c# socket 心跳 重连
/// <summary> /// 检查一个Socket是否可连接 /// </summary> /// <param name="socket"></param> /// <returns></returns> private bool IsConnected(Socket socket) { if (socket == null || socket.Connected == false) { return false; } bool blockingState = socket.Blocking; try { byte[] tmp = new byte[1]; socket.Blocking = false; socket.Send(tmp, 0, 0); return true; } catch (SocketException e) { // 产生 10035 == WSAEWOULDBLOCK 错误,说明被阻止了,但是还是连接的 if (e.NativeErrorCode.Equals(10035)) { return true; } else { return false; } } finally { socket.Blocking = blockingState; // 恢复状态 } }
上面的代码来自互联网
原理就是在外面加个timer/task/thread,每隔一段时间,做心跳检查。如果发送信息失败表示无法连接,那么我们就可以重连了。
/// <summary> /// 轮询检查Socket连接 /// </summary> private void PollingCheckSocket() { _pollingCheckSocketTimer = new System.Threading.Timer((obj) => { if (!_run)//控制timer暂停、恢复用的 { return; } foreach (var hub in _hubs) { //为null或断开连接时,重连 var connected = this.IsConnected(hub.Socket); if (!connected) { _socketService.Close(hub.Socket); hub.Socket = _socketService.Get(hub); } } }, null, 10000, 15000);//表示10秒后开始检查,然后每15秒检查一次 }
我是将socket作为hub的一个属性。这里是遍历所有hub,逐一检查每个hub的socket是否断开。如果断开了,先关闭旧的socket,再重连。需要说明的是,这里的重连是新建一个socket连接,旧的socket连接是无法再次连接的。以下是socket辅助类:
public class SocketService { private Logger _logger = LogManager.GetCurrentClassLogger(); /// <summary> /// 获取socket /// </summary> /// <param name="model"></param> /// <returns></returns> public Socket Get(HubModel model) { try { // 将IP地址字符串转换为IPAddress对象 IPAddress ip = IPAddress.Parse(model.IP); // 创建终结点EndPoint IPEndPoint endPoint = new IPEndPoint(ip, model.Port); // 创建Socket并连接到服务器 Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 连接到服务器 socket.Connect(endPoint); return socket; } catch (System.Exception ex) { _logger.Error(string.Format("获取socket异常,message:{0},stacktrace:{1}", ex.Message, ex.StackTrace)); } return null; } /// <summary> /// 关闭socket /// </summary> /// <param name="socket"></param> public void Close(Socket socket) { if (socket != null) { socket.Close(); socket = null; } } } }