编辑器的一些批处理脚本
// Automatically change the name of the selected object via a text field
class EditorGUILayoutTextField extends EditorWindow {
//折叠页变量
var tag_layer : boolean = true;
var addCol : boolean = true;
var selectedTag : String = "Untagged";
var selectedLayer : int = 0;
var addToChild : boolean = false;
@MenuItem("EditorTools/BeachTools")
static function beatchWorking() {
/*
var g:GameObject = GameObject.FindWithTag ("Finish");
for(var i : GameObject in Selection.gameObjects){
if(!i.GetComponent ("get")){
i.AddComponent ("get");
i.GetComponent("get").k = g;
i.transform.tag = "wwerwer";
}else{
i.transform.tag = "Player";
i.GetComponent("get").k = g;
}
}
*/
var window = GetWindow(EditorGUILayoutTextField);
window.Show();
}
function OnGUI(){
tag_layer = EditorGUI.Foldout(Rect(3,3,position.width-6,15),tag_layer,"tag_layer");
if(tag_layer){
selectedTag = EditorGUI.TagField(Rect(3,23,position.width/2-10, 50),"Tags:",selectedTag);
selectedLayer = EditorGUI.LayerField(Rect(position.width/2,23, position.width/2-5, 20),"Layers:",selectedLayer);
if(GUI.Button(Rect(6,45,190,25),"Change Tag")){
if(Selection.activeGameObject) {
if(addToChild){
var fu01 : Transform = Selection.activeTransform as Transform;
for(var j=0;j<fu01.childCount;j++)
fu01.GetChild(j).gameObject.tag = selectedTag;
}else{
for(var go : GameObject in Selection.gameObjects)
go.tag = selectedTag;
}
}
}
if(GUI.Button(Rect(position.width-196,45,190,25),"Change Layer")){
if(Selection.activeGameObject) {
for(var go : GameObject in Selection.gameObjects)
go.layer = selectedLayer;
}
}
}
addCol = EditorGUI.Foldout(Rect(3,80,position.width-6,15),addCol,"add_Collider");
if(addCol){
if(GUI.Button(Rect(5,100,190,25),"Add Collider")){
if(Selection.activeGameObject){
if(addToChild){
var fu : Transform = Selection.activeTransform as Transform;
for(var i=0;i<fu.childCount;i++)
fu.GetChild(i).gameObject.AddComponent("MeshCollider");
}else{
for(var z : GameObject in Selection.gameObjects)
z.AddComponent("MeshCollider");
}
}
}
}
addToChild = EditorGUI.Toggle(Rect(0,270,position.width,20),"Add to Child",addToChild);
//GUILayout.Label("Select an object in the hierarchy view");
//if(Selection.activeGameObject)
//Selection.activeGameObject.tag =
//EditorGUILayout.TextField("Object Name: ", Selection.activeGameObject.tag);
this.Repaint();
}
}