gluPerspective
Name
gluPerspective — set up a perspective projection matrix
C Specification
void gluPerspective( |
GLdouble fovy, |
GLdouble aspect, | |
GLdouble zNear, | |
GLdouble zFar) ; |
Parameters
fovy
-
Specifies the field of view angle, in degrees, in the y direction.
aspect
-
Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
zNear
-
Specifies the distance from the viewer to the near clipping plane (always positive).
zFar
-
Specifies the distance from the viewer to the far clipping plane (always positive).
Description
gluPerspective
specifies a viewing frustum into the world coordinate system. In general, the aspect ratio in gluPerspective
should match the aspect ratio of the associated viewport. For example, aspect = 2.0 means the viewer's angle of view is twice as wide in x as it is in y. If the viewport is twice as wide as it is tall, it displays the image without distortion.
The matrix generated by gluPerspective
is multipled by the current matrix, just as if glMultMatrix were called with the generated matrix. To load the perspective matrix onto the current matrix stack instead, precede the call to gluPerspective
with a call to glLoadIdentity.
Given f defined as follows:
The generated matrix is