#include <iostream>
using namespace std;
class vector_N
{
private:
int n;
int *p;
public:
vector_N ()
{
n = 0;
p = nullptr;
}
explicit vector_N (int dim)
{
n = dim;
p = new int[n];
}
vector_N (const vector_N& v)
{
n = v.n;
p = new int[v.n];
for (int i = 0; i < n; i++)
{
p[i] = v.p[i];
}
}
vector_N& operator = (const vector_N& v)
{
if (this != &v)
{
n = v.n;
p = new int[v.n];
for (int i = 0; i < n; i++)
{
p[i] = v.p[i];
}
}
return *this;
}
friend istream& operator >> (istream& is,vector_N& v)
{
is >> v.n;
if (v.n <= 0)
{
cout << "Error Length!\n";
exit(0);
}
v.p = new int[v.n];
for (int i = 0; i < v.n; i++)
{
is >> v.p[i];
}
return is;
}
friend ostream& operator << (ostream& os,vector_N& v)
{
for (int i = 0; i < v.n; i++)
{
os << v.p[i] << " ";
}
return os;
}
vector_N operator + (const vector_N& v)
{
if (n != v.n)
{
cout << "Mismatch Length!\n" ;
exit(0);
}
vector_N res(n);
for (int i = 0; i < n; i++)
{
res.p[i] = p[i] + v.p[i];
}
return res;
}
vector_N operator - (const vector_N& v)
{
if (n != v.n)
{
cout << "Mismatch Length!\n" ;
exit(0);
}
vector_N res(n);
for (int i = 0; i < n; ++i)
{
res.p[i] = p[i] - v.p[i];
}
return res;
}
vector_N operator * (int x)
{
vector_N res(n);
for (int i = 0; i < n; ++i)
{
res.p[i] = p[i] * x;
}
return res;
}
int operator * (const vector_N& v)
{
if (n != v.n)
{
cout << "Mismatch Length!\n" ;
exit(0);
}
int res = 0;
for (int i = 0; i < n; i++)
{
res += p[i] * v.p[i];
}
return res;
}
int operator [] (int x)
{
if (x < 0 || x > n)
{
cout << "Error Index\n";
exit(0);
}
return p[x];
}
~vector_N()
{
delete p;
n = 0;
}
};