[Swift]LeetCode478. 在圆内随机生成点 | Generate Random Point in a Circle
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Given the radius and x-y positions of the center of a circle, write a function randPoint
which generates a uniform random point in the circle.
Note:
- input and output values are in floating-point.
- radius and x-y position of the center of the circle is passed into the class constructor.
- a point on the circumference of the circle is considered to be in the circle.
randPoint
returns a size 2 array containing x-position and y-position of the random point, in that order.
Example 1:
Input:
["Solution","randPoint","randPoint","randPoint"]
[[1,0,0],[],[],[]]
Output: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
Example 2:
Input:
["Solution","randPoint","randPoint","randPoint"]
[[10,5,-7.5],[],[],[]]
Output: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
Explanation of Input Syntax:
The input is two lists: the subroutines called and their arguments. Solution
's constructor has three arguments, the radius, x-position of the center, and y-position of the center of the circle. randPoint
has no arguments. Arguments are always wrapped with a list, even if there aren't any.
给定圆的半径和圆心的 x、y 坐标,写一个在圆中产生均匀随机点的函数 randPoint
。
说明:
- 输入值和输出值都将是浮点数。
- 圆的半径和圆心的 x、y 坐标将作为参数传递给类的构造函数。
- 圆周上的点也认为是在圆中。
randPoint
返回一个包含随机点的x坐标和y坐标的大小为2的数组。
示例 1:
输入: ["Solution","randPoint","randPoint","randPoint"] [[1,0,0],[],[],[]] 输出: [null,[-0.72939,-0.65505],[-0.78502,-0.28626],[-0.83119,-0.19803]]
示例 2:
输入: ["Solution","randPoint","randPoint","randPoint"] [[10,5,-7.5],[],[],[]] 输出: [null,[11.52438,-8.33273],[2.46992,-16.21705],[11.13430,-12.42337]]
输入语法说明:
输入是两个列表:调用成员函数名和调用的参数。Solution
的构造函数有三个参数,圆的半径、圆心的 x 坐标、圆心的 y 坐标。randPoint
没有参数。输入参数是一个列表,即使参数为空,也会输入一个 [] 空列表。
1 class Solution { 2 var r:Double 3 var centerX:Double 4 var centerY:Double 5 6 init(_ radius: Double, _ x_center: Double, _ y_center: Double) { 7 self.r = radius 8 self.centerX = x_center 9 self.centerY = y_center 10 } 11 12 func randPoint() -> [Double] { 13 while(true) 14 { 15 var x:Double = (2 * Double.random(in: 0..<1) - 1.0) * r 16 var y:Double = (2 * Double.random(in: 0..<1) - 1.0) * r 17 18 if x * x + y * y <= r * r 19 { 20 return [centerX + x, centerY + y] 21 } 22 } 23 } 24 } 25 26 /** 27 * Your Solution object will be instantiated and called as such: 28 * let obj = Solution(radius, x_center, y_center) 29 * let ret_1: [Double] = obj.randPoint() 30 */ 31
Runtime: 748 ms
1 class Solution { 2 var r:Double 3 var centerX:Double 4 var centerY:Double 5 6 init(_ radius: Double, _ x_center: Double, _ y_center: Double) { 7 self.r = radius 8 self.centerX = x_center 9 self.centerY = y_center 10 } 11 12 func randPoint() -> [Double] { 13 var theta:Double = 2 * M_PI * (Double.random(in: 0..<1)) 14 var len:Double = sqrt(Double.random(in: 0..<1)) * r 15 return [centerX + len * cos(theta), centerY + len * sin(theta)] 16 } 17 } 18 19 /** 20 * Your Solution object will be instantiated and called as such: 21 * let obj = Solution(radius, x_center, y_center) 22 * let ret_1: [Double] = obj.randPoint() 23 */ 24