跨线程访问和服务器客户端访问互换(原创)

Server:

 

View Code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Ink;
using NetSockets;
using System.Net;
using System.IO;
using System.Threading;
using System.Windows.Threading;

namespace InkServer
{
    /// <summary>
    
/// Interaction logic for MainWindow.xaml
    
/// </summary>
    public partial class MainWindow : Window
    {
        NetObjectServer server = new NetObjectServer();

        Dictionary<string, NetObjectClient> clients = new Dictionary<string, NetObjectClient>();
        string strHost = "172.18.50.104";//104
        
//"172.18.200.118";
        
//string strHost = "172.18.200.118";
        
//"172.18.200.118";
        int port = 11006;
        int callbackPort = 11007;

        public MainWindow()
        {
            InitializeComponent();

            server.EchoMode = NetEchoMode.EchoAllExceptSender;

            inkCanv.StrokeCollected+=new InkCanvasStrokeCollectedEventHandler(inkCanv_StrokeCollected);

            this.inkCanv.DefaultDrawingAttributes.StylusTip = StylusTip.Ellipse;
            this.inkCanv.DefaultDrawingAttributes.Width = 10;
            this.inkCanv.DefaultDrawingAttributes.Height = 10;
            this.inkCanv.EditingMode = InkCanvasEditingMode.Ink;

            server.OnReceived += new NetClientReceivedEventHandler<NetObject>(server_OnReceived);


            IPAddress ip = IPAddress.Parse(strHost);
            //Start the server
            server.Start(ip, port);



        }
        void client_OnReceived(object sender, NetReceivedEventArgs<NetObject> e)
        {
            //write("Client received" + e.Data.Name as string + e.Data.Object as string);
        }

        Thread th;

        void server_OnReceived(object sender, NetClientReceivedEventArgs<NetObject> e)
        {
            //Get the Clients IP
            if (e.Data.Object as string == "SendIP")
            {
                string ip = e.Data.Name;
                if (!clients.Keys.Contains(ip))
                {
                    NetObjectClient noc = new NetObjectClient();
                    if (!noc.IsConnected)
                    {
                        noc.TryConnect(ip, callbackPort);
                    }
                    clients.Add(ip, noc);
                }
            }


            if (e.Data.ByteArray!=null)
            OnInkStrokesUpdate(e.Data.ByteArray);

            //th = new Thread(new ParameterizedThreadStart(OnInkStrokesUpdate));
            
//th.IsBackground = true;
            
//th.Start(e.Data.ByteArray);

        }

        private delegate void UpdateDelegate(byte[] ds);
        //private delegate void UpdateDelegate(object ds);

        public void OnInkStrokesUpdate(object bytesStroke)
        {
            byte[] byts = bytesStroke as byte[];
            if (inkCanv != null)
            {
                // Checking if this thread has access to the object.
                if (inkCanv.Dispatcher.CheckAccess())
                {
                    // This thread has access so it can update the UI thread.
                    InkStrokesUpdate(byts);
                }
                else
                {
                    // This thread does not have access to the UI thread.
                    
// Place the update method on the Dispatcher of the UI thread.
                    inkCanv.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
                        new UpdateDelegate(InkStrokesUpdate), byts);
                }
            }
        }

        public void OnInkStrokesUpdate(byte[] bytesStroke)
        {
            if (inkCanv != null)
            {
                // Checking if this thread has access to the object.
                if (inkCanv.Dispatcher.CheckAccess())
                {
                    // This thread has access so it can update the UI thread.
                    InkStrokesUpdate(bytesStroke);
                    SaveStrokes();
                }
                else
                {
                    // This thread does not have access to the UI thread.
                    
// Place the update method on the Dispatcher of the UI thread.
                    inkCanv.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
                        new UpdateDelegate(InkStrokesUpdate), bytesStroke);
                    SaveStrokes();
                }
            }

            
        }

        private void InkStrokesUpdate(byte[] bytesStroke)
        {
            try
            {
                System.IO.MemoryStream memoryStream = new MemoryStream(bytesStroke);
                this.inkCanv.Strokes = new StrokeCollection(memoryStream);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message);
            }
        }

        private delegate void SaveStrokesDelegate();


        private void SaveStrokes()
        {
            if (inkCanv != null)
            {
                // Checking if this thread has access to the object.
                if (inkCanv.Dispatcher.CheckAccess())
                {
                    // This thread has access so it can update the UI thread.
                    SaveStrokesAndSend();
                }
                else
                {
                    // This thread does not have access to the UI thread.
                    
// Place the update method on the Dispatcher of the UI thread.
                    inkCanv.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
                        new SaveStrokesDelegate(SaveStrokesAndSend));
                }
            }

            try
            {

           }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message, Title);
            }
        }

        private void SaveStrokesAndSend()
        {
            MemoryStream memoryStream = new MemoryStream();

            this.inkCanv.Strokes.Save(memoryStream);
            //Connect to the server

            foreach (KeyValuePair<string, NetObjectClient> kv in clients)
            {
                if (kv.Value.IsConnected)
                    kv.Value.Send("", memoryStream.GetBuffer());
            }

            memoryStream.Flush();
        }

        private void inkCanv_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
        {
            SaveStrokes();
        }

        private void Window_Closed(object sender, EventArgs e)
        {
            foreach (KeyValuePair<string, NetObjectClient> client in clients)
            {
                client.Value.Disconnect();
            }
            server.Stop();
        }

    }
}

 

 

Client:

View Code
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Ink;
using NetSockets;
using System.Net;
using System.IO;
using System.Threading;
using System.Windows.Threading;

namespace InkClient
{
    /// <summary>
    
/// Interaction logic for MainWindow.xaml
    
/// </summary>
    public partial class MainWindow : Window
    {
        NetObjectServer server = new NetObjectServer();
        NetObjectClient client = new NetObjectClient();
        string strHost = "172.18.50.104";
        //132 大屏
        
//104;
        
//"172.18.200.118";
        
//string strHost = "172.18.200.118";//"172.18.200.118";
        int port = 11006;
        int callbackPort = 11007;



        string IPself
        {
            get {
                IPHostEntry IPHost = Dns.Resolve(Dns.GetHostName());
                IPAddress[] address = IPHost.AddressList;
                for (int i = 0; i < address.Count(); i++)
                {
                    if (address[i].ToString().StartsWith("172.18.50"))
                    return address[i].ToString();
                }
                return "127.0.0.1";
            }
        }


        public MainWindow()
        {
            InitializeComponent();
            server.EchoMode = NetEchoMode.EchoAllExceptSender;

            
            inkCanv.StrokeCollected += new InkCanvasStrokeCollectedEventHandler(inkCanv_StrokeCollected);

            this.inkCanv.DefaultDrawingAttributes.StylusTip = StylusTip.Ellipse;
            this.inkCanv.DefaultDrawingAttributes.Width = 10;
            this.inkCanv.DefaultDrawingAttributes.Height = 10;
            this.inkCanv.EditingMode = InkCanvasEditingMode.Ink;

            server.OnReceived += new NetClientReceivedEventHandler<NetObject>(server_OnReceived);
            client.OnReceived += new NetReceivedEventHandler<NetObject>(client_OnReceived);


            IPAddress ipSelf = IPAddress.Parse(IPself);
            //Start the server
            server.Start(ipSelf, callbackPort);

            //Connect to the server
            client.TryConnect(strHost, port);

            //send IP to server
            client.Send(IPself, "SendIP");
        }

        void client_OnReceived(object sender, NetReceivedEventArgs<NetObject> e)
        {
            //write("Client received" + e.Data.Name as string + e.Data.Object as string);
            
//OnInkStrokesUpdate(e.Data.ByteArray);

        }

        Thread thOnReceived;

        void server_OnReceived(object sender, NetClientReceivedEventArgs<NetObject> e)
        {
            OnInkStrokesUpdate(e.Data.ByteArray);

            //thOnReceived = new Thread(new ParameterizedThreadStart(OnInkStrokesUpdate));
            
//thOnReceived.IsBackground = true;
            
//thOnReceived.Start(e.Data.ByteArray);
        }

        private delegate void UpdateDelegate(byte[] ds);
        //private delegate void UpdateDelegate(object ds);

        public void OnInkStrokesUpdate(object bytesStroke)
        {
            byte[] byts = bytesStroke as byte[];
            if (inkCanv != null)
            {
                // Checking if this thread has access to the object.
                if (inkCanv.Dispatcher.CheckAccess())
                {
                    // This thread has access so it can update the UI thread.
                    InkStrokesUpdate(byts);
                }
                else
                {
                    // This thread does not have access to the UI thread.
                    
// Place the update method on the Dispatcher of the UI thread.
                    inkCanv.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
                        new UpdateDelegate(InkStrokesUpdate), byts);
                }
            }
        }

        public void OnInkStrokesUpdate(byte[] bytesStroke)
        {
            if (inkCanv != null)
            {
                // Checking if this thread has access to the object.
                if (inkCanv.Dispatcher.CheckAccess())
                {
                    // This thread has access so it can update the UI thread.
                    InkStrokesUpdate(bytesStroke);
                }
                else
                {
                    // This thread does not have access to the UI thread.
                    
// Place the update method on the Dispatcher of the UI thread.
                    inkCanv.Dispatcher.BeginInvoke(DispatcherPriority.Normal,
                        new UpdateDelegate(InkStrokesUpdate), bytesStroke);
                }
            }


        }

        private void InkStrokesUpdate(byte[] bytesStroke)
        {
            try
            {
                System.IO.MemoryStream memoryStream = new MemoryStream(bytesStroke);
                this.inkCanv.Strokes = new StrokeCollection(memoryStream);
            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message);
            }
        }

        private void SaveStrokes()
        {
            try
            {
                MemoryStream memoryStream = new MemoryStream();

                this.inkCanv.Strokes.Save(memoryStream);


                if (client.IsConnected)
                    client.Send("", memoryStream.GetBuffer());

                memoryStream.Flush();

            }
            catch (Exception exc)
            {
                MessageBox.Show(exc.Message, Title);
            }
        }
        Thread th;
        private void inkCanv_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
        {
            SaveStrokes();
            //th = new Thread(new ThreadStart(SaveStrokes));
            
//th.IsBackground = true;
            
//th.Start();
        }

        private void Window_Closed(object sender, EventArgs e)
        {
            client.Disconnect();
            server.Stop();
        }
    }
}

 

 

posted @ 2011-09-26 16:31  昕友软件开发  阅读(350)  评论(0编辑  收藏  举报
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