摘要:
Mesh 是资源的一种,所以是Resource的子类Mesh拥有SubMesh的数组,而SubMesh是vertex, index的实际拥有者SubMesh拥有IndexData和VertexDataIndexData拥有HardwareIndexBuffer,HardwareIndexBuffer是HardwareBuffer的子类,也是GLHardwareIndexBuffer的父类VertexData拥有HardwareVertexBuffer,HardwareVertexBuffer是HardwareBuffer的子类,也是GLHardwareVertexBuffer的父类, 顶点,法 阅读全文
摘要:
按如下索引阅读vertexindextextureslightcameraviewportglsl 阅读全文