[ in ] coordsys world
Use the world space coordinate system
[ in ] coordsys local
Use the object's local coordinate system
[ in ] coordsys parent
Use the object's parent's coordinate system
[ in ] coordsys grid
Use the active grid’s coordinate system
[ in ] coordsys screen
Use the currently active viewport’s coordinate system
[ in ] coordsys <node>
Use the specified node's local coordinate system - this is equivalent to the "pick" coordinate system capability in the 3ds Max user interface
[ in ] coordsys <matrix3>
Use the coordinate system specified by the given 3D matrix