摘要:
大地坐标的数值范围都比较大,而在OpenGL和OpenInventor中都是用float来存储所有数值的,所以会产生误差,试验的结果如下:20633460, 20633460.0020633461, 20633460.0020633462, 20633460.0020633463, 20633460.0020633464, 20633460.0020633465, 20633460.0020633466, 20633470.0020633467, 20633470.0020633468, 20633470.0020633469, 20633470.0020633470, 20633470.00 阅读全文