学习windows编程 day4 之 矩形的操作
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; static RECT rect,rect2,rect3; static cxClient, cyClient; static HBRUSH hBrush, hOldBrush; POINT pt; switch (message) { case WM_SIZE: cxClient = LOWORD(lParam); cyClient = HIWORD(lParam); break; case WM_LBUTTONDOWN: pt.x = LOWORD(lParam); pt.y = HIWORD(lParam); if (PtInRect(&rect2,pt)) { MessageBox(NULL, L"clicked", L"info", NULL); } break; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); //处理矩形 // rect.left = cxClient / 2 - 50; // rect.right = cxClient / 2 + 50; // rect.top = cyClient / 2 - 50; // rect.bottom = cyClient / 2 + 50; hBrush = CreateSolidBrush(RGB(255,0,0)); //1.fillrect 填充矩形 //FillRect(hdc, &rect, hBrush); //2.framerect 改画笔为画刷来绘制边框 //FrameRect(hdc, &rect, hBrush); //3.invertrect 翻转矩形内所有的像素 //InvertRect(hdc, &rect); //4.生成矩形SetRect SetRect(&rect, cxClient / 2 - 50, cyClient / 2 - 50, cxClient/2 + 50, cyClient/2 + 50); //5.偏移矩形OffsetRect OffsetRect(&rect, -150, -150); FillRect(hdc, &rect, hBrush); InvertRect(hdc, &rect); //先显示图像,后翻转 //6.增大减小,长宽同时InflateRect SetRect(&rect, cxClient / 2 - 50, cyClient / 2 - 50, cxClient / 2 + 50, cyClient / 2 + 50); InflateRect(&rect, 50, 30); FillRect(hdc, &rect, hBrush); //7.setrectEmpty 设置矩形为空 FillRect(hdc, &rect, hBrush); //不会显示 //8.copyrect 多用在映射中 CopyRect(&rect2, &rect); //将rect的坐标拷贝给rect2 SetRectEmpty(&rect);//将矩形的各个坐标设为0,则会显示rect2 hBrush = CreateSolidBrush(RGB(255, 255, 0)); FillRect(hdc, &rect2, hBrush); //9.intersectrect 两个矩形交集 //10.unionrect 两个矩形并集 //11.Isrectempty 判断是否为空 //12.ptinrect 判断点是否在矩形中(重要) EndPaint(hwnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }