多线程笔记2
转发,请保持地址:http://blog.csdn.net/stalendp/article/details/9310171
以前学习过Java的多线程设计,出于对java多线程设计的熟悉,我把pthread的多线程方法按照java的习惯封装了一下,并写了几个例子,分享一下。
// ThreadHelper.h #ifndef threadTest_ThreadHelper_h #define threadTest_ThreadHelper_h #include <pthread.h> #include <stdio.h> #include <stdlib.h> void msleep(unsigned sec) { usleep(sec*1000); } // 参考 http://stackoverflow.com/questions/1151582/pthread-function-from-a-class class Thread { protected: std::string name; pthread_t mythread; pthread_mutex_t mymutex; pthread_cond_t mycond; protected: virtual void* run() = 0; public: Thread() { pthread_mutex_init(&mymutex, NULL); pthread_cond_init(&mycond, NULL); char msg[50]; sprintf(msg, "%ld", time(NULL)); name = msg; } Thread(const char* _name) : name(_name) { pthread_mutex_init(&mymutex, NULL); pthread_cond_init(&mycond, NULL); } virtual ~Thread() { pthread_mutex_destroy(&mymutex); pthread_cond_destroy(&mycond); } const char* getName() { return name.c_str(); } void start() { if ( pthread_create( &mythread, NULL, _run, this) ) { printf("error creating thread."); abort(); } } private: static void* _run(void* This) { return ((Thread*) This)->run(); } }; class Synchronizable { protected: pthread_mutex_t mymutex; pthread_cond_t mycond; public: #define LOCK_BEGIN pthread_mutex_lock(&mymutex) #define LOCK_END pthread_mutex_unlock(&mymutex) #define WAIT pthread_cond_wait(&mycond, &mymutex) #define NOTIFY_ALL pthread_cond_broadcast(&mycond); public: Synchronizable() { pthread_mutex_init(&mymutex, NULL); pthread_cond_init(&mycond, NULL); } virtual ~Synchronizable() { pthread_mutex_destroy(&mymutex); pthread_cond_destroy(&mycond); } }; #endif
然后给出一个生产消费者模式的例子:
#ifndef threadTest_PtProducerConsumer_h #define threadTest_PtProducerConsumer_h #include "ThreadHelper.h" #include <pthread.h> #include <stdlib.h> #include <unistd.h> #include <stdio.h> #include <time.h> #include <string> #include <vector> #include <sstream> // 生产者必须将数据安全地交给消费者。虽然只是这样的问题,但当生产者与消费者 // 在不同的线程上运行时,两者的处理速度差将是最大的问题。当消费者要取数据时 // 生产者还没有建立出数据,或是生产者建立出数据时消费者的状态还没办法接受数据等。 // Producer-Consumer Pattern是在生产者和消费者之间加入一个“桥梁参与者”。 // 以这个桥梁参与者缓冲线程之间的处理速度差。 class Table : Synchronizable { private: int tail, head, count; std::vector<std::string> buffer; public: Table(int _count) : tail(0), head(0), count(0) { buffer.resize(_count); } void put(const char* cake) { LOCK_BEGIN; while (count >= buffer.size()) { printf("!!!TABLE IS FULL!!!\n"); WAIT; } buffer[tail] = cake; tail = (tail+1) % buffer.size(); count++; NOTIFY_ALL; printf("puts %s -- size %d\n", cake, count); LOCK_END; } const char* take() { LOCK_BEGIN; while (count<=0) { printf("!!!NO MORE CAKES!!!\n"); WAIT; } std::string cake = buffer[head]; head = (head+1) % buffer.size(); count--; NOTIFY_ALL; printf("takes %s -- size %d\n", cake.c_str(), count); LOCK_END; return cake.c_str(); } }; static int mid; class MakerThread: public Thread { private: Table* table; public: MakerThread(const char* _name, Table* _table) : Thread(_name) { this->table = _table; srand((unsigned)time(NULL)); } void* run() { while (true) { msleep(rand()%1000); std::stringstream ss; ss << "[Cake No." << nextId() << " by " << getName() << "]"; table->put(ss.str().c_str()); } return NULL; } static int nextId() { return mid++; } }; class EaterThread: public Thread { private: Table* table; public: EaterThread(const char* _name, Table* _table) : Thread(_name) { this->table = _table; } void* run() { while (true) { const char* cake = table->take(); // printf("%s\n", cake); msleep(rand()%1000); } return NULL; } }; void pcRun() { Table* table = new Table(3); // 建立可以放置3个蛋糕的桌子 (new MakerThread("MakerThread-1", table))->start(); (new MakerThread("MakerThread-2", table))->start(); (new MakerThread("MakerThread-3", table))->start(); (new EaterThread("EaterThread-1", table))->start(); (new EaterThread("EaterThread-2", table))->start(); (new EaterThread("EaterThread-3", table))->start(); sleep(90); printf("hello producer consumer"); } #endif
参考:《Java多线程设计模式详解》
相关文章: http://blog.csdn.net/stalendp/article/details/9253665