如何开发一个在线朗读的功能----科大讯飞语音合成实战
2020-04-21 14:18 stoneniqiu 阅读(3840) 评论(2) 编辑 收藏 举报-- 很久没写技术博客,心血来潮,准备继续捡起。
起因
天天学习强国,不过强国APP的语音朗读不错,了解之后是科大讯飞支持的,于是开始撸码。https://www.xfyun.cn/doc/tts/online_tts/API.html
注册为开发者,接口要求这些我就不赘述了,文档里面写的清楚。当然具体实现是另外一回事。
听了一下效果,怎么说呢,免费的和特色的还是有很大的差别的,免费的是刚好让你能忍的那个级别,特色的和真人差别不大。看了一下收费,分为两部分,一部分是接口费用,一部分是特色发音人的费用。基于撸码的习惯,一切先从免费开始。
详情请看这里:https://www.xfyun.cn/services/online_tts
开干
看了一圈没有C#的demo,这就尴尬了,虽然是有文档,但是大家都懂,好比微信公众号的开发文档,要变成实际的代码,看得见的应用那是要废一番功夫的。找了一番之后,终于发现一个开源的项目刚发布没多久,真是喜出望外就开干了: https://github.com/zuiyuewentian/XunFeiNETSDK
讯飞的这个接口是基于websock的,我们先用控制台程序做一个demo。C#其实自带了websocket,不过这里用的是WebSocketSharp,这个我觉得很好,System.Net.WebSockets.WebSocket 是基于异步方法的,后面我会讲到,而WebSocketSharp.WebSocket 是基于事件的,很符合前端的编程习惯。
websocket = new WebSocketSharp.WebSocket(reqUrl); websocket.OnMessage += Websocket_OnMessage; websocket.OnOpen += Websocket_OnOpen; websocket.Connect();
讯飞的服务器收到我们的文字内容后,会以流的形势把音频传回来,在我们的服务器上把这种流转成文件即可。
private static Stopwatch stopwatch; public static void Main(string[] args) { //text要合成的文字,pathUrl域名 stopwatch = new Stopwatch(); stopwatch.Start(); var xunFeiNetSdk = new XunFeiTTS(); xunFeiNetSdk.MessageUpdate_Event += XunFeiNetSdk_MessageUpdate_Event; xunFeiNetSdk.SendData("张家界荷花国际机场,北京大兴机场,长沙黄花机场,邵阳武冈机场,所有航班全部复航!"); Console.Read(); } static byte[] data = new byte[0]; private static void XunFeiNetSdk_MessageUpdate_Event(TTS_Data_Model message, string error = null) { if (error != null) { Console.WriteLine(error); return; } try { //合成结束 if (message.status == 2) { Console.WriteLine("合成成功"); string voice = string.Format("{0}.wav", DateTime.Now.ToString("yyyyMMddHHmmssfff")); Console.WriteLine("正在保存..."+voice); data = data.Concat(message.audioStream).ToArray(); var mWavWriter = new WaveFileWriter(voice, new WaveFormat(16000, 1)); mWavWriter.Write(data, 0, data.Length); mWavWriter.Close(); mWavWriter.Dispose(); Console.WriteLine("保存成功..."); var sp = stopwatch.Elapsed; Console.WriteLine("用时" + sp); } else { data = data.Concat(message.audioStream).ToArray(); } } catch (Exception ex) { Console.WriteLine(ex.Message); } } }
文件的存储用的是NAudio,XunFeiNETSDK里面的代码我独立出来。
(最近2个月航班太少了,工资骤减,原谅我说出我的内心话)
这样就得到了语音了。听一听,还能接受。但是怎么做到web页面里面呢?
改造成web应用
首先的思路是,前端把文字发过来,然后交给sdk去获取音频,得到文件的地址后返回给前端。所以最合适的方案还是前端也用websocket,因为发送消息和收到消息是分开的。那么这又需要后端有一个websocket服务了
我又不想单独去开一个websocket服务,那就可以将这个websocket做成api的形式,如下:
namespace HHOA.MVC5.Controllers.API { [RoutePrefix("api/msg")] public class MsgApiController : ApiController { private static List<WebSocket> _sockets = new List<WebSocket>(); private readonly XunFeiTTS _xunFei; private WebSocket currentSocket = null; public MsgApiController() { _xunFei = new XunFeiTTS(); _xunFei.MessageUpdate_Event += XunFeiNetSdk_MessageUpdate_Event; Logger.Info("启动XunFeiTTS"); } private byte[] data = new byte[0]; private void XunFeiNetSdk_MessageUpdate_Event(TTS_Data_Model message, string error = null) { if (error != null) { Console.WriteLine(error); return; } WaveFileWriter mWavWriter=null; try { //合成结束 if (message.status == 2) { Logger.Info("合成成功"); var savePath = HostingEnvironment.MapPath("~/Files/Voice/"); string diff = DateTime.Now.ToString("yyyyMMddHHmmssfff"); string voice = string.Format("{0}.wav", diff); var filePath = savePath + voice; var di = new DirectoryInfo(savePath); if (!di.Exists) { di.Create(); } var webPath = "/Files/Voice/" + voice; Logger.Info("正在保存..." + filePath); data = data.Concat(message.audioStream).ToArray(); mWavWriter = new WaveFileWriter(filePath, new WaveFormat(16000, 1)); mWavWriter.Write(data, 0, data.Length); mWavWriter.Close(); mWavWriter.Dispose(); Logger.Info("保存成功..."); //将音频地址发给前端 if (currentSocket != null && currentSocket.State == WebSocketState.Open) { var recvBytes = Encoding.UTF8.GetBytes("voice:" + webPath); var sendBuffer = new ArraySegment<byte>(recvBytes); currentSocket.SendAsync(sendBuffer, WebSocketMessageType.Text, true, CancellationToken.None); } } else { data = data.Concat(message.audioStream).ToArray(); } } catch (Exception ex) { if (mWavWriter != null) { mWavWriter.Dispose(); } Logger.Debug(ex.Message); } } [Route] [HttpGet] public HttpResponseMessage Connect() { HttpContext.Current.AcceptWebSocketRequest(ProcessRequest); //在服务器端接受Web Socket请求,传入的函数作为Web Socket的处理函数,待Web Socket建立后该函数会被调用,在该函数中可以对Web Socket进行消息收发 return Request.CreateResponse(HttpStatusCode.SwitchingProtocols); //构造同意切换至Web Socket的Response. } public async Task ProcessRequest(AspNetWebSocketContext context) { var socket = context.WebSocket;//传入的context中有当前的web socket对象 _sockets.Add(socket);//此处将web socket对象加入一个静态列表中 //进入一个无限循环,当web socket close是循环结束 while (true) { var buffer = new ArraySegment<byte>(new byte[1024]); var receivedResult = await socket.ReceiveAsync(buffer, CancellationToken.None);//对web socket进行异步接收数据 if (receivedResult.MessageType == WebSocketMessageType.Close) { await socket.CloseAsync(WebSocketCloseStatus.Empty, string.Empty, CancellationToken.None);//如果client发起close请求,对client进行ack _sockets.Remove(socket); break; } if (socket.State == WebSocketState.Open) { //收到了消息 string recvMsg = Encoding.UTF8.GetString(buffer.Array, 0, receivedResult.Count); //将这个消息发送给xf Logger.Info("收到消息:"+recvMsg); _xunFei.SendData(recvMsg); var recvBytes = Encoding.UTF8.GetBytes(recvMsg); var sendBuffer = new ArraySegment<byte>(buffer.Array); currentSocket = socket; await socket.SendAsync(sendBuffer, WebSocketMessageType.Text, true, CancellationToken.None); } } } } }
var webSocket; var player = document.getElementById("player"); function sendSocketMsg() { var msg = $("#msg").val(); webSocket.send(msg); showMsg("发送消息:" + msg, "blue"); } openSocket(); function openSocket() { if (webSocket != null && typeof (webSocket) != "undefined") { closeSocket(); } webSocket = new WebSocket("ws://" + location.hostname + ":" + location.port + "/api/msg"); webSocket.onopen = function () { showMsg("连接建立"); } webSocket.onerror = function () { showMsg("发生异常"); } webSocket.onmessage = function (event) { showMsg("收到消息:" + event.data, "yellow"); if (event.data.indexOf("voice:") > -1) { var src = event.data.split("voice:")[1]; player.src = src; player.play(); } } webSocket.onclose = function () { showMsg("连接关闭"); } } function closeSocket() { if (webSocket != null && typeof (webSocket) != "undefined") { webSocket.close(); } } function showMsg(msg, type) { if (type === null || typeof (type) === "undefined") type = "gray"; $("#show").append("<span class='" + type + "'>" + msg + "</span><br>"); }
这样就得到产品的雏形了。后续要考虑的是文字的长短、音频播放器的展示效果,还能换一下播放的声音等等,每次给你说一个功能,其实这个功能背后有太多细节了。
Console版源码:https://download.csdn.net/download/stoneniqiu/12347028
Web版源码:https://download.csdn.net/download/stoneniqiu/12347167
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