使用随机队列实现生成迷宫
前言
队列是一种先进先出的容器,随机队列就是顺序入队,随机出队。
生成的迷宫效果图如下:
自动解迷宫效果为
实现
可视化主类
import java.awt.EventQueue;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class AlgoVisualizer {
private static int DELAY = 5;
private static int blockSide = 6;
private MazeData data;
private AlgoFrame frame;
private static final int d[][] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};
public AlgoVisualizer(int N, int M) {
// 初始化数据
data = new MazeData(N, M);
int sceneHeight = data.N() * blockSide;
int sceneWidth = data.M() * blockSide;
// 初始化视图
EventQueue.invokeLater(() -> {
frame = new AlgoFrame("Random Maze Generation Visualization", sceneWidth, sceneHeight);
frame.addKeyListener(new AlgoKeyListener());
new Thread(this::run).start();
});
}
private void run() {
setData(-1, -1);
RandomQueue queue = new RandomQueue();
Position first = new Position(data.getEntranceX(), data.getEntranceY() + 1, -1, -1);
queue.push(first);
while (!queue.isEmpty()) {
Position curPos = queue.pop();
int x = curPos.getX();
int y = curPos.getY();
if (!data.inArea(x, y)) {
continue;
}
if (data.visited[x][y]) {
continue;
}
data.visited[x][y] = true;
data.openMist(x, y);
setData(curPos.getRoadX(), curPos.getRoadY());
for (int i = 0; i < 4; i++) {
int newX = x + d[i][0] * 2;
int newY = y + d[i][1] * 2;
queue.push(new Position(newX, newY, x + d[i][0], y + d[i][1]));
}
}
setData(-1, -1);
}
private void setData(int x, int y) {
if (data.inArea(x, y)) {
data.maze[x][y] = MazeData.ROAD;
}
frame.render(data);
AlgoVisHelper.pause(DELAY);
}
private void setData(int x, int y, boolean isPath) {
if (data.inArea(x, y)) {
data.path[x][y] = isPath;
}
frame.render(data);
AlgoVisHelper.pause(DELAY);
}
// 从(x,y)的位置开始求解迷宫,如果求解成功,返回true;否则返回false
private boolean go(int x, int y) {
if (!data.inArea(x, y)) {
return false;
}
if (data.isWall(x, y)) {
return false;
}
if (data.visited[x][y]) {
return false;
}
data.visited[x][y] = true;
setData(x, y, true);
if (x == data.getExitX() && y == data.getExitY()) {
return true;
}
for (int i = 0; i < 4; i++) {
int newX = x + d[i][0];
int newY = y + d[i][1];
if (go(newX, newY)) {
return true;
}
}
// 回溯
setData(x, y, false);
return false;
}
private class AlgoKeyListener extends KeyAdapter {
@Override
public void keyReleased(KeyEvent e) {
if (e.getKeyChar() == ' ') {
data.visitedReset();
new Thread(() -> go(data.getEntranceX(), data.getEntranceY())).start();
}
}
}
public static void main(String[] args) {
int N = 81;
int M = 81;
AlgoVisualizer vis = new AlgoVisualizer(N, M);
}
}
窗口类
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class AlgoFrame extends JFrame {
private int canvasWidth;
private int canvasHeight;
public AlgoFrame(String title, int canvasWidth, int canvasHeight) {
super(title);
this.canvasWidth = canvasWidth;
this.canvasHeight = canvasHeight;
AlgoCanvas canvas = new AlgoCanvas();
setContentPane(canvas);
pack();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public AlgoFrame(String title) {
this(title, 1024, 768);
}
public int getCanvasWidth() {
return canvasWidth;
}
public int getCanvasHeight() {
return canvasHeight;
}
// data
private MazeData data;
public void render(MazeData data) {
this.data = data;
repaint();
}
private class AlgoCanvas extends JPanel {
public AlgoCanvas() {
// 双缓存
super(true);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
// 抗锯齿
RenderingHints hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.addRenderingHints(hints);
// 具体绘制
int w = canvasWidth / data.M();
int h = canvasHeight / data.N();
for (int i = 0; i < data.N(); i++) {
for (int j = 0; j < data.M(); j++) {
if (data.inMist[i][j]) {
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Black);
} else {
if (data.maze[i][j] == MazeData.WALL) {
AlgoVisHelper.setColor(g2d, AlgoVisHelper.LightBlue);
} else {
AlgoVisHelper.setColor(g2d, AlgoVisHelper.White);
}
}
if (data.path[i][j]) {
AlgoVisHelper.setColor(g2d, AlgoVisHelper.Yellow);
}
AlgoVisHelper.fillRectangle(g2d, j * w, i * h, w, h);
}
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(canvasWidth, canvasHeight);
}
}
}
工具类
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
public class AlgoVisHelper {
private AlgoVisHelper() {
}
public static final Color Red = new Color(0xF44336);
public static final Color Pink = new Color(0xE91E63);
public static final Color Purple = new Color(0x9C27B0);
public static final Color DeepPurple = new Color(0x673AB7);
public static final Color Indigo = new Color(0x3F51B5);
public static final Color Blue = new Color(0x2196F3);
public static final Color LightBlue = new Color(0x03A9F4);
public static final Color Cyan = new Color(0x00BCD4);
public static final Color Teal = new Color(0x009688);
public static final Color Green = new Color(0x4CAF50);
public static final Color LightGreen = new Color(0x8BC34A);
public static final Color Lime = new Color(0xCDDC39);
public static final Color Yellow = new Color(0xFFEB3B);
public static final Color Amber = new Color(0xFFC107);
public static final Color Orange = new Color(0xFF9800);
public static final Color DeepOrange = new Color(0xFF5722);
public static final Color Brown = new Color(0x795548);
public static final Color Grey = new Color(0x9E9E9E);
public static final Color BlueGrey = new Color(0x607D8B);
public static final Color Black = new Color(0x000000);
public static final Color White = new Color(0xFFFFFF);
public static void strokeCircle(Graphics2D g, int x, int y, int r) {
Ellipse2D circle = new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
g.draw(circle);
}
public static void fillCircle(Graphics2D g, int x, int y, int r) {
Ellipse2D circle = new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
g.fill(circle);
}
public static void strokeRectangle(Graphics2D g, int x, int y, int w, int h) {
Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
g.draw(rectangle);
}
public static void fillRectangle(Graphics2D g, int x, int y, int w, int h) {
Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
g.fill(rectangle);
}
public static void setColor(Graphics2D g, Color color) {
g.setColor(color);
}
public static void setStrokeWidth(Graphics2D g, int w) {
int strokeWidth = w;
g.setStroke(new BasicStroke(strokeWidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
}
public static void pause(int t) {
try {
Thread.sleep(t);
} catch (InterruptedException e) {
System.out.println("Error sleeping");
}
}
}
数据类
import java.util.Arrays;
public class MazeData {
public static final char ROAD = ' ';
public static final char WALL = '#';
private int N, M;
public char[][] maze;
public boolean[][] visited;
public boolean[][] path;
public boolean[][] inMist;
private int entranceX, entranceY;
private int exitX, exitY;
public MazeData(int N, int M) {
if (N % 2 == 0 || M % 2 == 0) {
throw new IllegalArgumentException(
"Our Maze Generalization Algorihtm requires the width and height of the maze are odd numbers");
}
this.N = N;
this.M = M;
maze = new char[N][M];
path = new boolean[N][M];
visited = new boolean[N][M];
inMist = new boolean[N][M];
for (int i = 0; i < N; i++) {
for (int j = 0; j < M; j++) {
if (i % 2 == 1 && j % 2 == 1) {
maze[i][j] = ROAD;
} else {
maze[i][j] = WALL;
}
visited[i][j] = false;
inMist[i][j] = true;
}
}
entranceX = 1;
entranceY = 0;
exitX = N - 2;
exitY = M - 1;
maze[entranceX][entranceY] = ROAD;
maze[exitX][exitY] = ROAD;
}
public int N() {
return N;
}
public int M() {
return M;
}
public int getEntranceX() {
return entranceX;
}
public int getEntranceY() {
return entranceY;
}
public int getExitX() {
return exitX;
}
public int getExitY() {
return exitY;
}
public boolean inArea(int x, int y) {
return x >= 0 && x < N && y >= 0 && y < M;
}
public boolean isWall(int i, int j) {
return maze[i][j] == WALL;
}
public boolean isRoad(int i, int j) {
return maze[i][j] == ROAD;
}
public void visitedReset() {
for (boolean[] data : visited) {
Arrays.fill(data, false);
}
}
public void openMist(int x, int y) {
if (!inArea(x, y)) {
throw new IllegalArgumentException("x or y is out of index in openMist function!");
}
for (int i = x - 1; i <= x + 1; i++) {
for (int j = y - 1; j <= y + 1; j++) {
if (inArea(i, j)) {
inMist[i][j] = false;
}
}
}
}
}
public class Position {
private int x, y;
private int roadX, roadY;
public Position(int x, int y, int roadX, int roadY) {
this.x = x;
this.y = y;
this.roadX = roadX;
this.roadY = roadY;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public int getRoadX() {
return roadX;
}
public int getRoadY() {
return roadY;
}
}
随机队列
import java.util.Deque;
import java.util.LinkedList;
public class RandomQueue {
private Deque<Position> positionList;
public RandomQueue() {
positionList = new LinkedList<>();
}
public void push(Position position) {
if (Math.random() > 0.5) {
positionList.addFirst(position);
} else {
positionList.addLast(position);
}
}
public Position pop() {
if (Math.random() > 0.5) {
return positionList.removeFirst();
} else {
return positionList.removeLast();
}
}
public boolean isEmpty() {
return positionList.isEmpty();
}
}
创建迷宫和解迷宫使用的主要是回溯的思想,生成迷宫之后点击空格键开始自动走迷宫。