vs 启动画面

引用:http://topic.csdn.net/u/20080616/01/12222875-f86b-48e5-a9c7-772c0d860ff5.html

//CSplashWindow.h
class CSplashWindow : public CWnd
{
private:
  CDC MemDC;
  BITMAP bmBitmap;
  CBitmap m_Bitmap;
  CBitmap *Old_Bitmap;

public:
  CSplashWindow();
  ~CSplashWindow();
  void CreateSplash();
  afx_msg void OnPaint();
  DECLARE_MESSAGE_MAP()
};

// SplashWindow.cpp : CSplashWindow 类的实现

#include "stdafx.h"
#include "resource.h"
#include "SplashWindow.h"

BEGIN_MESSAGE_MAP(CSplashWindow, CWnd)
  ON_WM_PAINT()
END_MESSAGE_MAP()

CSplashWindow::CSplashWindow()
{
  m_Bitmap.LoadBitmap(MAKEINTRESOURCE(IDB_SPLASHWINDOW)); //Load Bitmap
  m_Bitmap.GetBitmap(&bmBitmap); //Get Bitmap Info
}

CSplashWindow::~CSplashWindow()
{
}

void CSplashWindow::CreateSplash()
{
  //Create Splash Window
  CWnd::CreateEx(0,
  AfxRegisterWndClass(
  0,
  AfxGetApp()->LoadStandardCursor(IDC_UPARROW)),
  NULL,
// "SplashWindow Sample",
  WS_POPUP,
  0,
  0,
  bmBitmap.bmWidth, //Bitmap Width = Splash Window Width
  bmBitmap.bmHeight, //Bitmap Height = Splash Window Height
  NULL,
  NULL,
  NULL);
}

void CSplashWindow::OnPaint()
{
  CPaintDC dc(this);

  CBrush brush;
  brush.CreateSolidBrush(RGB(64,64,255));
  dc.SelectObject(&brush);
  dc.Rectangle(0,0,bmBitmap.bmWidth,bmBitmap.bmHeight);

  MemDC.CreateCompatibleDC(NULL); //Create Memory DC
  Old_Bitmap = MemDC.SelectObject(&m_Bitmap); //Select DC

  int num = bmBitmap.bmWidth/40;
  dc.StretchBlt(0,0,bmBitmap.bmWidth,bmBitmap.bmHeight,&MemDC,0,0,bmBitmap.bmWidth,bmBitmap.bmHeight,SRCCOPY);

/* for(int k=0; k <40; k++) //百叶窗效果
  {
  for(int m=0; m <num+1; m++)
  {
  dc.BitBlt(m*40+k,0,1,bmBitmap.bmHeight,&MemDC,m*40+k,0,SRCCOPY);
  }
  Sleep(1);
  }*/
    
  MemDC.SelectObject(Old_Bitmap); //Select Bitmap
}


在你App类的InitInstance函数中

C/C++ codeBOOL CXxxxApp::InitInstance()
{
  CWinApp::InitInstance();

  CSplashWindow *pSplashWindow = new CSplashWindow;
  pSplashWindow->CreateSplash();
  pSplashWindow->CenterWindow();
  pSplashWindow->ShowWindow(SW_SHOW);
  pSplashWindow->UpdateWindow();
  Sleep(3000); //Delay 3 Second
  pSplashWindow->DestroyWindow();
  delete pSplashWindow;

  ...
  return true;
}

 

============================================================

引用:http://hi.baidu.com/wanzhende/item/deec5d8253f725eae496e09a

VC++ 6.0可以很方便的在工程中components and controls gallery添加Splash screen,来实现给程序插入启动动画,而VC++ 2008找不到插入components and controls gallery的地方,可以重写SplashScreen类来实现,代码如下:

====================================================================

//Splash.h头文件代码

// CG: This file was added by the Splash Screen component.

#ifndef _SPLASH_SCRN_
#define _SPLASH_SCRN_

// Splash.h : header file
//

/////////////////////////////////////////////////////////////////////////////
//   Splash Screen class

class CSplashWnd : public CWnd
{
// Construction
protected:
CSplashWnd();

// Attributes:
public:
CBitmap m_bitmap;

// Operations
public:
static void EnableSplashScreen(BOOL bEnable = TRUE);
static void ShowSplashScreen(CWnd* pParentWnd = NULL);
static BOOL PreTranslateAppMessage(MSG* pMsg);

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashWnd)
//}}AFX_VIRTUAL

// Implementation
public:
~CSplashWnd();
virtual void PostNcDestroy();

protected:
BOOL Create(CWnd* pParentWnd = NULL);
void HideSplashScreen();
static BOOL c_bShowSplashWnd;
static CSplashWnd* c_pSplashWnd;

// Generated message map functions
protected:
//{{AFX_MSG(CSplashWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};


#endif

====================================================================

//Splash.cpp 代码文件代码

// CG: This file was added by the Splash Screen component.
// Splash.cpp : implementation file
//

#include "stdafx.h" // e. g. stdafx.h
#include "resource.h" // e.g. resource.h
#include "SplashScreen.h" // e.g. splash.h

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
//   Splash Screen class

BOOL CSplashWnd::c_bShowSplashWnd;
CSplashWnd* CSplashWnd::c_pSplashWnd;
CSplashWnd::CSplashWnd()
{
}

CSplashWnd::~CSplashWnd()
{
// Clear the static window pointer.
ASSERT(c_pSplashWnd == this);
c_pSplashWnd = NULL;
}

BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
//{{AFX_MSG_MAP(CSplashWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

void CSplashWnd::EnableSplashScreen(BOOL bEnable /*= TRUE*/)
{
c_bShowSplashWnd = bEnable;
}

void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/)
{
if (!c_bShowSplashWnd || c_pSplashWnd != NULL)
   return;

// Allocate a new splash screen, and create the window.
c_pSplashWnd = new CSplashWnd;
if (!c_pSplashWnd->Create(pParentWnd))
   delete c_pSplashWnd;
else
   c_pSplashWnd->UpdateWindow();
}

BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
{
if (c_pSplashWnd == NULL)
   return FALSE;

// If we get a keyboard or mouse message, hide the splash screen.
if (pMsg->message == WM_KEYDOWN ||
     pMsg->message == WM_SYSKEYDOWN ||
     pMsg->message == WM_LBUTTONDOWN ||
     pMsg->message == WM_RBUTTONDOWN ||
     pMsg->message == WM_MBUTTONDOWN ||
     pMsg->message == WM_NCLBUTTONDOWN ||
     pMsg->message == WM_NCRBUTTONDOWN ||
     pMsg->message == WM_NCMBUTTONDOWN)
{
   c_pSplashWnd->HideSplashScreen();
   return TRUE; // message handled here
}

return FALSE; // message not handled
}

BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/)
{
if (!m_bitmap.LoadBitmap(IDB_SPLASH))
   return FALSE;

BITMAP bm;
m_bitmap.GetBitmap(&bm);

return CreateEx(0,
   AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
   NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
}

void CSplashWnd::HideSplashScreen()
{
// Destroy the window, and update the mainframe.
DestroyWindow();
AfxGetMainWnd()->UpdateWindow();
}

void CSplashWnd::PostNcDestroy()
{
// Free the C++ class.
delete this;
}

int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
   return -1;

// Center the window.
CenterWindow();

// Set a timer to destroy the splash screen.
SetTimer(1, 2000, NULL);

return 0;
}

void CSplashWnd::OnPaint()
{
CPaintDC dc(this);

CDC dcImage;
if (!dcImage.CreateCompatibleDC(&dc))
   return;

BITMAP bm;
m_bitmap.GetBitmap(&bm);

// Paint the image.
CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
dcImage.SelectObject(pOldBitmap);
}

void CSplashWnd::OnTimer(UINT nIDEvent)
{
// Destroy the splash screen window.
HideSplashScreen();
}

插入以上两个文件即可~

 

posted @ 2012-08-27 14:33  镇水古月  阅读(239)  评论(0编辑  收藏  举报