[Swift]LeetCode475. 供暖器 | Heaters
★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
➤微信公众号:山青咏芝(shanqingyongzhi)
➤博客园地址:山青咏芝(https://www.cnblogs.com/strengthen/)
➤GitHub地址:https://github.com/strengthen/LeetCode
➤原文地址:https://www.cnblogs.com/strengthen/p/9796232.html
➤如果链接不是山青咏芝的博客园地址,则可能是爬取作者的文章。
➤原文已修改更新!强烈建议点击原文地址阅读!支持作者!支持原创!
★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
Winter is coming! Your first job during the contest is to design a standard heater with fixed warm radius to warm all the houses.
Now, you are given positions of houses and heaters on a horizontal line, find out minimum radius of heaters so that all houses could be covered by those heaters.
So, your input will be the positions of houses and heaters seperately, and your expected output will be the minimum radius standard of heaters.
Note:
- Numbers of houses and heaters you are given are non-negative and will not exceed 25000.
- Positions of houses and heaters you are given are non-negative and will not exceed 10^9.
- As long as a house is in the heaters' warm radius range, it can be warmed.
- All the heaters follow your radius standard and the warm radius will the same.
Example 1:
Input: [1,2,3],[2] Output: 1 Explanation: The only heater was placed in the position 2, and if we use the radius 1 standard, then all the houses can be warmed.
Example 2:
Input: [1,2,3,4],[1,4] Output: 1 Explanation: The two heater was placed in the position 1 and 4. We need to use radius 1 standard, then all the houses can be warmed.
冬季已经来临。 你的任务是设计一个有固定加热半径的供暖器向所有房屋供暖。
现在,给出位于一条水平线上的房屋和供暖器的位置,找到可以覆盖所有房屋的最小加热半径。
所以,你的输入将会是房屋和供暖器的位置。你将输出供暖器的最小加热半径。
说明:
- 给出的房屋和供暖器的数目是非负数且不会超过 25000。
- 给出的房屋和供暖器的位置均是非负数且不会超过10^9。
- 只要房屋位于供暖器的半径内(包括在边缘上),它就可以得到供暖。
- 所有供暖器都遵循你的半径标准,加热的半径也一样。
示例 1:
输入: [1,2,3],[2] 输出: 1 解释: 仅在位置2上有一个供暖器。如果我们将加热半径设为1,那么所有房屋就都能得到供暖。
示例 2:
输入: [1,2,3,4],[1,4] 输出: 1 解释: 在位置1, 4上有两个供暖器。我们需要将加热半径设为1,这样所有房屋就都能得到供暖。
112ms:二分法
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var heaters = heaters.sorted { $0 < $1 } 4 var minRadius = Int.min 5 for housePos in houses { 6 var left = 0 7 var right = heaters.count - 1 8 while left + 1 < right { 9 let mid = left + (right - left) / 2 10 if housePos < heaters[mid] { 11 right = mid 12 } else if housePos > heaters[mid] { 13 left = mid 14 } else { 15 left = mid 16 right = mid 17 } 18 } 19 minRadius = max(minRadius, min(abs(housePos - heaters[left]) , abs(housePos - heaters[right]) )) 20 } 21 return minRadius 22 } 23 }
116ms
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var heaters = heaters.sorted { $0 < $1 } 4 var minRadius = Int.min 5 for housePos in houses { 6 var left = 0 7 var right = heaters.count - 1 8 while left + 1 < right { 9 let mid = left + (right - left) / 2 10 if housePos < heaters[mid] { 11 right = mid 12 } else if housePos > heaters[mid] { 13 left = mid 14 } else { 15 left = mid 16 right = mid 17 } 18 } 19 minRadius = max(minRadius, min(abs(housePos - heaters[left]) , abs(housePos - heaters[right]) )) 20 } 21 return minRadius 22 } 23 }
120ms
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var heaters = heaters.sorted { $0 < $1 } 4 heaters.append(Int.max) 5 var minRadius = 0 6 for housePos in houses { 7 var left = 0 8 var right = heaters.count - 1 9 10 while left + 1 < right { 11 let mid = left + (right - left) / 2 12 if housePos <= heaters[mid] { 13 right = mid 14 } else if housePos > heaters[mid] { 15 left = mid 16 } 17 } 18 minRadius = max(minRadius, min(abs(housePos - heaters[left]),abs(housePos - heaters[right]))) 19 } 20 21 return minRadius 22 } 23 }
144ms
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var heaters = heaters.sorted() 4 var result = Int.min 5 6 for house in houses { 7 var i = binarySearch(heaters, house) 8 9 let rightDistance = i - 1 >= 0 ? (house - heaters[i - 1]) : Int.max 10 let leftDistance = i < heaters.count ? (heaters[i] - house) : Int.max 11 12 result = max(result, min(rightDistance, leftDistance)) 13 } 14 15 return result 16 } 17 private func binarySearch(_ nums: [Int], _ num: Int) -> Int { 18 var left = 0 19 var right = nums.count 20 var middle = 0 21 22 while left < right { 23 middle = (left + right) / 2 24 if nums[middle] < num { 25 left = middle + 1 26 } else { 27 right = middle 28 } 29 } 30 31 return left 32 } 33 }
152ms
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var heaters = heaters.sorted { $0 < $1 } 4 print(heaters) 5 var minRadius = Int.min 6 for housePos in houses { 7 var left = 0 8 var right = heaters.count - 1 9 while left + 1 < right { 10 let mid = left + (right - left) / 2 11 if housePos < heaters[mid] { 12 right = mid 13 } else if housePos > heaters[mid] { 14 left = mid 15 } else { 16 left = mid 17 right = mid 18 } 19 } 20 minRadius = max(minRadius, min(abs(housePos - heaters[left]) , abs(housePos - heaters[right]) )) 21 } 22 return minRadius 23 } 24 }
180ms
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var index = 0, maxvalue = 0 4 let sortHouses = houses.sorted() 5 let sortHeaters = heaters.sorted() 6 for house in sortHouses{ 7 while index < sortHeaters.count - 1 && house * 2 >= sortHeaters[index] + sortHeaters[index + 1]{ 8 index += 1 9 } 10 maxvalue = max(maxvalue,abs(sortHeaters[index] - house)) 11 } 12 return maxvalue 13 } 14 }
184ms
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var index = 0, maxvalue = 0 4 let sortHouses = houses.sorted() 5 let sortHeaters = heaters.sorted() 6 for house in sortHouses{ 7 while index < sortHeaters.count - 1 && house * 2 >= sortHeaters[index] + sortHeaters[index + 1]{ 8 index += 1 9 } 10 maxvalue = max(maxvalue,abs(sortHeaters[index] - house)) 11 } 12 return maxvalue 13 } 14 }
188ms
1 class Solution { 2 func findRadius(_ houses: [Int], _ heaters: [Int]) -> Int { 3 var i = 0, radius = 0 4 let houses = houses.sorted(), heaters = heaters.sorted() 5 6 for house in houses { 7 while i < heaters.count - 1 && 2 * house >= heaters[i] + heaters[i + 1] { 8 i += 1 9 } 10 11 radius = max(radius, abs(house - heaters[i])) 12 } 13 14 return radius 15 } 16 }