关于 signal.Notify 的一个小问题
前些天,给同事 review 一个 MR。MR 本身没什么问题,merge 完之后突发奇想跑了一下 golangci-lint 看看有没有啥问题。看到一个 issue 如下所示:
main.go:102:16: SA1017: the channel used with signal.Notify should be buffered (staticcheck)
signal.Notify(ch, syscall.SIGTERM, syscall.SIGQUIT, syscall.SIGINT)
很好奇,以前从来没见过这个 issue。于是查看了一下源码发现了问题。
虽然以前看网上的代码 signal.Notify
也注意到别人都有分配了带 buffer 的 channel,但是也没有细想。查看 signal.Notify
的源码,在 signal.go 中:
// Notify causes package signal to relay incoming signals to c.
// If no signals are provided, all incoming signals will be relayed to c.
// Otherwise, just the provided signals will.
//
// Package signal will not block sending to c: the caller must ensure
// that c has sufficient buffer space to keep up with the expected
// signal rate. For a channel used for notification of just one signal value,
// a buffer of size 1 is sufficient.
//
// It is allowed to call Notify multiple times with the same channel:
// each call expands the set of signals sent to that channel.
// The only way to remove signals from the set is to call Stop.
//
// It is allowed to call Notify multiple times with different channels
// and the same signals: each channel receives copies of incoming
// signals independently.
func Notify(c chan<- os.Signal, sig ...os.Signal) {
if c == nil {
panic("os/signal: Notify using nil channel")
}
handlers.Lock()
defer handlers.Unlock()
h := handlers.m[c]
if h == nil {
if handlers.m == nil {
handlers.m = make(map[chan<- os.Signal]*handler)
}
h = new(handler)
handlers.m[c] = h
}
add := func(n int) {
if n < 0 {
return
}
if !h.want(n) {
h.set(n)
if handlers.ref[n] == 0 {
enableSignal(n)
// The runtime requires that we enable a
// signal before starting the watcher.
watchSignalLoopOnce.Do(func() {
if watchSignalLoop != nil {
go watchSignalLoop()
}
})
}
handlers.ref[n]++
}
}
if len(sig) == 0 {
for n := 0; n < numSig; n++ {
add(n)
}
} else {
for _, s := range sig {
add(signum(s))
}
}
}
注释中明确说明了需要传递带 buffer 的 channel。关注其中的 go watchSignalLoop()
,在 signal_unix.go 中:
func loop() {
for {
process(syscall.Signal(signal_recv()))
}
}
func init() {
watchSignalLoop = loop
}
process(sig os.Signal)
函数定义又在 signal.go 中:
func process(sig os.Signal) {
n := signum(sig)
if n < 0 {
return
}
handlers.Lock()
defer handlers.Unlock()
for c, h := range handlers.m {
if h.want(n) {
// send but do not block for it
select {
case c <- sig:
default:
}
}
}
// Avoid the race mentioned in Stop.
for _, d := range handlers.stopping {
if d.h.want(n) {
select {
case d.c <- sig:
default:
}
}
}
}
注意中段的 select 代码块和注释,发现 sig 并不会阻塞发送给 c,如果 c 当前没有被 recv,则 sig 会被丢弃。这就造成了 sig 可能丢失的情况产生,也就是 golangci-lint 中提示的问题。
看 os.signal
的代码还是设计的相当精巧和高效的。
var handlers struct {
sync.Mutex
// Map a channel to the signals that should be sent to it.
m map[chan<- os.Signal]*handler
// Map a signal to the number of channels receiving it.
ref [numSig]int64
// Map channels to signals while the channel is being stopped.
// Not a map because entries live here only very briefly.
// We need a separate container because we need m to correspond to ref
// at all times, and we also need to keep track of the *handler
// value for a channel being stopped. See the Stop function.
stopping []stopping
}
用一个 handlers 来存储关系。m 映射接收 channel 到相关 signal 的关系,ref 映射每一类 signal 有几个 channel 需要接收。其中 handler
结构体定义:
type handler struct {
mask [(numSig + 31) / 32]uint32
}
func (h *handler) want(sig int) bool {
return (h.mask[sig/32]>>uint(sig&31))&1 != 0
}
func (h *handler) set(sig int) {
h.mask[sig/32] |= 1 << uint(sig&31)
}
func (h *handler) clear(sig int) {
h.mask[sig/32] &^= 1 << uint(sig&31)
}
用三个长度的 uint32 来存储所有的 signal。每个 signal 占 1 个 bit 位。
还是不得不感叹大师级别的程序员写的东西,连一个字节都不舍得浪费。
posted on 2021-02-23 23:48 alfred_zhong 阅读(2103) 评论(0) 编辑 收藏 举报