记录--ThreeJs手搓一个罗盘特效
这里给大家分享我在网上总结出来的一些知识,希望对大家有所帮助
先上效果
前言
最近在学Three.js.,对着文档看了一周多,正好赶上码上掘金的活动,就顺便写了一个小demo,手搓一个罗盘特效。
太极
先来看一下太极的实现方式,这里我们使用CircleGeometry,将其分解开来可以看出是由圆形和半圆形组成 。
CircleGeometry
CircleGeometry | 官网案例 |
---|---|
radius | 半径 |
segments | 分段(三角面)的数量 |
thetaStart | 第一个分段的起始角度 |
thetaLength | 圆形扇区的中心角 |
这里不需要用到segments,但是需要颜色,所以定义一个函数传入半径、颜色、起始角度、中心角。
1 2 3 4 5 6 7 8 9 | const createCircle = (r, color, thetaStart, thetaLength) => { const material = new THREE.MeshBasicMaterial({ color: color, side: THREE.DoubleSide }); const geometry = new THREE.CircleGeometry(r, 64, thetaStart, thetaLength); const circle = new THREE.Mesh(geometry, material); return circle; }; |
我们只需要通过传参生产不同大小的圆或半圆,再进行位移就可以实现其效果。
参考代码/73-96行 还有一些需要注意的地方写在注释里了。
罗盘
接下来看罗盘的实现,罗盘由一个个圆环组成,一个圆环又由内圈、外圈、分隔线、文字、八卦构成。
内外圈
内外圈我们使用两个RingGeometry
RingGeometry | 官网案例 |
---|---|
innerRadius | 内部半径 |
outerRadius | 外部半径 |
thetaSegments | 圆环的分段数 |
phiSegments | 圆环的分段数 |
thetaStart | 起始角度 |
thetaLength | 圆心角 |
通过circle控制内外圆圈的尺寸,circleWidth控制圆圈的线宽
1 2 3 4 5 6 7 8 9 10 11 12 | const circleWidth = [0.1, 0.1] const circle = [0, 1]; circle.forEach((i, j) => { const RingGeo = new THREE.RingGeometry( innerRing + i, innerRing + i + circleWidth[j], 64, 1 ); const Ring = new THREE.Mesh(RingGeo, material); RingGroup.add(Ring); }); |
分隔线
分隔线使用的是PlaneGeometry
PlaneGeometry | 官网案例 |
---|---|
width | 宽度 |
height | 高度 |
widthSegments | 宽度分段数 |
heightSegments | 高度分段数 |
关于分隔线,它的长度就是内外圈的差值,所以这里使用外圈的数值,确定与圆心的距离就要使用内圈的数值加上自身长度除2。除此之外,还需要计算分隔线与圆心的夹角。
1 2 3 4 5 6 7 8 9 10 11 12 | for (let i = 0; i < lineNum; i++) { const r = innerRing + circle[1] / 2; const rad = ((2 * Math.PI) / lineNum) * i; const x = Math.cos(rad) * r; const y = Math.sin(rad) * r; const planeGeo = new THREE.PlaneGeometry(lineWidth, circle[1]); const line = new THREE.Mesh(planeGeo, material); line.position.set(x, y, 0); line.rotation.set(0, 0, rad + Math.PI / 2); RingGroup.add(line); } |
文字
文字使用的是TextGeometry,定位与分隔线一致,只需要交错开来。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | for (let i = 0; i < lineNum; i++) { const r = innerRing + circle[1] / 2; const rad = ((2 * Math.PI) / lineNum) * i + Math.PI / lineNum; const x = Math.cos(rad) * r; const y = Math.sin(rad) * r; var txtGeo = new THREE.TextGeometry(text[i % text.length], { font: font, size: size, height: 0.001, curveSegments: 12, }); txtGeo.translate(offsetX, offsetY, 0); var txt = new THREE.Mesh(txtGeo, material); txt.position.set(x, y, 0); txt.rotation.set(0, 0, rad + -Math.PI / 2); RingGroup.add(txtMesh); |
不过TextGeometry的使用有一个得注意得前提,我们需要引入字体文件。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | const fontLoader = new THREE.FontLoader(); const fontUrl = "https://xtjj-1253239320.cos.ap-shanghai.myqcloud.com/fonts.json"; let font; const loadFont = new Promise((resolve, reject) => { fontLoader.load( fontUrl, function (loadedFont) { font = loadedFont; resolve(); }, undefined, function (err) { reject(err); } ); }); |
八卦
圆环中除了文字之外,还能展示八卦,通过传递baguaData给createBagua生成每一个符号。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | const baguaData = [ [1, 1, 1], [0, 0, 0], [0, 0, 1], [0, 1, 0], [0, 1, 1], [1, 0, 0], [1, 0, 1], [1, 1, 0], ]; for (let i = 0; i < lineNum; i++) { const r = innerRing + circle[1] / 2; const rad = ((2 * Math.PI) / lineNum) * i + Math.PI / lineNum; const x = Math.cos(rad) * r; const y = Math.sin(rad) * r; RingGroup.add( createBagua(baguaData[i % 8], x, y, 0 , rad + Math.PI / 2, text[0]), ); } |
createBagua参考代码/114-146行 ,和分隔线是一样的,使用了PlaneGeometry只是做了一些位置的设置。
视频贴图
在罗盘外,还有一圈视频,这里是用到了VideoTexture,实现也很简单。唯一得注意的是视频的跨域问题,需要配置video.crossOrigin = "anonymous"
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | const videoSrc = [ "https://xtjj-1253239320.cos.ap-shanghai.myqcloud.com/yAC65vN6.mp4", "https://xtjj-1253239320.cos.ap-shanghai.myqcloud.com/6Z5VZdZM.mp4", ]; video.src = videoSrc[Math.floor(Math.random() * 2)]; video.crossOrigin = "anonymous"; const texture = new THREE.VideoTexture(video); ... const material = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide, map: texture, }); |
动画
动画总共分为三个部分,一块是旋转动画,一块是分解动画和入场动画,我们使用gsap实现。
旋转动画
1 2 3 4 5 6 | gsap.to(videoGroup.rotation, { duration: 30, y: -Math.PI * 2, repeat: -1, ease: "none", }); |
分解动画
1 2 3 4 5 6 7 8 9 10 11 12 13 | .to(RingGroup.position, { duration: 1, ease: "ease.inOut", y: Math.random() * 10 - 5, delay: 5, }) .to(RingGroup.position, { duration: 1, ease: "ease.inOut", delay: 5, y: 0, }) } |
入场动画
1 2 3 4 5 6 7 8 | item.scale.set(1.2, 1.2, 1.2); gsap.to(item.scale, { duration: 0.8, x: 1, y: 1, repeat: 0, ease: "easeInOut", }); |
旋转动画与分解动画可以写在生成函数内,也可以写在添加scene时,但是入场动画只能写到scene后,因为在生成时,动画就添加上了,当我们点击开始的时候才会将其加入场景中,而这时动画可能已经执行了。
总代码
html
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | <!-- 灵感来源:一人之下里的八奇技————风后奇门,但是剧中和漫画中施展的罗盘有限,所以就参考了罗盘特效随便排布。 从抖音选取了两段剪辑随机播放。 实现方式:Three.js --> <! DOCTYPE html> < html lang="en"> < head > < meta charset="UTF-8"> < meta name="viewport" content="width=device-width, initial-scale=1.0"> </ head > < body > < canvas class="webgl"></ canvas > < div class="box"> < div >大道五十,天衍四九,人遁其一</ div > < img src="https://p6-juejin.byteimg.com/tos-cn-i-k3u1fbpfcp/e80a3fa048e84f02bb5ef5b6b04af87f~tplv-k3u1fbpfcp-no-mark:240:240:240:160.awebp?"> < div class="btn">推衍中...</ div > </ div > </ body > </ html > |
style
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | *{ margin: 0; padding: 0; } body { background-color: #3d3f42; } .box{ width: 350px; height: 250px; background-color: #000; position:absolute; top: calc(50% - 75px); left: calc(50% - 150px); border-radius: 10px; font-size: 16px; color: #fff; display: flex; flex-direction: column; justify-content: space-evenly; align-items: center; } .btn { width: 120px; height: 35px; line-height: 35px; color: #fff; border: 2px solid #fff; border-radius: 10px; font-size: 20px; transition: 0.5s; text-align: center; cursor:default; opacity: 0.5; } img{ width: 200px; height: 150px; } |
js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 | import * as THREE from "three@0.125.1"; import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js"; import { gsap } from "gsap@3.5.1"; // Canvas const canvas = document.querySelector("canvas.webgl"); const box = document.querySelector(".box"); const btn = document.querySelector(".btn"); const video = document.createElement("video"); // Scene const scene = new THREE.Scene(); //---------------------- const fontLoader = new THREE.FontLoader(); const fontUrl = "https://xtjj-1253239320.cos.ap-shanghai.myqcloud.com/fonts.json"; let font; const loadFont = new Promise((resolve, reject) => { fontLoader.load( fontUrl, function (loadedFont) { font = loadedFont; resolve(); }, undefined, function (err) { reject(err); } ); }); const text = { 五行: ["金", "木", "水", "火", "土"], 八卦: ["乾", "坤", "震", "巽", "坎", "艮", "离", "兑"], 数字: ["壹", "贰", "叁", "肆", "伍", "陆", "柒", "捌", "玖", "拾"], 天干: ["甲", "乙", "丙", "丁", "戊", "己", "庚", "辛", "壬", "癸"], 地支: [ "子", "丑", "寅", "卯", "辰", "巳", "午", "未", "申", "酉", "戌", "亥", ], 方位: [ "甲", "卯", "乙", "辰", "巽", "巳", "丙", "午", "丁", "未", "坤", "申", "庚", "酉", "辛", "戍", "干", "亥", "壬", "子", "癸", "丑", "艮", "寅", ], 节气: [ "立 春", "雨 水", "惊 蛰", "春 分", "清 明", "谷 雨", "立 夏", "小 满", "芒 种", "夏 至", "小 暑", "大 暑", "立 秋", "处 暑", "白 露", "秋 分", "寒 露", "霜 降", "立 冬", "小 雪", "大 雪", "冬 至", "小 寒", "大 寒", ], 天星: [ "天辅", "天垒", "天汉", "天厨", "天市", "天掊", "天苑", "天衡", "天官", "天罡", "太乙", "天屏", "太微", "天马", "南极", "天常", "天钺", "天关", "天潢", "少微", "天乙", "天魁", "天厩", "天皇", ], 天干1: [ "甲", " ", "乙", " ", "丙", " ", "丁", " ", "戊", " ", "己", " ", "庚", " ", "辛", " ", "壬", " ", "癸", " ", "甲", " ", "乙", " ", ], 地支1: [ "子", " ", "丑", " ", "寅", " ", "卯", " ", "辰", " ", "巳", " ", "午", " ", "未", " ", "申", " ", "酉", " ", "戌", " ", "亥", " ", ], }; const data = [ { innerRing: 2, outerRing: 1.5, lineWidth: 0.1, circleWidth: [0.1, 0.1], lineNum: 8, text: [0xffffff], offsetX: 0, offsetY: 0, size: 0.3, direction: -1, duration: 40, }, { innerRing: 3.5, outerRing: 0.7, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 24, text: text["方位"], offsetX: -0.2, offsetY: -0.08, size: 0.3, direction: 1, duration: 10, }, { innerRing: 4.2, outerRing: 0.7, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 24, text: text["八卦"], offsetX: -0.2, offsetY: -0.08, size: 0.3, direction: -1, duration: 20, }, { innerRing: 4.9, outerRing: 1.3, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 24, text: text["方位"], offsetX: -0.4, offsetY: -0.2, size: 0.6, direction: 1, duration: 30, }, { innerRing: 6.2, outerRing: 0.4, lineWidth: 0.15, circleWidth: [0, 0], lineNum: 60, text: text["地支"], offsetX: -0.13, offsetY: 0.01, size: 0.2, direction: 1, duration: 25, }, { innerRing: 6.6, outerRing: 0.4, lineWidth: 0.15, circleWidth: [0, 0], lineNum: 60, text: text["天干"], offsetX: -0.13, offsetY: -0.07, size: 0.2, direction: 1, duration: 25, }, { innerRing: 7, outerRing: 0.5, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 36, text: text["天星"], offsetX: -0.27, offsetY: -0.03, size: 0.2, direction: -1, duration: 20, }, { innerRing: 7.5, outerRing: 0.5, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 24, text: text["节气"], offsetX: -0.36, offsetY: -0.03, size: 0.2, direction: 1, duration: 30, }, { innerRing: 8, outerRing: 0.8, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 48, text: text["方位"], offsetX: -0.3, offsetY: -0.1, size: 0.4, direction: 1, duration: 35, }, { innerRing: 8.8, outerRing: 0.8, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 32, text: text["八卦"], offsetX: -0.3, offsetY: -0.1, size: 0.4, direction: -1, duration: 60, }, { innerRing: 9.6, outerRing: 0.4, lineWidth: 0.18, circleWidth: [0, 0], lineNum: 120, text: text["地支1"], offsetX: -0.13, offsetY: 0.01, size: 0.2, direction: 1, duration: 30, }, { innerRing: 10, outerRing: 0.4, lineWidth: 0.18, circleWidth: [0, 0], lineNum: 120, text: text["天干1"], offsetX: -0.13, offsetY: -0.07, size: 0.2, direction: 1, duration: 30, }, { innerRing: 10.4, outerRing: 0.5, lineWidth: 0.1, circleWidth: [0.1, 0.1], lineNum: 60, text: text["数字"], offsetX: -0.13, offsetY: -0.02, size: 0.2, direction: 1, duration: 25, }, { innerRing: 10.9, outerRing: 0.5, lineWidth: 0.15, circleWidth: [0.1, 0.1], lineNum: 50, text: text["五行"], offsetX: -0.13, offsetY: -0.02, size: 0.2, direction: 1, duration: 35, }, { innerRing: 11.7, outerRing: 1, lineWidth: 0.1, circleWidth: [1, 0], lineNum: 64, text: [0x000000], offsetX: 0, offsetY: 0, size: 0.3, direction: 1, duration: 30, }, ]; const Rings = []; const duration = [ 0, 0.7, 0.7, 0.7, 0.7, 0, 0.7, 0.7, 0.7, 0.7, 0.7, 0, 0.7, 0.7, 0.7, ]; //Ring const Ring = ({ innerRing, outerRing, lineWidth, circleWidth, lineNum, offsetX, offsetY, text, size, direction, duration, }) => { const RingGroup = new THREE.Group(); const circle = [0, outerRing]; const material = new THREE.MeshStandardMaterial({ color: 0xffffff, side: THREE.DoubleSide, }); // create ring circle.forEach((i, j) => { const RingGeo = new THREE.RingGeometry( innerRing + i, innerRing + circleWidth[j] + i, 64, 1 ); const Ring = new THREE.Mesh(RingGeo, material); RingGroup.add(Ring); }); // create line for (let i = 0; i < lineNum ; i++) { const r = innerRing + circle[1] / 2; const rad = ((2 * Math.PI) / lineNum) * i; const x = Math.cos(rad) * r; const y = Math.sin(rad) * r; const planeGeo = new THREE.PlaneGeometry(lineWidth, circle[1]); const line = new THREE.Mesh(planeGeo, material); line.position.set(x, y, 0); line.rotation.set(0, 0, rad + Math.PI / 2); RingGroup.add(line); } // create text if (text.length > 1) { for (let i = 0; i < lineNum ; i++) { const r = innerRing + circle[1] / 2; const rad = ((2 * Math.PI) / lineNum) * i + Math.PI / lineNum; const x = Math.cos(rad) * r; const y = Math.sin(rad) * r; var txtGeo = new THREE.TextGeometry(text[i % text.length], { font: font, size: size, height: 0.001, curveSegments: 12, }); txtGeo.translate(offsetX, offsetY, 0); var txtMater = new THREE.MeshStandardMaterial({ color: 0xffffff }); var txtMesh = new THREE.Mesh(txtGeo, txtMater); txtMesh.position.set(x, y, 0); txtMesh.rotation.set(0, 0, rad + -Math.PI / 2); RingGroup.add(txtMesh); } } // create bagua if (text.length == 1) { const baguaData = [ [1, 1, 1], [0, 0, 0], [0, 0, 1], [0, 1, 0], [0, 1, 1], [1, 0, 0], [1, 0, 1], [1, 1, 0], ]; for (let i = 0; i < lineNum; i++) { const r = innerRing + circle[1] / 2; const rad = ((2 * Math.PI) / lineNum) * i + Math.PI / lineNum; const x = Math.cos(rad) * r; const y = Math.sin(rad) * r; RingGroup.add( createBagua(baguaData[i % 8], x, y, 0.0001, rad + Math.PI / 2, text[0]), createBagua(baguaData[i % 8], x, y, -0.0001, rad + Math.PI / 2, text[0]) ); } } // animation { gsap.to(RingGroup.rotation, { duration: duration, z: Math.PI * 2 * direction, repeat: -1, ease: "none", }); const amColor = { r: 1, g: 1, b: 1 }; const explode = gsap.timeline({ repeat: -1, delay: 5 }); explode .to(RingGroup.position, { duration: 1, ease: "ease.inOut", y: Math.random() * 10 - 5, delay: 5, }) .to(amColor, { r: 133 / 255, g: 193 / 255, b: 255 / 255, duration: 2, onUpdate: () => ambientLight.color.setRGB(amColor.r, amColor.g, amColor.b), }) .to(RingGroup.position, { duration: 1, ease: "ease.inOut", delay: 5, y: 0, }) .to(amColor, { r: 1, g: 1, b: 1, duration: 3, onUpdate: () => ambientLight.color.setRGB(amColor.r, amColor.g, amColor.b), }); } // rotate RingGroup.rotateX(-Math.PI / 2); return RingGroup; }; //taiji const createTaiji = (position, scale) => { const taiji = new THREE.Group(); const createCircle = (r, color, thetaStart, thetaLength) => { const material = new THREE.MeshBasicMaterial({ color: color, side: THREE.DoubleSide, }); const geometry = new THREE.CircleGeometry(r, 64, thetaStart, thetaLength); const circle = new THREE.Mesh(geometry, material); return circle; }; const ying = createCircle(1.8, 0x000000, 0, Math.PI); const yang = createCircle(1.8, 0xffffff, Math.PI, Math.PI); const Lblack = createCircle(0.9, 0x000000, 0, Math.PI * 2); const Lwhite = createCircle(0.9, 0xffffff, 0, Math.PI * 2); const Sblack = createCircle(0.25, 0x000000, 0, Math.PI * 2); const Swhite = createCircle(0.25, 0xffffff, 0, Math.PI * 2); const Lblack1 = createCircle(0.9, 0x000000, 0, Math.PI * 2); const Lwhite1 = createCircle(0.9, 0xffffff, 0, Math.PI * 2); const Sblack1 = createCircle(0.25, 0x000000, 0, Math.PI * 2); const Swhite1 = createCircle(0.25, 0xffffff, 0, Math.PI * 2); Lblack.position.set(-0.9, 0, 0.001); Lwhite.position.set(0.9, 0, 0.001); Swhite.position.set(-0.9, 0, 0.002); Sblack.position.set(0.9, 0, 0.002); Lblack1.position.set(-0.9, 0, -0.001); Lwhite1.position.set(0.9, 0, -0.001); Swhite1.position.set(-0.9, 0, -0.002); Sblack1.position.set(0.9, 0, -0.002); taiji.add( ying, yang, Lblack, Lwhite, Swhite, Sblack, Lblack1, Lwhite1, Swhite1, Sblack1 ); gsap.to(taiji.rotation, { duration: 30, z: Math.PI * 2, repeat: -1, ease: "none", }); taiji.rotateX(-Math.PI / 2); taiji.position.set(...position); taiji.scale.set(...scale); return taiji; }; scene.add(createTaiji([0, 0, 0], [1, 1, 1])); // bagua const createBagua = (data, x, y, z, deg, color) => { const idx = [-0.32, 0, 0.32]; const bagua = new THREE.Group(); const material = new THREE.MeshStandardMaterial({ color: color, side: THREE.DoubleSide, }); data.forEach((i, j) => { if (i == 1) { const yang = new THREE.Mesh(new THREE.PlaneGeometry(1, 0.2), material); yang.position.set(0, idx[j], 0); bagua.add(yang); } if (i == 0) { const ying1 = new THREE.Mesh( new THREE.PlaneGeometry(0.45, 0.2), material ); const ying2 = new THREE.Mesh( new THREE.PlaneGeometry(0.45, 0.2), material ); ying1.position.set(-0.275, idx[j], 0); ying2.position.set(0.275, idx[j], 0); bagua.add(ying1, ying2); } }); bagua.position.set(x, y, z); bagua.rotation.set(0, 0, deg); return bagua; }; const showVideo = () => { const videoSrc = [ "https://xtjj-1253239320.cos.ap-shanghai.myqcloud.com/yAC65vN6.mp4", "https://xtjj-1253239320.cos.ap-shanghai.myqcloud.com/6Z5VZdZM.mp4", ]; video.src = videoSrc[Math.floor(Math.random() * 2)]; video.crossOrigin = "anonymous"; const texture = new THREE.VideoTexture(video); const videoGroup = new THREE.Group(); for (let i = 0; i < 8 ; i++) { const r = 25; const rad = ((2 * Math.PI) / 8) * i; const x = Math.cos(rad) * r; const y = Math.sin(rad) * r; const planeGeo = new THREE.PlaneGeometry(16, 9); const material = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide, map: texture, }); const plane = new THREE.Mesh(planeGeo, material); plane.position.set(x, 4.5, y); if (i % 2 == 0) plane.rotation.set(0, rad + Math.PI / 2, 0); else plane.rotation.set(0, rad, 0); videoGroup.add(plane); } gsap.to(videoGroup.rotation, { duration: 30, y: -Math.PI * 2, repeat: -1, ease: "none", }); scene.add(videoGroup); }; //loadFont, Rings loadFont.then(() => { data.forEach((item) => { Rings.push(Ring(item)); }); btn.innerText = "入 局"; btn.style.opacity = 1; btn.style.cursor = "pointer"; }); //start const start = function () { const showRing = (item) => { scene.add(item); item.scale.set(1.2, 1.2, 1.2); gsap.to(item.scale, { duration: 0.8, x: 1, y: 1, repeat: 0, ease: "easeInOut", }); }; const tl = gsap.timeline(); Rings.forEach((item, idx) => { tl.to(".webgl", { duration: duration[idx] }).call(() => { showRing(item); }); }); }; btn.addEventListener("click", () => { box.style.display = "none"; start(); showVideo(); video.play(); video.loop = true; }); //---------------------- //Light const ambientLight = new THREE.AmbientLight(0xffffff, 1); scene.add(ambientLight); //Sizes const sizes = { width: window.innerWidth, height: window.innerHeight, }; // Camera const camera = new THREE.PerspectiveCamera( 75, sizes.width / sizes.height, 1, 1000 ); camera.position.y = 10; camera.position.x = 10; camera.position.z = 10; camera.lookAt(scene.position); scene.add(camera); //Renderer const renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true, alpha: true, }); renderer.setSize(sizes.width, sizes.height); //controls const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.maxDistance = 50; controls.enablePan = false; const tick = () => { renderer.render(scene, camera); controls.update(); window.requestAnimationFrame(tick); }; tick(); window.addEventListener("resize", () => { sizes.height = window.innerHeight; sizes.width = window.innerWidth; camera.aspect = sizes.width / sizes.height; camera.updateProjectionMatrix(); renderer.setSize(sizes.width, sizes.height); renderer.setPixelRatio(window.devicePixelRatio); }); |
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