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摘要: -- export by sssa2000macroScript ExportGeo category:"HowTo2"( fn GetGeometry o = ( Superclassof o == Geometryclass and classof o != TargetObject ) fn DumpMaterial m file= ( --只对Standard类型的材质处理 --获得... 阅读全文
posted @ 2010-07-23 16:10 softimagewht 阅读(326) 评论(0) 推荐(0)
摘要: macroScript ImportGeo category: "HowTo2"( --从文件中读入某个分割符 后面 的数据 --FileStream:文件句柄 --needload :储存读取后的值的变量 (string or value) --spliter:分隔符(string) --bReadLine: 是否读取分隔符后所有的数据 1表示读取后面所有 fn LoadData FileStr... 阅读全文
posted @ 2010-07-23 16:09 softimagewht 阅读(336) 评论(0) 推荐(0)
摘要: Designing a tool: 3D ExportersIt seems like most exporters I come across are designed to export everything in the currently loaded scene in 3D Studio Max, Maya, Lightwave, and so on, but within the limits of the system the programmer designed. If anything in the scene is hidden, they don't expor 阅读全文
posted @ 2010-07-23 16:03 softimagewht 阅读(524) 评论(0) 推荐(0)
摘要: There's a common feeling in the game industry that many programmers don't 'get' artists, and visa versa. This often results in artists making fun of programmers for speaking geek, and programmers maki... 阅读全文
posted @ 2010-07-23 16:01 softimagewht 阅读(304) 评论(0) 推荐(0)
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posted @ 2010-07-23 15:58 softimagewht 阅读(62) 评论(0) 推荐(0)
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