Unity3D 游戏引擎之感应IOS设备旋转与iPhone键盘事件(十六)【转】
http://blog.csdn.net/xys289187120/article/details/6993977
Unity3D 游戏引擎之感应IOS设备旋转与iPhone键盘事件
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iPhone iPad iTouch 旋转设备都支持屏幕4个方向的任意旋转,那么强大的Unity3D 游戏引擎当然也支持啦,虽然很多游戏都为了避免麻烦强制的不让屏幕旋转,但是做为学习我们还是知道一下为好,因为Unity3D在处理屏幕旋转实在是非常方便,下面MOMO将以一个例子向各位盆友们介绍Unity3D 屏幕的哪些事儿~~。
强制屏幕四个方向不旋转的方法
- void Start () {
- //纵向 上下 两个方向
- iPhoneKeyboard.autorotateToPortrait = false;
- iPhoneKeyboard.autorotateToPortraitUpsideDown = false;
- //横向 上下两个方向
- iPhoneKeyboard.autorotateToLandscapeLeft = false;
- iPhoneKeyboard.autorotateToLandscapeRight = false;
- }
自动旋转屏幕的方法,此方式适用于Unity3.3及一下的版本。
Input.deviceOrientation 可以得到当前IOS 设备屏幕的方向状态。
Screen.orientation 设置屏幕的反转情况
- void Update () {
- //处理横向两个方向旋转
- if(Input.deviceOrientation == DeviceOrientation.LandscapeLeft)
- {
- if (Screen.orientation != ScreenOrientation.LandscapeLeft) {
- Screen.orientation = ScreenOrientation.LandscapeLeft;
- }
- }else if(Input.deviceOrientation == DeviceOrientation.LandscapeRight)
- {
- if (Screen.orientation != ScreenOrientation.LandscapeRight) {
- Screen.orientation = ScreenOrientation.LandscapeRight;
- }
- }else
- //处理纵向两个方向的旋转
- if(Input.deviceOrientation == DeviceOrientation.Portrait)
- {
- if (Screen.orientation != ScreenOrientation.Portrait) {
- Screen.orientation = ScreenOrientation.Portrait;
- }
- }else if(Input.deviceOrientation == DeviceOrientation.PortraitUpsideDown)
- {
- if (Screen.orientation != ScreenOrientation.PortraitUpsideDown) {
- Screen.orientation = ScreenOrientation.PortraitUpsideDown;
- }
- }
- }
3.4及以上的版本可以在Setting for IOS 设置中直接设置屏幕旋转。
下面的游戏例子,通过左边的按钮直接切换屏幕旋转状态,右边的按钮打开iPhone输入状态框。
![](http://hi.csdn.net/attachment/201111/20/0_13217939832MwP.gif)
- using UnityEngine;
- using System.Collections;
- public class Main : MonoBehaviour {
- //键盘输入
- private iPhoneKeyboard keyboard;
- //字体皮肤
- public GUISkin fontSkin;
- // Use this for initialization
- void Start () {
- }
- // Update is called once per frame
- void Update () {
- }
- void OnGUI() {
- //设置皮肤
- GUI.skin = fontSkin;
- //强制屏幕纵向
- if (GUI.Button(new Rect(10, 10, 300, 100), "change LandscapeLeft")) {
- Screen.orientation = ScreenOrientation.LandscapeLeft;
- }else if (GUI.Button(new Rect(10, 110, 300, 100), "change LandscapeRight")) {
- Screen.orientation = ScreenOrientation.LandscapeRight;
- }else
- //强制屏幕横向
- if (GUI.Button(new Rect(10, 210, 300, 100), "change Portrait")) {
- Screen.orientation = ScreenOrientation.Portrait;
- }else if (GUI.Button(new Rect(10, 310, 300, 100), "change PortraitUpsideDown")) {
- Screen.orientation = ScreenOrientation.PortraitUpsideDown;
- }
- if (GUI.Button(new Rect(320, 10, 300, 100), "open Keyboard")) {
- //打开iphone输入框
- //第一个参数 默认显示 test
- //第二个参数 设置输入框类型,这里为默认,什么都可以输入
- keyboard = iPhoneKeyboard.Open("test",iPhoneKeyboardType.Default);
- }
- if(keyboard != null){
- if (keyboard.done){
- //输入完毕后 点击done 输入输入内容
- Debug.Log( keyboard.text) ;
- }
- }
- }
- }
iPhoneKeyboardType 键盘类型几个比较重要的参数,盆友们可是输入试一试就知道效果啦。我就不截图了~
iPhoneKeyboardType.NumbersAndPunctuation : 输入标点符号与数字
iPhoneKeyboardType.URL:输入网址
iPhoneKeyboardType.PhonePad:输入电话
iPhoneKeyboardType.NumberPad:输入数字
iPhoneKeyboardType.EmailAddress:输入Email
![](http://hi.csdn.net/attachment/201111/20/0_1321794690EX77.gif)
屏幕方向不仅可以感应IOS设备平面4个方向,还可以感应屏幕上下方向。
屏幕面朝上:LandscapeLeft.FaceUp
屏幕面朝下:LandscapeLeft.FaceDown