- 视口
- 清理
- glClearColor(colour.r, colour.g, colour.b, colour.a);
- glClearDepth(depth);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_SCISSOR_TEST);
- glClear(flags);
- glDisable(GL_SCISSOR_TEST);
- 多边形模式
- glPolygonMode(GL_FRONT_AND_BACK, glmode);
- 投影矩阵
- glMatrixMode(GL_PROJECTION);
- glLoadMatrixf(mat);
- glMatrixMode(GL_MODELVIEW);
- 视图矩阵
- glMatrixMode(GL_MODELVIEW);
- glLoadMatrixf(mat);
- 材料
- glDisable(GL_COLOR_MATERIAL);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, f4val);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, f4val);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, f4val);
- glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, f4val);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
- 光照
- glEnable(GL_LIGHTING);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightf( gl_index, GL_SPOT_CUTOFF, 180.0 );
- glLightfv(gl_index, GL_DIFFUSE, f4vals);
- glLightfv(gl_index, GL_SPECULAR, f4vals);
- glLightfv(gl_index, GL_AMBIENT, f4vals);
- glLightfv(lightindex, GL_POSITION, vec.ptr());
- glLightf(gl_index, GL_CONSTANT_ATTENUATION, lt->getAttenuationConstant());
- glLightf(gl_index, GL_LINEAR_ATTENUATION, lt->getAttenuationLinear());
- glLightf(gl_index, GL_QUADRATIC_ATTENUATION, lt->getAttenuationQuadric());
- glEnable(gl_index);
- 雾
- 混合
- glDisable(GL_BLEND);
- glBlendEquation(func);
- 透明
- glDisable(GL_ALPHA_TEST);
- 点
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
- glDisable(GL_POINT_SPRITE);
- 多边形
- glDisable(GL_POLYGON_OFFSET_FILL);
- glDisable(GL_POLYGON_OFFSET_POINT);
- glDisable(GL_POLYGON_OFFSET_LINE);
- 面剔除
- glEnable( GL_CULL_FACE );
- glCullFace( cullMode );
- 渲染模式
- 视图矩阵
- glMatrixMode(GL_MODELVIEW); glLoadMatrixf(mat);
- 法线
- 绑定顶点,法线,纹理
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, hwGlBuffer->getGLBufferId());
- glVertexPointer();
- glEnableClientState( GL_VERTEX_ARRAY );
- glNormalPointer();
- glEnableClientState( GL_NORMAL_ARRAY );
- glClientActiveTextureARB(GL_TEXTURE0 + i);
- glTexCoordPointer();
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- 绑定索引,绘图
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getGLBufferId());
- glDrawElements(primType, op.indexData->indexCount, indexType, pBufferData);
posted @
2013-02-05 16:03
sourcedigger
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