) { for (int n = 0; n < 9; n++) { int ccc = rightans[k][n]; if (rightans[k][n] != 0) { a[k][n] = new JTextField("" + rightans[k][n]); a[k][n].setHorizontalAlignment(JTextField.CENTER);//将数字水平居中 a[k][n].setEditable(false); //只可显示不可修改 p1.add(a[k][n]); //添加文本框 printStream.print(ccc + "\t"); } else { a[k][n] = new JTextField(); a[k][n].setHorizontalAlignment(JTextField.CENTER); p1.add(a[k][n]); printStream.print(""); } } printStream.println(); } printStream.close(); add(p1); //将数字面板显示在容器里} jmiOk.addActionListener(new ActionListener() {//匿名创建事件监听器 public void actionPerformed(ActionEvent e) { if (gettext() == 1) { if (judge() == true) { JOptionPane.showMessageDialog(null, "Your answer is right!", "Result", JOptionPane.INFORMATION_MESSAGE); } else { JOptionPane.showMessageDialog(null, "Your answer is wrong!", "Result", JOptionPane.INFORMATION_MESSAGE); } } } }); jmiC.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { for (int k = 0; k < 9; k++) { for (int n = 0; n < 9; n++) { a[k][n].setText(String.valueOf(right[k][n])); } } } }); jmiN.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { right = example.generatePuzzleMatrix(); rightans = clear(right); for (int k = 0; k < 9; k++) { for (int n = 0; n < 9; n++) { int ccc = rightans[k][n]; if (rightans[k][n] != 0) { a[k][n].setEditable(true); a[k][n].setText(String.valueOf(rightans[k][n])); a[k][n].setHorizontalAlignment(JTextField.CENTER);//将数字水平居中 a[k][n].setEditable(false); //只可显示不可修改 //p1.add(a[k][n]); //添加文本框 printStream.print(ccc + "\t"); } else { a[k][n].setEditable(true); a[k][n].setText(""); a[k][n].setHorizontalAlignment(JTextField.CENTER); //p1.add(a[k][n]); printStream.print(""); } } printStream.println(); } printStream.close(); add(p1); //将数字面板显示在容器里} } }); } catch (IOException e) { } } //获取文本框的文字 public int gettext() { int i, j; for (i = 0; i < 9; i++) { for (j = 0; j < 9; j++) { ans[i][j] = 0; } } for (int k = 0; k < 9; k++) { for (int n = 0; n < 9; n++) { //异常处理 try { //将答案类型转换之后传给ans ans[k][n] = Integer.parseInt(a[k][n].getText()); int num = ans[k][n]; } catch (NumberFormatException nfe) { JOptionPane.showMessageDialog(null, " 输入不符合要求,重新输入"); return 0; } } } return 1; } //判断输入的答案是否正确 public static boolean judge() { int i, j, k; int[][] answer = ans; for (i = 0; i < 9; i++) { //判断每列是否有重复数字 if (judge9(answer[i]) == false) return false; } //判断每行是否有重复数字 for (j = 0; j < 9; j++) { int[] newAnswerColumn = new int[9]; for (i = 0; i < 9; i++) { newAnswerColumn[i] = answer[i][j]; } if (judge9(newAnswerColumn) == false) return false; } //判断每个小九宫格内是否有重复数字 for (i = 0; i < 3; i++) { for (j = 0; j < 3; j++) { k = 0; int[] newAnswer = new int[9]; for (int m = i * 3; m < i * 3 + 3; m++) { for (int n = j * 3; n < j * 3 + 3; n++) { newAnswer[k] = answer[m][n]; k++; } } if (judge9(newAnswer) == false) { return false; } } } return true; } public static boolean judge9(int[] answer) { int i, j; for (i = 0; i < 9; i++) { for (j = 0; j < 9; j++) { if (i == j) continue; //如果有重复的数字,返回false if (answer[i] == answer[j]) { return false; } } } //没有重复数字,返回true return true; } public static void main(String[] args) { JFrame frame = new ShuD(); frame.setTitle("SuDoku"); frame.setSize(400, 500); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }
package shudu; import java.util.Random; public class SudokuPuzzleGenerator { private Random random = new Random(); private static final int MAX_CALL_RANDOM_ARRAY_TIMES = 220; private int currentTimes = 0; public int[][] generatePuzzleMatrix() { int[][] randomMatrix = new int[9][9]; for (int row = 0; row < 9; row++) { if (row == 0) { currentTimes = 0; randomMatrix[row] = buildRandomArray(); } else { int[] tempRandomArray = buildRandomArray(); for (int col = 0; col < 9; col++) { if (currentTimes < MAX_CALL_RANDOM_ARRAY_TIMES) { if (!isCandidateNmbFound(randomMatrix, tempRandomArray, row, col)) { resetValuesInRowToZero(randomMatrix, row); row -= 1; col = 8; tempRandomArray = buildRandomArray(); } } else { row = -1; col = 8; resetValuesToZeros(randomMatrix); currentTimes = 0; } } } } return randomMatrix; } private void resetValuesInRowToZero(int[][] matrix, int row) { for (int j = 0; j < 9; j++) { matrix[row][j] = 0; } } private void resetValuesToZeros(int[][] matrix) { for (int row = 0; row < 9; row++) { for (int col = 0; col < 9; col++) { matrix[row][col] = 0; } } } private boolean isCandidateNmbFound(int[][] randomMatrix, int[] randomArray, int row, int col) { for (int i = 0; i < 9; i++) { randomMatrix[row][col] = randomArray[i]; if (noConflict(randomMatrix, row, col)) { return true; } } return false; } //判断每列每行有无冲突 private boolean noConflict(int[][] candidateMatrix, int row, int col) { return noConflictInRow(candidateMatrix, row, col) && noConflictInColumn(candidateMatrix, row, col) && noConflictInBlock(candidateMatrix, row, col); } //判断每行有无冲突 private boolean noConflictInRow(int[][] candidateMatrix, int row, int col) { int currentValue = candidateMatrix[row][col]; for (int colNum = 0; colNum < col; colNum++) { if (currentValue == candidateMatrix[row][colNum]) { return false; } } return true; } //判断每列有无冲突 private boolean noConflictInColumn(int[][] candidateMatrix, int row, int col) { int currentValue = candidateMatrix[row][col]; for (int rowNum = 0; rowNum < row; rowNum++) { if (currentValue == candidateMatrix[rowNum][col]) { return false; } } return true; } private boolean noConflictInBlock(int[][] candidateMatrix, int row, int col) { int baseRow = row / 3 * 3; int baseCol = col / 3 * 3; for (int rowNum = 0; rowNum < 8; rowNum++) { if (candidateMatrix[baseRow + rowNum / 3][baseCol + rowNum % 3] == 0) { continue; } for (int colNum = rowNum + 1; colNum < 9; colNum++) { if (candidateMatrix[baseRow + rowNum / 3][baseCol + rowNum % 3] == candidateMatrix[baseRow + colNum / 3][baseCol + colNum % 3]) { return false; } } } return true; } private int[] buildRandomArray() { currentTimes++; int[] array = new int[]{1, 2, 3, 4, 5, 6, 7, 8, 9}; int randomInt = 0; for (int i = 0; i < 20; i++) { randomInt = random.nextInt(8) + 1; int temp = array[0]; array[0] = array[randomInt]; array[randomInt] = temp; } return array; } public int getCurrentTimes() { return currentTimes; } public void setCurrentTimes(int currentTimes) { this.currentTimes = currentTimes; } }
二、游戏界面实现效果:
1、游戏界面设计:用户填完数独棋盘,点击提交按钮提交后程序会显示成功和失败(见截图),如果多次失败可以查看当前棋盘的答案显示,并进入下一轮游戏。
2、正确反馈:
3、错误反馈:
三、心得体会:
第一次做小游戏的GUI界面,网上查了很多资料,也找了一些基础的视频来学习,花费时间较多,最后游戏的结果还算满意。主要学习了Javax的组件,如:Container c = getContentPane(),因为JAVAX组件不能直接加到JFRAME上,需要用JFRAM的getContentPane 获得其组件层(javax组件5层之一),而它返回的是个容器,所以用Container c来保存等等,做的过程中发现自身不足较多,后续还需要更多的学习和练习。
四、代码已上传到Coding.net,可以下载。
https://coding.net/u/dhlg_201810812007/p/task3/git/tree/master
JPanel