linux/windows/Mac平台生成随机数的不同方法
linux平台,使用rand.Seed()
//rand_linux.go package main import ( "math/rand" "time" ) //get the random number in [min, max] func RandInt64(min, max int64) int64 { if min >= max || max == 0 { return max } rand.Seed(time.Now().UnixNano()) //fmt.Println(r.Int63n(max-min) + min) x := rand.Int63n(max-min) + min //fmt.Println(x) return x } //get the random numer in [min, max] func RandInt(min, max int) int { if min >= max || max == 0 { return max } rand.Seed(time.Now().UnixNano()) //x := r.Intn(max-min) + min x := rand.Intn(max - min) + min //fmt.Println("RandInt: = ",x) return x }
windows平台,直接使用 rand.Int63n() 或者 rand.Intn()
//rand_windows.go package main import ( "math/rand" ) //get the random number in [min, max] func RandInt64(min, max int64) int64 { if min >= max || max == 0 { return max } x := rand.Int63n(max-min) + min //fmt.Println(x) return x } //get the random numer in [min, max] func RandInt(min, max int) int { if min >= max || max == 0 { return max } x := rand.Intn(max - min) + min //fmt.Println("RandInt: = ",x) return x }
Mac平台
//rand_darwin.go
package main
import ( "math/rand" "time" ) //RandInt64 get the random number in [min, max] func RandInt64(min, max int64) int64 { if min >= max || max == 0 { return max } rand.Seed(time.Now().UnixNano()) //fmt.Println(r.Int63n(max-min) + min) x := rand.Int63n(max-min) + min //fmt.Println(x) return x } //RandInt get the random numer in [min, max] func RandInt(min, max int) int { if min >= max || max == 0 { return max } rand.Seed(time.Now().UnixNano()) //x := r.Intn(max-min) + min x := rand.Intn(max-min) + min //fmt.Println("RandInt: = ",x) return x }
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