unity3d抛物线的脚本

 

using UnityEngine;
using System.Collections;


public class ProjectileTest : MonoBehaviour
{
    public GameObject target;
    public float speed = 10;
    private float distanceToTarget;
    private bool move = true;


    void Start ()
    {
        distanceToTarget = Vector3.Distance (this.transform.position, target.transform.position);
        StartCoroutine (Shoot ());
    }
    
    IEnumerator Shoot ()
    {
        
        while (move) {
            Vector3 targetPos = target.transform.position;
            this.transform.LookAt (targetPos);
            float angle = Mathf.Min (1, Vector3.Distance (this.transform.position, targetPos) / distanceToTarget) * 45;
            this.transform.rotation = this.transform.rotation * Quaternion.Euler (Mathf.Clamp (-angle, -42, 42), 0, 0);
            float currentDist = Vector3.Distance (this.transform.position, target.transform.position);
            print ("currentDist" + currentDist);
            if (currentDist < 0.5f)
                move = false;
            this.transform.Translate (Vector3.forward * Mathf.Min (speed * Time.deltaTime, currentDist));
            yield return null;
        }
    }
    
    
}

 

 

把这个脚本挂在一个cube上,然后把另一个cube拖到target上,把这两个物体之间有一段距离,然后运行,就看到效果了

posted @ 2014-08-17 11:12  softimagewht  阅读(1928)  评论(0编辑  收藏  举报