ExportGeo

-- export by sssa2000
macroScript ExportGeo category:"HowTo2"
(
    fn GetGeometry o =
    (
   
    Superclassof o == Geometryclass and classof o != TargetObject
    )

    fn DumpMaterial m file=
    (
    --只对Standard类型的材质处理
    --获得diffuse and diffuse map
        ismat=iskindof m material
        if ismat then
        (
           
            name=m.name
            format "Material Name-> %\n" name to: file
           
            class_of_mat=classof m
            --messagebox class_of_mat
            if (class_of_mat )==Standardmaterial then
            (
               
                type=m.shaderByName
                format "Material Type->%\n" type to: file
               
                _ambient=m.ambient
                format "Ambient Value->%\n" _ambient to:file
               
                diffuse_value=m.diffuse
                format "Diffuse Value->%\n" diffuse_value to:file
               
                _specular=m.specular
                format "Specular Value->%\n" _specular to:file
               
                _specularLevel =m.specularLevel
                format "SpecularLevel Value->%\n" _specularLevel to:file
               
               
                _Glossiness=m.Glossiness
                format "Glossiness Value->%\n" _Glossiness to:file
               
                _selfIllumColor =m.selfIllumColor
                format "SelfIllumColor Value->%\n" _selfIllumColor to:file
               
                _selfIllumAmount =m.selfIllumAmount
                format "SelfIllumAmount Value->%\n" _selfIllumAmount to:file
               
               
                diffuse_map_path=m.diffusemap.filename
                format "Diffuse Map Path->%\n" diffuse_map_path to:file
            )
        )
        format "\n" to: file
    )
    --/////////////////////////////////////////////////////////////////////////////////////////
    obj = pickobject filter:GetGeometry
   
    if isValidNode obj then
    (
        nodename=obj.name
        --First export the matrix
        row1=obj.transform.row1
        row2=obj.transform.row2
        row3=obj.transform.row3
        row4=obj.transform.row4
       
        tmesh = snapshotAsMesh obj
        out_name = GetSaveFileName()
        if out_name != undefined then
        (
            out_file = createfile out_name

            format "Node Name: %\n" nodename to: out_file
            format "\n" to: out_file
            --******************************************************
            -- material info
            node_material=obj.material
            num_sub_material=getNumSubMtls obj.material
            DumpMaterial obj.material out_file
            for y=1 to num_sub_material do
            (
                sub_mat=getSubMtl obj.material y
                DumpMaterial sub_mat= out_file
            )
            --******************************************************

            format "Node TM Row1: %\n" row1 to: out_file
            format "Node TM Row2: %\n" row2 to: out_file
            format "Node TM Row3: %\n" row3 to: out_file
            format "Node TM Row4: %\n" row4 to: out_file
            --******************************************************
            -- vertex info
            num_verts = tmesh.numverts
            num_faces = tmesh.numfaces
            format "Number of Ver: %\n" num_verts to:out_file
            for v = 1 to num_verts do
                format "Ver%: %\n" v (getVert tmesh v) to:out_file
            format "\n" to:out_file
            --***********************************************
            --face info
            format "Number of Face: %\n" num_faces to:out_file
            for f = 1 to num_faces do
            (
                face = getFace tmesh f
                sgroup = getFaceSmoothGroup tmesh f
                matid = getFaceMatId tmesh f
                edge1 = getEdgeVis tmesh f 1
                edge2 = getEdgeVis tmesh f 2
                edge3 = getEdgeVis tmesh f 3
                format "%,%,%,%,%,%\n" face sgroup matid edge1 edge2 edge3 to:out_file
            )
            --******************************************************
   
   
            --uv info
            channel=meshop.getnummaps tmesh --number of texture
            format "\n" to: out_file
            format "Channel Number:%\n" channel to:out_file
            for i=1 to (channel-1) do
            (
               
                -- channel的计数从0开始
                --channel 0 is vertex color so do not export it
                IsSupport=meshop.getMapSupport tmesh i
                if IsSupport==true then
                (
                    format "Channel ID:%\n" i to:out_file
                    if classof obj.material.maps[i+1]==Bitmaptexture then
                        format "Map File Path->%\n" obj.material.maps[i+1].filename to: out_file
                    else
                        format "Map File Path->Null\n" to: out_file
                    num_uv_ver=meshop.getNumMapVerts tmesh i
                    num_uv_face=meshop.getNumMapFaces tmesh i
                    format "UVW Vertex Number:%\n" num_uv_ver to:out_file
                    for j=1 to num_uv_ver do
                    (
                        vert_uvw=meshop.getMapVert tmesh i j
                        --messagebox (vert_uvw as string)
                        format "% \n" vert_uvw to: out_file
                    )
                    format "UVW Face Number:%\n" num_uv_face to:out_file
                    for o=1 to num_uv_face do
                    (
                        uvw_face=meshop.getMapFace tmesh i o
                        format "% \n" uvw_face to: out_file
                    )
                )
                else
                (
                    --format "Do Not Support Channel %\n" i to:out_file
                )
            )
        close out_file
        edit out_name
        )
   
    )

)

posted @ 2010-07-23 16:10  softimagewht  阅读(319)  评论(0编辑  收藏  举报