学习windows编程 day4 之视口和窗口

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    HDC hdc;
    PAINTSTRUCT ps;
    RECT rect;
    static int cxClient, cyClient;
    static int iMapMode;
    switch (message)
    {
    case WM_SIZE:
        cxClient = LOWORD(lParam);
        cyClient = HIWORD(lParam);
        break;
    case WM_PAINT:
        hdc = BeginPaint(hwnd, &ps);
        GetClientRect(hwnd, &rect);
//视口和窗口
        //逻辑坐标系统 ->窗口(程序员编码的)
        //设备坐标系统 -> 视口(眼睛看到的)

        //映射模式决定逻辑坐标的单位
        //设备坐标的单位是像素

        //在窗口下编程,在视口下显示
        
        MoveToEx(hdc, cxClient / 2, 0, NULL);
        LineTo(hdc, cxClient / 2, cyClient);
        MoveToEx(hdc, 0, cyClient / 2, NULL);
        LineTo(hdc, cxClient, cyClient / 2);
        //获取旧的映射模式
        iMapMode = GetMapMode(hdc);
        //设置新的    x向右 y向上 单位 0.1mm
        SetMapMode(hdc, MM_LOMETRIC);
        //设置视口
        SetViewportOrgEx(hdc, cxClient / 2, cyClient / 2, NULL);    //新的视口原点x,新的视口原点y,以及一个point指针用于存放原来视口位置(0,0)

        TextOut(hdc, 100, 100, L"ViewPort", 8);


        EndPaint(hwnd, &ps);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        return 0;
    }


    return DefWindowProc(hwnd, message, wParam, lParam);
}

正弦函数练习

#define NUM 1000
#define PI 3.1415926

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; RECT rect;
static int cxClient, cyClient; static int iMapMode; POINT apt[1000]; switch (message) { case WM_SIZE: cxClient = LOWORD(lParam); cyClient = HIWORD(lParam); break; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); GetClientRect(hwnd, &rect); //视口和窗口 //逻辑坐标系统 ->窗口(程序员编码的) //设备坐标系统 -> 视口(眼睛看到的) //映射模式决定逻辑坐标的单位 //设备坐标的单位是像素 //在窗口下编程,在视口下显示 MoveToEx(hdc, 0, cyClient/2, NULL); LineTo(hdc, cxClient, cyClient/2); MoveToEx(hdc, 0, 0, NULL); LineTo(hdc, 0, cyClient); //获取旧的映射模式 iMapMode = GetMapMode(hdc); //设置视口 SetViewportOrgEx(hdc, 0, cyClient / 2, NULL); //新的视口原点x,新的视口原点y,以及一个point指针用于存放原来视口位置(0,0) for (int i = 0; i < NUM;i++) { apt[i].x = cxClient / NUM*i; //单位不一致,需要测试 apt[i].y = -(int)(100 * sin(2 * PI*i / NUM)); } Polyline(hdc, apt, 1000); EndPaint(hwnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }

 坐标转换

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    HDC hdc;
    PAINTSTRUCT ps;
    RECT rect;
    static int cxClient, cyClient;
    static int iMapMode;
    POINT apt[1000];
    switch (message)
    {
    case WM_SIZE:
        cxClient = LOWORD(lParam);
        cyClient = HIWORD(lParam);
        break;
    case WM_PAINT:
        hdc = BeginPaint(hwnd, &ps);
        GetClientRect(hwnd, &rect);
//视口和窗口
        //逻辑坐标系统 ->窗口(程序员编码的)
        //设备坐标系统 -> 视口(眼睛看到的)

        //映射模式决定逻辑坐标的单位
        //设备坐标的单位是像素

        //在窗口下编程,在视口下显示

        //设备坐标转换为逻辑坐标    DPtoLP
        //逻辑坐标转换为设备坐标    LPtoDP

        MoveToEx(hdc, 0, cyClient/2, NULL);
        LineTo(hdc, cxClient, cyClient/2);
        MoveToEx(hdc, 0, 0, NULL);
        LineTo(hdc, 0, cyClient);

        //获取旧的映射模式
        iMapMode = GetMapMode(hdc);
        SetMapMode(hdc,MM_LOMETRIC);

        DPtoLP(hdc, &rect, 2);    //句柄,POINT指针,点个数    rect是两个点,矩形左上,右下

        //设置视口
        SetViewportOrgEx(hdc, 0, cyClient / 2, NULL);    //新的视口原点x,新的视口原点y,以及一个point指针用于存放原来视口位置(0,0)

        for (int i = 0; i < NUM;i++)
        {
            apt[i].x = rect.right*i / NUM;    //单位不一致,需要测试
            apt[i].y = (int)(rect.bottom/2 * sin(2 * PI*i / NUM));
        }

        Polyline(hdc, apt, 1000);

        EndPaint(hwnd, &ps);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        return 0;
    }


    return DefWindowProc(hwnd, message, wParam, lParam);
}

 

posted @ 2018-03-05 21:06  山上有风景  阅读(383)  评论(0编辑  收藏  举报