QT学习-核心类列表-25、QtQuick

25    -    QtQuick模块提供将Qt Quick嵌入Qt/C++程序的类
    QQuickFramebufferObject    -    Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick
    QQuickFramebufferObject::Renderer    -    
    QQuickImageProvider    -    Interface for supporting pixmaps and threaded image requests in QML
    QQuickItem    -    The most basic of all visual items in Qt Quick
    QQuickItem::ItemChangeData    -    Adds supplimentary information to the QQuickItem::itemChange() function
    QQuickItemGrabResult    -    Contains the result from QQuickItem::grabToImage()
    QQuickPaintedItem    -    Way to use the QPainter API in the QML Scene Graph
    QQuickRenderControl    -    Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner
    QQuickTextDocument    -    Access to the QTextDocument of QQuickTextEdit
    QQuickTextureFactory    -    Interface for loading custom textures from QML
    QQuickView    -    Window for displaying a Qt Quick user interface
    QQuickWindow    -    The window for displaying a graphical QML scene
    QSGAbstractRenderer    -    Gives access to the scene graph nodes and rendering of a QSGEngine
    QSGBasicGeometryNode    -    Serves as a baseclass for geometry based nodes
    QSGClipNode    -    Implements the clipping functionality in the scene graph
    QSGDynamicTexture    -    Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's
    QSGEngine    -    Allows low level rendering of a scene graph
    QSGFlatColorMaterial    -    Convenient way of rendering solid colored geometry in the scene graph
    QSGGeometry    -    Low-level storage for graphics primitives in the Qt Quick Scene Graph
    QSGGeometry::Attribute    -    QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry
    QSGGeometry::AttributeSet    -    QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up
    QSGGeometry::ColoredPoint2D    -    QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color
    QSGGeometry::Point2D    -    QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points
    QSGGeometry::TexturedPoint2D    -    QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates
    QSGGeometryNode    -    Used for all rendered content in the scene graph
    QSGMaterial    -    Encapsulates rendering state for a shader program
    QSGMaterialShader    -    Represents an OpenGL shader program in the renderer
    QSGMaterialShader::RenderState    -    QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState()
    QSGMaterialType    -    Used as a unique type token in combination with QSGMaterial
    QSGNode    -    The base class for all nodes in the scene graph
    QSGOpacityNode    -    Used to change opacity of nodes
    QSGOpaqueTextureMaterial    -    Convenient way of rendering textured geometry in the scene graph
    QSGSimpleMaterial    -    Template generated class used to store the state used with a QSGSimpleMateralShader
    QSGSimpleMaterialShader    -    Convenient way of building custom materials for the scene graph
    QSGSimpleRectNode    -    Convenience class for drawing solid filled rectangles using scenegraph
    QSGSimpleTextureNode    -    Provided for convenience to easily draw textured content using the QML scene graph
    QSGTexture    -    Baseclass for textures used in the scene graph
    QSGTextureMaterial    -    Convenient way of rendering textured geometry in the scene graph
    QSGTextureProvider    -    Encapsulates texture based entities in QML
    QSGTransformNode    -    Implements transformations in the scene graph
    QSGVertexColorMaterial    -    Convenient way of rendering per-vertex colored geometry in the scene graph

posted @ 2017-02-09 17:25  S.天宇_svn  阅读(817)  评论(0编辑  收藏  举报