摘要:
1.To preserve the benefit of lazy loading, you should never access the VIEW property of a view controller in initWithNibName:bundle:.Asking for the vi... 阅读全文
摘要:
Chapter 11Audio and Labels你会学到如何播放audio,包括音效和音乐(sound effects and music)。sound effects可以通过Timeline播放,但是大部分都需要使用ObjectAL编程,ObjectAL是Cocos2D和SpriteBuild... 阅读全文
摘要:
Chapter 7 Main Scene and Game State至今,我们完全忽略了主场景,而主场景是放置游戏的main menu的好地方。main menu放置设置菜单的好地方,Settings menu让你可以改变音量等。settings popover需要一个grid-based la... 阅读全文