- (前置)安装VulkanSDK,并确认安装目录,此后记为
%VulkanDir%
(例如:C:/VulkanSDK/1.3.261.1)
- Visual Studio中新建C++项目,进入“项目”>>“[项目名]属性”,上方两个选项设置为“所有配置”“所有平台”
- C/C++ >> 常规 >> 附加包含目录:添加
%VulkanDir%/Include
(替换%VulkanDir%
为实际目录,下同)
- 链接器 >> 常规 >> 附加库目录:添加
%VulkanDir%/Lib
- 链接器 >> 输入 >> 附加依赖项:添加
vulkan-1.lib
- GLM和GLFW库:通过
vcpkg
安装更方便,Vulkan也可通过vcpkg安装,但未尝试过
测试代码
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include <iostream>
int main()
{
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 600, "Vulkan window", nullptr, nullptr);
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::cout << extensionCount << " extensions supported" << std::endl;
// 测试GLM
glm::mat4 matrix(1.0f);
glm::vec4 vec(0.0f, 1.0f, 0.0f, 0.0f);
auto test = matrix * vec;
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}