QT学习-核心类列表-25、QtQuick
25 - QtQuick模块提供将Qt Quick嵌入Qt/C++程序的类
QQuickFramebufferObject - Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick
QQuickFramebufferObject::Renderer -
QQuickImageProvider - Interface for supporting pixmaps and threaded image requests in QML
QQuickItem - The most basic of all visual items in Qt Quick
QQuickItem::ItemChangeData - Adds supplimentary information to the QQuickItem::itemChange() function
QQuickItemGrabResult - Contains the result from QQuickItem::grabToImage()
QQuickPaintedItem - Way to use the QPainter API in the QML Scene Graph
QQuickRenderControl - Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner
QQuickTextDocument - Access to the QTextDocument of QQuickTextEdit
QQuickTextureFactory - Interface for loading custom textures from QML
QQuickView - Window for displaying a Qt Quick user interface
QQuickWindow - The window for displaying a graphical QML scene
QSGAbstractRenderer - Gives access to the scene graph nodes and rendering of a QSGEngine
QSGBasicGeometryNode - Serves as a baseclass for geometry based nodes
QSGClipNode - Implements the clipping functionality in the scene graph
QSGDynamicTexture - Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's
QSGEngine - Allows low level rendering of a scene graph
QSGFlatColorMaterial - Convenient way of rendering solid colored geometry in the scene graph
QSGGeometry - Low-level storage for graphics primitives in the Qt Quick Scene Graph
QSGGeometry::Attribute - QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry
QSGGeometry::AttributeSet - QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up
QSGGeometry::ColoredPoint2D - QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color
QSGGeometry::Point2D - QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points
QSGGeometry::TexturedPoint2D - QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates
QSGGeometryNode - Used for all rendered content in the scene graph
QSGMaterial - Encapsulates rendering state for a shader program
QSGMaterialShader - Represents an OpenGL shader program in the renderer
QSGMaterialShader::RenderState - QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState()
QSGMaterialType - Used as a unique type token in combination with QSGMaterial
QSGNode - The base class for all nodes in the scene graph
QSGOpacityNode - Used to change opacity of nodes
QSGOpaqueTextureMaterial - Convenient way of rendering textured geometry in the scene graph
QSGSimpleMaterial - Template generated class used to store the state used with a QSGSimpleMateralShader
QSGSimpleMaterialShader - Convenient way of building custom materials for the scene graph
QSGSimpleRectNode - Convenience class for drawing solid filled rectangles using scenegraph
QSGSimpleTextureNode - Provided for convenience to easily draw textured content using the QML scene graph
QSGTexture - Baseclass for textures used in the scene graph
QSGTextureMaterial - Convenient way of rendering textured geometry in the scene graph
QSGTextureProvider - Encapsulates texture based entities in QML
QSGTransformNode - Implements transformations in the scene graph
QSGVertexColorMaterial - Convenient way of rendering per-vertex colored geometry in the scene graph