Prototye原形模式
用克隆的方法来创建
prototype
//游戏魂斗罗,RUN描述主角的敌人
//抽象类
public abstract class NormalActor
{
//
public abstract NormalActor clone();
}
public abstract class FlyActor
{
//..
public abstract FlyActor clone();
}
public abstract class WaterActor
{
//..
public abstract WaterActor clone();
}
//一般类
public class NormalActorA : NormalActor
{
//.
public override NormalActor clone()
{
return (NormalActor)this.MemberwiseClone();
}
}
public class FlyActorA : FlyActor
{
//..
public override FlyActor clone()
{
return (FlyActor)this.MemberwiseClone();
}
}
public class WaterActorA : WaterActor
{
//
public override WaterActor clone()
{
return (WaterActor)this.MemberwiseClone();
}
}
//运行过程
public class GameSystem
{
public void Run(NormalActor normalActor, FlyActor flyActor, WaterActor waterActor)
{
//五个小兵
NormalActor normalActor1 = normalActor.clone();
NormalActor normalActor2 = normalActor.clone();
NormalActor normalActor3 = normalActor.clone();
NormalActor normalActor4 = normalActor.clone();
NormalActor normalActor5 = normalActor.clone();
//两个飞行兵
FlyActor flyActor1 = flyActor.clone();
FlyActor flyActor2 = flyActor.clone();
//两个水下的兵
WaterActor waterActor1 = waterActor.clone();
WaterActor waterActor2 = waterActor.clone();
}
}
class App
{
public static void Main()
{
GameSystem gameSystem = new GameSystem();
gameSystem.Run(new NormalActorA(), new FlyActorA(), new WaterActorA());
}
}
//游戏魂斗罗,RUN描述主角的敌人
//抽象类
public abstract class NormalActor
{
//
public abstract NormalActor clone();
}
public abstract class FlyActor
{
//..
public abstract FlyActor clone();
}
public abstract class WaterActor
{
//..
public abstract WaterActor clone();
}
//一般类
public class NormalActorA : NormalActor
{
//.
public override NormalActor clone()
{
return (NormalActor)this.MemberwiseClone();
}
}
public class FlyActorA : FlyActor
{
//..
public override FlyActor clone()
{
return (FlyActor)this.MemberwiseClone();
}
}
public class WaterActorA : WaterActor
{
//
public override WaterActor clone()
{
return (WaterActor)this.MemberwiseClone();
}
}
//运行过程
public class GameSystem
{
public void Run(NormalActor normalActor, FlyActor flyActor, WaterActor waterActor)
{
//五个小兵
NormalActor normalActor1 = normalActor.clone();
NormalActor normalActor2 = normalActor.clone();
NormalActor normalActor3 = normalActor.clone();
NormalActor normalActor4 = normalActor.clone();
NormalActor normalActor5 = normalActor.clone();
//两个飞行兵
FlyActor flyActor1 = flyActor.clone();
FlyActor flyActor2 = flyActor.clone();
//两个水下的兵
WaterActor waterActor1 = waterActor.clone();
WaterActor waterActor2 = waterActor.clone();
}
}
class App
{
public static void Main()
{
GameSystem gameSystem = new GameSystem();
gameSystem.Run(new NormalActorA(), new FlyActorA(), new WaterActorA());
}
}