for (var idx = 1; idx <= 48; idx++)
{
Vector2 newDirection2 = Quaternion.AngleAxis(idx * 360/48, Vector3.forward) * direction;
var newBullet2 = Instantiate(bullet, bulletTransform.position, Quaternion.identity);
var bulletScript2 = newBullet2.GetComponent<BulletScript>();
bulletScript2.shootingHorizontal = newDirection2.x;
bulletScript2.shootingVertical = newDirection2.y;
bulletScript2.enemyCteate = enemyCteate;
bulletScript2.player = player;
}