android surfaceview 事件
引用:http://blog.sina.com.cn/s/blog_75e063c1010131zf.html
ackage cn.touchSur.rxm;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Path.FillType;
import android.graphics.Point;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;
public class TouchAndSurActivity extends Activity {
GameView myView;
Point point=new Point();
Paint paint = new Paint();
Path path = new Path();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);//设置全屏显示
myView = new GameView(this);
setContentView(myView);//使其显示视图
}
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
myView.OnTouch(event);
myView.postInvalidate();
return super.onTouchEvent(event);
}
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
SurfaceHolder surfaceHolder;
public GameView(Context context) {
super(context);
// TODO Auto-generated constructor stub
surfaceHolder = this.getHolder();
surfaceHolder.addCallback(this);
this.setFocusable(true);
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
public void surfaceCreated(SurfaceHolder holder) {
}
public void surfaceDestroyed(SurfaceHolder holder) {
}
public void OnTouch(MotionEvent event){
paint.setColor(Color.RED);
paint.setStyle(Paint.Style.STROKE); //关键在于设置这个 ,默认情况下为实心!!
paint.setStrokeWidth(3);//设置线条粗细
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
path.moveTo(event.getX(), event.getY()-40);//设置起点
break;
case MotionEvent.ACTION_MOVE:
path.lineTo(event.getX(), event.getY()-40);
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawPath(path, paint);//指定轨迹画图 由于path是多个轮廓叠加在一起,所以可以绘制在一张图上面。越往后,path中包含的轮廓越多!
surfaceHolder.unlockCanvasAndPost(canvas);
break;
case MotionEvent.ACTION_UP:
break;
default:
break;
}//switch
}//Ontouch
} //GameView
}//TouchAndSurActivity